Death Penalties

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mondune wrote:
I would say just implement a kind of respawn or resurrection sickness that lowers all your stats and slows your character down by a small percentage. If you die again before it wears off, it's affects will double so that gives you incentive to wait for it to wear off before venturing back out.


No, been done and very lame, there is no fear in dying.
My favorite death penalty of all the games I've played (not a big gamer so take it with skepticism) was Guild Wars 1's; you'd accumulate a death penalty that could be worked off by killing enemies. This sounds counterproductive in theory, but in practice it was a slap to the face that said "be more careful, try to pick off some enemies and don't get overwhelmed" and it also gave a pretty clear indication when you aren't winning and need to retreat. At least in my experience, a minor death penalty just made people play more carefully and not try to headbutt their way through things.

But then again that doesn't mean anything if you respawn back in town after you die, if that happens then just losing your progress might be punishment enough.

Most resurrection sickness penalties are just annoying... hm. In any event, it shouldn't weaken you too significantly unless you *reeeeally* mess up and die a lot.

And exp loss is just boring and ineffective =p it doesn't do anything, it's just popular because it's simple and better then no penalty at all.
Level -> Next Level EXP loss is good.
Like in D2, but with following difference: If you find your body and equipment and pick it up, you will lose the last level up. If you don't pick up you body, you will keep your actual level but you won't have your equipment. So you have to choose. Lose the last level up or your Equipment.
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derORB wrote:
Like in D2, but with following difference: If you find your body and equipment and pick it up, you will lose the last level up. If you don't pick up you body, you will keep your actual level but you won't have your equipment. So you have to choose. Lose the last level up or your Equipment.

Oh god, I remember the scams people did with that.
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Delinius wrote:
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derORB wrote:
Like in D2, but with following difference: If you find your body and equipment and pick it up, you will lose the last level up. If you don't pick up you body, you will keep your actual level but you won't have your equipment. So you have to choose. Lose the last level up or your Equipment.

Oh god, I remember the scams people did with that.

Can you explain that? The body and the equipment can only picked up by the player himself at the actual session.
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I am sure someone said this in here, but still, my opinion:

Death penalties - NO ITEM DROP - this is really bad and players wont like it. The best choice is probably slight experience loss, or maybe better - reduced stats (like atk. speed, HPs etc.)

You could heal this penalty by buying some specific item in a shop or heal it at NPC for some money...

Just sayin'
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Last edited by DigiCZ#0594 on Aug 11, 2011, 7:29:28 AM
With how the game is being designed...moving away from gold sinks / time sinks etc, I would have to say that Xp loss (Either into a pool of re-awarded xp or just lost xp) would be the only method of a death penalty.

Costing players time is the only way to effectively scale a death penalty. Items lost or gold lost would simply mean that at some stage, players wouldn't mind dying as they have enough items to recover. Time can't be collected like this.
Ok,

Im a old school player but i think best way around the pking is....

When you pk somrone they have two choices, either

Revive: Which is then you revive on the spot you will look 20% on all stats for 5minutes and some experience.

Warp To Town: When you warp you will randomly drop an item but you wont lose any experience.

I think these two choices are the best way around it.
Neji

Guild:KnightsOfShadow

"Awaiting the path to open, so I shall exile you from out of this realm’s existence"

Born to pk, Born to game, Born to be hated.
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DigiCZ wrote:
Death penalties - NO ITEM DROP - this is really bad and players wont like it.


Maybe you can buy your items back from a grim grave robber for a reasonable price. He could come after you died - just in time. What a luck! :-D The items are holy, I know. But that is a real penalty.
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