Death Penalties
" Interesting idea, I would definitely add that to my list of considerations. Never thought of that either.... very nice, SoD! "Life is a tragedy when seen in close-up, but a comedy in long-shot." - Charlie Chaplin
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Yeah, it could be some sort of twisted Roulette game they play with your corpse! and then you could play the same twisted Roulette game with the level bosses' corpses =D
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I'm not sure if this has been said in the previous posts (quite long - couldn't read them all) but how about a system where there's 3 options for when you die (similar to Torchlight and other games).
Option 1: You resurrect back in town for free with no XP loss, but you must wait 1~3 mins to re-enter your TP to where you died. Option 2: You can resurrect where you die but you lose a % of XP to the next level. Or better yet, you lose a flat amount of XP depending on your level. At early lvls, a % XP loss isn't much but at high lvls where the XP needed is in the hundred thousands, 5% XP could mean an hour or two of grinding. (If such a system of -XP was implemented, please no negative XP or delvling). Option 3: You can resurrect where you die at the cost of some resources. This penalty could perhaps start off small but increase as you repeat this option within a time frame. I'm not sure if this game has a system of monster regenerating over time, but if it does, then these three options could work. In normal grinding one could just choose option 1; having to wait 1~3 mins to go through a TP to get back into the action would be no big deal. In major boss fights if you died and have to wait 1~3 mins to come back to a full health boss, it would be better to either lose XP or resources to finish the fight. Coming back with less HP/MP Vials/potions would be a major set back in some cases. These ideas aren't new but I'm just throwing them out there if no one else has. |
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I like Narf's Idea about spawning in Land of Death and having to fight your way out to be back where you died.
It could be called "Hades", or Hell. You could have to Fight / or run through mobs and mobs of decaying Bodies on fire, or you could have to make a deal with the Head demon which would let you respawn but only for a specific time before having to serve him in "Hades" for x amount of time... Serving him would / could include slaying of wildly boss, hideous creatures, or create some types of mini games in which you have to press certain key's at certain times.. ect.. Or you could just make no death penalty... or implement a system like "Rift" has. -Will 1 + 2 = 5?
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i think actually simpler is better imo. i'd like to see a system that makes you a little bit pickier though about who you are partying with. ie: someone in your party dies, they just made it more difficult for everyone else somehow. maybe the drop quality and amount gets reduced? also xp loss for sure for the one who died.
i <3 minesweeper
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Reward people that take care not to die by giving them a slowly increasing xp bonus percentage.
As in i start with xp*1 and when i get to say lv10 without dying i get xp*1.25. Of course this would stay for character after logoff and so on. Also it needs a maximum. Maybe 1.50 for default league and 2.0 in hardcore. When you finally die you loose xp as in most games but here your xp multipel could be manipulated to make an incentive to hurry to get the xp back. Say give max xp multipel on all normal xp (no boss/quest) for a couple of mins. And as a sidenote you could sell insurance in moneyshop to keep xp-multipel after next death. This could be a nice thing without making paying players skyrocket above f2p players in levels. As i see it this would make fresh character fun to play as no deaths makes it level a little bit faster. Also it would probably me as annoying as much as you are hardcore. As in a casual player would hardly care/notice it while a competitive player would feel a sting each death as he looses the time spent on careful play to up the multipel. Its a simple system with a bit of long time grinding feeling over it. |
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i dont know if there is any kind of repair equipment function in this game
but that would be my option for death penalty take a hit on equipment durability the higher the difficulty lvl the bigger the hit Kodak moments--Priceless waiting for POE beta key--Torture |
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There are no plans to include equipment durability, since that's usually just in a game to act as a gold sink.
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
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I like durability! You can have skills that repair stuff and you can get items to do that... It is savage! Live it!
[Edit] You could even have a starter quest give you the repair skill... Maintenance is important... I love virtual brutality so save it for the Mobs... Last edited by cybrim#1062 on Aug 8, 2011, 9:25:28 PM
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" interesting. personally i like durability too but it'll be cool to see what they do about dying. i <3 minesweeper
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