[3.5] Occultist Vortex/Cold Snap ES/CI - Deathless and Safe Uber Elder and T16's

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kevinbrightblade wrote:
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SonsOfKorhal wrote:
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RDS1964 wrote:
Hey there.
i am following the build and as i read here ?Malevolance and Hatred?.. are there changes in the Gem setup?
i dont read every single Post, so maybe i am not uptodate.

Could u pls post an uptodate PoB Link or Gem_link Setup?


hey there. first of all, here's my pob

https://pastebin.com/m22TXu0R

hope this helps!


Thank you for sharing the pob! Looking at the damage calc for vortex do you find that in boss fights you actually maintain full charges?

Also looking at your flask setup, why did you decide on Rumi's + Jade instead of Quartz + Basalt?


for your first question, it really depends on the boss fight. for maps/bosses that are single phase or there's an add phase where I can actually have the charges, then yes, I do have the charges. most of the time it's the power charges that's up. because my imm call consumes endurance charges and phase run consumes frenzy charges. to be fair, most single phase bosses die within 3-5 seconds (t15s for example). even without the charges, I lose at most 5-10% dps. it's really not that noticeable at my level.

for the flasks, first I did not take quartz because I have phase run and phasing on kill jewel. my phase run has about 60% uptime. rather than explain why not basalt, I shall explain why rumi's + jade. take note of my suffixes as well. as I was experimenting with suffixes that increased % evasion or % armour on each flask (permuting them), I found that rumi's + jade reflexes gave a healthy/preferred avoidance/block chance compared to simply reducing a % of physical damage taken which was offered by the basalt flask. I only get hit 1/3 of the time, and take 64% damage. (if no endurance charges - 76%. this is where I rely on ES regen - such as cinderswallow flask/vaal disc/running around for awhile, assuming I dont get 1hko - which is where immortal call comes in). if I die because of a mechanical fault of mine (not dodging a lethal attack), then no flask will save me.

edit: regarding your gloves, yes I forgot that was a point I wanted to point out. certain support gems will needlessly increase your mana reservation of the aspect skill. hence it is more preferable to craft it on amulets/rings/belts (usually). I have mine on shield so I had to make sure what was socketed didn't increase the multiplier.
Last edited by SonsOfKorhal#5375 on May 9, 2019, 7:31:24 AM
I removed Spiritual Aid after adding Might of the Meek (you lose 25% minion dmg from Lord of the Dead and the next one). Dps wise, Spiritual Aid is definitively hard to replace.

I'm wondering how the build does without Zealot's Oath, if the leech from Heart of Ice and maybe Soul Thief is enough with the hit portion of Vortex and Cold snap. Has someone tested it out?

Without Spiritual Aid & Zealot Oath, the left side of the tree could be completely skip.
thank u very much.
The Point is, i now went that way the primary first Build showed me. My Gear is avarage. So life and surviveability is priority i guess?!

For me, at this Point, a simple safe Build seems to be the best option.

But if u say:
Dude, your gear is not endgame viable and u have to buy better stuff anyway. there is no reason NOT to respecc and forget that Minion Stuff.

the better gear is also much easierr to get, coz u dont have to pay attention to that Minion Notes/Crafts, That would be a good argument 4 me, to change my way.





Your gear is decent, except your body armour which is really low on ES. That should be your next big upgrade defense wise. Try to get at least 600+ es.
My second try with this build and managed to farm Uber Elder. Solid build.
I took a new aproach this league because of the staff i got.

Swapped the 4 link vortex setup in the staff with Frostbolt, GMP, Mana Leech and Unleash for clearing easier. For bosses i get it back in the staff.
Here's my full gear for a staff aproach.
Last edited by darktemplaru#3720 on May 9, 2019, 11:06:53 AM
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Ashtrey wrote:
I removed Spiritual Aid after adding Might of the Meek (you lose 25% minion dmg from Lord of the Dead and the next one). Dps wise, Spiritual Aid is definitively hard to replace.

I'm wondering how the build does without Zealot's Oath, if the leech from Heart of Ice and maybe Soul Thief is enough with the hit portion of Vortex and Cold snap. Has someone tested it out?

Without Spiritual Aid & Zealot Oath, the left side of the tree could be completely skip.


