gold drop and experience
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Posted bybmiller12#4910on Aug 11, 2011, 6:14:19 PM
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I think typically percentage gold drop and experience works well, as long as it doesn't take a character down a level of course! Item drop wouldn't be a good think either I don't think!
Last edited by openwid3#2406 on Aug 11, 2011, 8:15:02 PM
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Posted byopenwid3#2406on Aug 11, 2011, 8:14:39 PM
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turtuma85 wrote:
What about this, every time you die you need to choose one of your equipped items, like sacrifice for rebirth?
And it depends raritynes of an item.. if you sacrifice white/grey item u need to give different amount of money too + lose exp etc.. the better the sacrificed item is: better changes for rebirth (without losing money or experience etc) and even some helpfull buff to regain health or something like that.
If u dont have any items or money, then u lose exp and get somekind of negative buff/curse on you!
I like this it would put the fear of dying back into a game again.
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Posted byAlbain#7165on Aug 12, 2011, 6:06:21 AM
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Albain wrote:
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Smradd wrote:
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Death in games has become SOOOOOoooo ridiculous it's laughable. I remember in AoC dying to get across the zone faster.
Death needs to BE SCARY !!!! You should try your hardest not to die and if you do there should be a major penalty of some sort.
All you young kids these days, I remember a time when you actually had to beat a game on 3 lives.
If you die you should drop all your NoN-equipped loot. You should also have a small chance of dropping a random equipped item that would definitely put the fear in dying, without being too harsh.
I am saying a small percent like maybe %5 percent chance to drop an equipped item.
This would do tons of things, one a very low level character might stumble apon a fight gone bad and pick up a level 80 piece of equipment. Exciting and random.
He may pick up the item and return it to the owner for some sort of reward.
Or the MIGHT tank lost his epic armor and cant go in the dungeon to retrieve it so he asks a bunch of guys to help him fight back through the dungeon and get his item back.
Every time you die first thing you will do is open up your inventory and check your equipment lol even though it is a very low chance you actually lost anything important : )
that is what I said too...
ImHO this is the best way,dying is scary although the punishment is not to crazy.
I am going to bump this because this is sooo obviously the best way to handle death it puts a fear into dying but really actually losing something important is a rare chance.
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Posted byAlbain#7165on Aug 12, 2011, 6:18:42 AM
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Whats about NO penalty? just a respawn at a checkpoint or town?
I mean i hate death penalties they really lower the fun...
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Posted bySebteck92#2806on Aug 12, 2011, 7:44:34 AM
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Albain wrote:
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turtuma85 wrote:
What about this, every time you die you need to choose one of your equipped items, like sacrifice for rebirth?
And it depends raritynes of an item.. if you sacrifice white/grey item u need to give different amount of money too + lose exp etc.. the better the sacrificed item is: better changes for rebirth (without losing money or experience etc) and even some helpfull buff to regain health or something like that.
If u dont have any items or money, then u lose exp and get somekind of negative buff/curse on you!
I like this it would put the fear of dying back into a game again.
thats what im pointing to :) glad that u like it.
EDIT: corrected some that original post :)
Last edited by turtuma85#4152 on Aug 12, 2011, 8:50:04 AM
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Posted byturtuma85#4152on Aug 12, 2011, 8:45:10 AM
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i dont want to die.
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Posted byTyrantD85#2582on Aug 12, 2011, 9:06:33 AM
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turtuma85 wrote:
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Albain wrote:
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turtuma85 wrote:
What about this, every time you die you need to choose one of your equipped items, like sacrifice for rebirth?
And it depends raritynes of an item.. if you sacrifice white/grey item u need to give different amount of money too + lose exp etc.. the better the sacrificed item is: better changes for rebirth (without losing money or experience etc) and even some helpfull buff to regain health or something like that.
If u dont have any items or money, then u lose exp and get somekind of negative buff/curse on you!
I like this it would put the fear of dying back into a game again.
thats what im pointing to :) glad that u like it.
EDIT: corrected some that original post :)
I like this, too. This isn't as hard as my suggestion but there will be still fear of dying in mind.
Your signature here...
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Posted byderORB#3134on Aug 12, 2011, 9:46:55 AM
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Here my ideas:
If you die you have some options:
-Pay good amount of gold or any common used item (potions, scrolls, gems) and respawn in last warp point saved.
-Pay exp and respawn with penalties in last warp point (like damage, hp, mana or luck decreased for 10-15 min).
-Respawn in town with no penalties BUT you have to make all the way back again from 0 (reseting areas and mobs)
With any of those: equipped items should lose durability so eventually you need to repair them in town.
In my opition losing equiped items is a pain, having to run to the corpse without any item equiped is a pain too, that will not make game funny. It's better to pay something, or have penalties instead that losing an important item. For that purpose people can just play in hardcore modes or similar where you permanent lose your character if you die, or items.
Cya guys ^^
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Posted bydeekin#2972on Aug 12, 2011, 9:54:01 AM
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deekin wrote:
Here my ideas:
If you die you have some options:
-Pay good amount of gold or any common used item (potions, scrolls, gems) and respawn in last warp point saved.
-Pay exp and respawn with penalties in last warp point (like damage, hp, mana or luck decreased for 10-15 min).
-Respawn in town with no penalties BUT you have to make all the way back again from 0 (reseting areas and mobs)
With any of those: equipped items should lose durability so eventually you need to repair them in town.
In my opition losing equiped items is a pain, having to run to the corpse without any item equiped is a pain too, that will not make game funny. It's better to pay something, or have penalties instead that losing an important item. For that purpose people can just play in hardcore modes or similar where you permanent lose your character if you die, or items.
Cya guys ^^
What i suggested, theres no need to run to your corpse to claim your stuff, cuz u dont need to.. only ONE item needed to sacrifice your rebirth. (or money, exp....)
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Posted byturtuma85#4152on Aug 12, 2011, 11:17:46 AM
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