Death Penalties

There should be a penalty. Death is something we should try to avoid, not just use as an easy way back to town if we are out of portals :).

One of my favorite games played on PC was DAOC (dark ages of camelot). In this game, when you suffered a loss, you would lose both experience and suffer an "illness" that would limit your characters speed, strength and overall effectiveness. I think it would be appropriate to do something similar.

Key points for death penalty:
1. Loss of experience, loss becomes greater on each death at that level.
2. Temporary reduction in character effectiveness, but resolving after x amount of time. (this will help in PvP, especially in 1v1's when the victor kills a player the desceased would then have a small time period to wait before he would be a threat to his slayer.
3. A small amount of health lost for each death that can be cured by a healer within the town. That way, a character that is careless with their life becomes an easier target, almost like not going to the doctor when you are sick :).

Just some thoughts..
Game on!
I quite like the spirit realm idea where when you die you have fight your way back to the real world your adversary would be the spirits of your previous deaths.So say you had died 3 times on that map you would have to battle 3 of your own spirits these battle don't have to be hard just time consuming so giving a penalty on death also you could work in the odd quest skill or loot set into the mechanic like spirit bomb attack strengthened by your deaths (1 use per map ofc).

Sorry i get carried away with ideas but yeah spirit realm could be interesting.
"Blue warrior shot the food"
"
maxor wrote:
I quite like the spirit realm idea where when you die you have fight your way back to the real world your adversary would be the spirits of your previous deaths.So say you had died 3 times on that map you would have to battle 3 of your own spirits these battle don't have to be hard just time consuming so giving a penalty on death also you could work in the odd quest skill or loot set into the mechanic like spirit bomb attack strengthened by your deaths (1 use per map ofc).

Sorry i get carried away with ideas but yeah spirit realm could be interesting.


One word: annoying
Spirit realm just seems like it would disconnect the player from the game, even more so once you died a few more times with the idea of adding additional spirits per death.

Just have us respawn in town and lose 5% experience and anything we were carrying in our inventory. The body would be safe from other people looting it but you would have to go back and get it before you logged off.
"
Narfi wrote:
-Each time u die, the Monster in a certain area around the death spot recieve a "moral" boost for x amount of time, which stacks the more u die.
Making them harder to kill for the duration of the buff.


This would actually be a great idea in my opinion. it would keep players from getting too ahead of themselves. After the 1st couple deaths you would have to stop and think "okay im gonna take a step back for a bit and rethink what im doing here"

though, I do think it could be problematic while in a goup. Say one or 2 members of the party went down the buffed monsters would lay waste to the rest of the group, unless an equal buff were given to the slain hero's party aswell like an "Avenger" buff.
and for further reasons of hacking and slashing with friends, any serviving group member should be able to revive you as long as its within a resonable time period, say before you "bleed out".

I was also thinking random debuffs for your character. such as a sickness making you weaker, run slower, makes potions have less of an effect, or makes you less likeable for your failures making find people less likey to give you the information you need and even stiff you on the price of potions and gear.
maybe having the monster that struck the killing blow more powerful and thus dropping greater loot when you finally come back to get your revenge!
Gold loss
Experience loss
Gem experience loss
Permanent death (hardcore characters, anyone?)
Joined Closed Beta 20th August 2011
How about that when you die you get a penalty, say 50% reduced exp gain for a certain quantity, lets say, for the next 1000 exp you gain, you will gain only the half, so you need 2000 to "break the curse". If you go back to the place you died, and you pick up your "soul" the penalty now lasts for a fraction of the oringinal exp, say now you only require 500 exp.
"
Megas_ wrote:
How about that when you die you get a penalty, say 50% reduced exp gain for a certain quantity, lets say, for the next 1000 exp you gain, you will gain only the half, so you need 2000 to "break the curse". If you go back to the place you died, and you pick up your "soul" the penalty now lasts for a fraction of the oringinal exp, say now you only require 500 exp.



doesnt Dins Curse have this kind of penalty system?
I think that when you die you should lose ur worst item or a certain amount of gold/coins etc. As this will make it more interesting rather than dying and losing nothing because u should lose something for not being able to stay alive.

In terms of pvp there could be a mode where you lose nothing for a death or gain a good item from the person u killed/beat

Report Forum Post

Report Account:

Report Type

Additional Info