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RDS1964 wrote:
thank u very much.
The Point is, i now went that way the primary first Build showed me. My Gear is avarage. So life and surviveability is priority i guess?!

For me, at this Point, a simple safe Build seems to be the best option.

But if u say:
Dude, your gear is not endgame viable and u have to buy better stuff anyway. there is no reason NOT to respecc and forget that Minion Stuff.

the better gear is also much easierr to get, coz u dont have to pay attention to that Minion Notes/Crafts, That would be a good argument 4 me, to change my way.


I re-iterate, even without minion damage craft on your wep, Spiritual Aid is STILL significant (at least for me). I cannot find 5SP elsewhere that would give what Spiritual Aid can. BUT, I would say this, if you do not need the left side of the tree, then yes, there are other SP you can add. however for myself, I NEEDED Sovereignty, so that I can squeeze 5 auras/aspect. thus, I picked up Zealot's Oath on the way. ZO has good synergy with other life regeneration nodes you take on the right side of the tree as well.

this also partially answers your question on leech. short answer is NO (for myself at least). a bulk of my regeneration comes from my flask, life regeneration nodes, consecrated ground, killing enemies (ascendancy), etc. I have experimented with the leech and it is terrible to say the least. why? the idea is this - you need leech to sustain before ES recharge kicks in. you need ES recharge to kick in because you are low on ES. you are low on ES because you took some hits from some mobs (or what not). in order to leech, you need to place vortex to hit (on the said boss for example). it just contradicts the idea of running AWAY from the mobs/boss, because leech basically says this - go into the fight with low ES to hit what gave you the low ES to regenerate ES before the recharge kicks in. you are definitely better off trying to run away and wait say 1.2-1.5s. also leech is very very little.
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darktemplaru wrote:
My second try with this build and managed to farm Uber Elder. Solid build.
I took a new aproach this league because of the staff i got.

Swapped the 4 link vortex setup in the staff with Frostbolt, GMP, Mana Leech and Unleash for clearing easier. For bosses i get it back in the staff.
Here's my full gear for a staff aproach.


really really good stuff. just for reference, for clearing mobs speed running T15s+ I simply wep swap to
socket herald of ice in the wep, and speed run. I lose 40% of dps while wep swapped but it's more than enough to clear everything.

I cannot imagine how much ES you would have if you equipped a 400/450+ ES shield, 15-17k? your 2H is definitely a really nice boost to dps if the ES is not needed.

I took a look at your tree, there's some inefficiencies I would like to point out. grab the +10 int node near Eldritch Battery. unallocate the 3SP near alacrity. you gain 2SP if you connected your tree this way (I would suggest getting Amplify). something for you to consider - use Might of the Meek in the jewel socket north of the witch start. if you rather not, then you can consider de-allocating Heart of Ice and experiment with where to allocate that 4SP. I find that without Might of the Meek, Heart of Ice is not strong enough. if you have Might of the Meek, you also free up some SP in the radius. you took Void Barrier (below Entropy). that 5SP only gives 20% ES. This is not good enough. you can grab 6% ES nodes in your Path of the Savant wheel or Unnatural Calm wheel. your Watcher's Eye jewel socket is not effcient. since you are not low life, you dont need to path there. de-allocate 5SP there (4SP from Alacrity to the jewel socket + 1SP near Written in Blood). reconnect your tree by allocating 2SP to the nodes near Soul Thief on the right. Use remaining 3SP to get a jewel socket north of EO (12% elemental damage + socket).

There's a lot of tuning that can be done, I would experiment with LL. but if not, your Watcher's Eye socket is not efficient for now. Otherwise I would experiment with connecting the left side of the tree by pathing through foresight (and freeing SP up in the connection on the top part of the tree). if you socket Might of the Meek, I would re-allocate the +10 intelligence connections also to maximize to +15 int within the radius.

hope this helps!
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kevinbrightblade wrote:
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PattyWin wrote:
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kevinbrightblade wrote:
So I'm at 9800 ES and 1.06M Shaper dps. What should my next upgrade be?



your weapon looks really really nice....awesome


Ugh I thought so too, but it turns out the minion damage mod blocks regular spell damage, so I had to pick a different multi-craft mod. Which means that it's actually not as good as some of the other options I could have picked. With my current weapon my dps is at 1.06M.

