Death Penalties
Seing this is anold thread, What abotu an update ... how is it currently designed and works out now? What are the current problems with that system?
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What about this, every time you die you need to choose one of your equipped items, like sacrifice for rebirth?
And it depends raritynes of an item.. if you sacrifice white/grey item u need to give different amount of money too + lose exp etc.. the better the sacrificed item is: better changes for rebirth (without losing money or experience etc) and even some helpfull buff; to regain health/maybe exp boost or something like that + u can continue playing at the same place where u died. If u dont have any items or money, then u lose exp (amount of exp lose would be higher at this point), get somekind of negative buff/curse on you and teleported back to nearest town for example... if this happens, should there spawn tombstone where player died? so player could go back to claim that stone and be cleared all those negative buffs and maybe getting back some exp.. Last edited by turtuma85#4152 on Aug 12, 2011, 12:03:09 PM
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i think a small XP loss and little monster buff is a good enough way to make people fear death without punishing them too much.
if you get no penalty at all or just stuff like "you are week for 30 seconds" all you got to do is wait till your buff is off and then go on. it wont stop people from mindlesly running into fights. in RIFT you could revive near your body once an hours with no penatly. that way you were able to keep up with your party and stay in the action, but you had to be carefull because you didn't have full life/mana. maybe this cam be migrated to PoE. after you die you can ressurect yourself and stay in "soul form" for 10 seconds and move to a safe place (you will still be punished with XP loss or whatever). if its too dangoures to revive there you can simply start back in town (still with XP loss). this way you would still fear death because of the punishment but would keep low the running times a little. | |
" I see but still you wont loose those hard earned items if you buy yourself some kind of blessing that will protect item drops on deaths. This would make money more worth and still make you fear death. |
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" I kinda agree with you, its a shame you lose your itens when your dead (cuz if you couldnt go through that part of the game with your best equip, you will not be able to go any further without it), or it drope on the floor to everyone see or be able to catch (same reason and plus, some players will enjoy watching you die just to get what you got). The experience penalty its effective and everybody seems to be used to it, there are other forms of penalty as well: - no drops for X-time (if you use X exactily like you exp penalty it could work just fine. Exemple you just died and lost 10% of you current exp points, that number is converted in secs and each monster you kill will reduce that timer in the amount of the exp you earn for kill them. Pratical, until you get back that 10% lost, no drops for you young boy). It feels right that you dont get any drop from the boss that just kill you, after all, he killed you, why getting back over and over and killing him after several failed attempts should give you some item? If you look this way, you will see that go after some part or some boss and not die, is rewarding enought, cause you will be able to get your drops normally and go on with the game. It will also be an push to play online party. In party games the penalty could be something like a shortly stats penalty (a friend just die on my side, Im angry and going to revenge...) like Increased attack speed but also increased damage taken or Increased damage dealt and damage taken... There are some several things to consider to keep players interested and the game pace fast. |
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Experience penalty would be fine.
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i approve
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gold drop and experience
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I think typically percentage gold drop and experience works well, as long as it doesn't take a character down a level of course! Item drop wouldn't be a good think either I don't think!
Last edited by openwid3#2406 on Aug 11, 2011, 8:15:02 PM
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" I like this it would put the fear of dying back into a game again. |
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