In case anyone else is interested, this is the highest dps weapon set up I've seen for sale, it would push me to 1.18M dps:

{Implicit} 40% increased Elemental Damage
+38% to Cold Damage over Time Multiplier
59% Increased Damage When on Full Life
{crafted}Can have multiple Crafted Modifiers
{crafted}Trigger a Socketed Spell when you Use a Skill
{crafted}(55-66)% increased Spell Damage
{crafted}(21-30)% increased Damage over Time

Couple things about this setup. One, it would be expensive to fossil craft the two base mods you want (T1 CDOT and Full Life). It's a triple resonator of pristine, frigid and aetheric. Two, it wouldn't work with the LL meta that SonsOfKorhal has demonstrated might be the real endgame. Number three, however, is that you could potentially drop the Spiritual Aid minion damage wheel and respec without seeing a dps drop (and probably picking up some other nice mods).

I also looked at some of the new synthesis options with CDOT implicit. This weapon pushes my dps to 1.17M:

{Implicit} 23% increased Cold Damage
{Implicit} +12% to Cold Damage over Time Multiplier
+37% to Cold Damage over Time Multiplier
{crafted}Can have multiple Crafted Modifiers
{crafted}Trigger a Socketed Spell when you Use a Skill
{crafted}(21-30)% increased Damage over Time
{crafted}(55-66)% increased Spell Damage
{crafted}(13-16)% increased Cold Damage

This one is probably cheaper than the above fossil craft because you would pay (a lot) for the base but then be able to alt roll the CDOT mod and multicraft the rest. Of course the absolute best would the new synthesized implicits with the CDOT, full life mods and multicraft. That hypothetical weapon pushes my dps to 1.22M.


update: got my hands on the stuff of wet dreams.
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SonsOfKorhal wrote:

update: got my hands on the stuff of wet dreams.


Congrats! That's a gg weapon for the LL version of this build.

I have also acquired the first step in my next evolution:



I'm thinking I'll keep my gloves since once I switch to LL the mana multiplier x spider doesn't matter anymore. So next is an ammy and rings to rebalance my resists and put on bated breath. I'm keeping an eye to what my resists will look like with shav's on so that I don't have to rebalance again after I go LL. I'm kind of digging this one? It's up for one ex. Thoughts?

Foe Torc
Citrine Amulet
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+23 to Strength and Dexterity
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24% increased Spell Damage
5% increased Quantity of Items found
+14% to Cold Damage over Time Multiplier
19% increased maximum Energy Shield (crafted)
--------
Shaper Item
Last edited by kevinbrightblade#5644 on May 9, 2019, 6:15:38 PM
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kevinbrightblade wrote:
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SonsOfKorhal wrote:

update: got my hands on the stuff of wet dreams.


Congrats! That's a gg weapon for the LL version of this build.

I have also acquired the first step in my next evolution:



I'm thinking I'll keep my gloves since once I switch to LL the mana multiplier x spider doesn't matter anymore. So next is an ammy and rings to rebalance my resists and put on bated breath. I'm keeping an eye to what my resists will look like with shav's on so that I don't have to rebalance again after I go LL. I'm kind of digging this one? It's up for one ex. Thoughts?

Foe Torc
Citrine Amulet
--------
+23 to Strength and Dexterity
--------
24% increased Spell Damage
5% increased Quantity of Items found
+14% to Cold Damage over Time Multiplier
19% increased maximum Energy Shield (crafted)
--------
Shaper Item


Good start to your upgrades. Will definitely boost ES a bit. Will be needed when you change to LL.

Regarding the gloves, when you go LL, malevolence/hatred on bloodmagic will take about 80% of your health. You still need to be wary of the mana multiplier on aspect, because the idea is to squeeze the other 50% aura, disc and aspect into your mana reservation while maintaining enough mana for vortex. Mana regen should not be a problem with clarity and some regen nodes. It's a shame the amulet is missing added max ES. But for 1ex I think it's definitely worth. It will help boost DPS, stats and ES.
Last edited by SonsOfKorhal#5375 on May 9, 2019, 9:23:12 PM

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