[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

I really hope they nerf pyre to 50% so we can keep it.
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Kelvynn wrote:
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Twelvepack wrote:
Im not a expert at this game but if pyre is getting nerfed then all you would do is switch fire pen gem with cold pen gem and keep the same setup because mastermind of discord provides additional cold pen when you cast scorching ray right? And on the skill tree you would focus on cold damage instead.

Nope. Double-dipping into fire and cold is a massive DPS boost. If this build was using just cold damage it wouldn't be anywhere near as strong.


I actually dare to disagree. the tree contains just 51% increased fire damage that we benefit from. points that could be spent otherwise. in other words: the vast majority of "increased % fire damage" comes from jewels. so the main benefit of fire conversion, when we're talking about damage and nothing else, is that it makes finding suitable jewels much easier. particularly since it enables us to use the izaros turmoil jewels. but its far from impossible to find good jewels that dont contain fire damage in their mix. combined with spending the corresponding passive points elsewhere, the loss of damage should range somewhere around 30-40% increased damage; on a build that sits at over 800% increased damage.

the major selling point of fire conversion, in my eyes, is the utility: it allows our arctic armour to help against reflect, which might not be top priority on a witch build, but on the other version of this builds it is one. and on the witch, we lose another utility effect: for selfcast witch versions, it is much easier to be able to trigger mastermind of discord with orb of storms than with some generic fire skill. on the sr - cwc witch version, sr would trigger the cold MMoD effect, but we would obviously lose the res debuffs from sr itself.

so fire conversion offers a lot, but imho its more of a utility gain and less of a dps boost.


Last edited by Black_Gun on Feb 25, 2017, 8:23:49 PM
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Black_Gun wrote:
so fire conversion offers a lot, but imho its more of a utility gain and less of a dps boost.

Well, I'm just tired of repeating that the benefits of fire conversion are explained in the Build Theory section (or re-stating them every time), so I tend to shorten it.

Dunno if being able to find good jewels counts as 'utility'. While it's not impossible, finding good jewels for this build that don't include fire damage would be a LOT harder in a temp league for most players than otherwise.

Reflect+AA is much more important for the non-Witch versions, but on the Witch it's one of the things that lets you completely ignore reflect even with -maxres/EW, which is damn nice.

Snowforged is not the only DPS benefit either, you forgot Liege of the Primordial and Paragon of Calamity.

In short: fire conversion is very worth it.
Last edited by Kelvynn on Feb 25, 2017, 11:55:04 PM
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Black_Gun wrote:
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Kelvynn wrote:
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Twelvepack wrote:
Im not a expert at this game but if pyre is getting nerfed then all you would do is switch fire pen gem with cold pen gem and keep the same setup because mastermind of discord provides additional cold pen when you cast scorching ray right? And on the skill tree you would focus on cold damage instead.

Nope. Double-dipping into fire and cold is a massive DPS boost. If this build was using just cold damage it wouldn't be anywhere near as strong.


I actually dare to disagree. the tree contains just 51% increased fire damage that we benefit from. points that could be spent otherwise. in other words: the vast majority of "increased % fire damage" comes from jewels. so the main benefit of fire conversion, when we're talking about damage and nothing else, is that it makes finding suitable jewels much easier. particularly since it enables us to use the izaros turmoil jewels. but its far from impossible to find good jewels that dont contain fire damage in their mix. combined with spending the corresponding passive points elsewhere, the loss of damage should range somewhere around 30-40% increased damage; on a build that sits at over 800% increased damage.

the major selling point of fire conversion, in my eyes, is the utility: it allows our arctic armour to help against reflect, which might not be top priority on a witch build, but on the other version of this builds it is one. and on the witch, we lose another utility effect: for selfcast witch versions, it is much easier to be able to trigger mastermind of discord with orb of storms than with some generic fire skill. on the sr - cwc witch version, sr would trigger the cold MMoD effect, but we would obviously lose the res debuffs from sr itself.

so fire conversion offers a lot, but imho its more of a utility gain and less of a dps boost.




I'd say the major selling point of fire conversion is CwC. If you don't fire convert, you don't make use of scorching ray at all so you might as well go self cast. If you go self cast, you would need to run spell echo + faster casting to get the same cast speed as cwc which is 19% less damage plus the -resist from scorching ray and the scorching ray damage itself is lost. Overall, it represents a pretty significant loss in damage.

It's only 2 points to avatar of fire anyway so assuming pyre isn't nerfed below 50%, it's still fairly easy to convert 100% to fire.
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Astrohawke wrote:

I'd say the major selling point of fire conversion is CwC. If you don't fire convert, you don't make use of scorching ray at all so you might as well go self cast. If you go self cast, you would need to run spell echo + faster casting to get the same cast speed as cwc which is 19% less damage plus the -resist from scorching ray and the scorching ray damage itself is lost. Overall, it represents a pretty significant loss in damage.

It's only 2 points to avatar of fire anyway so assuming pyre isn't nerfed below 50%, it's still fairly easy to convert 100% to fire.


We already fire converted before CwC and SR was a thing. And selfcast without CwC does a little bit of more damage.
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Levirael wrote:
And selfcast without CwC does a little bit of more damage.


No it doesn't. 100% of Ice storm +9% from cwc every 0.35 seconds equals 311% DPS with only 2 gems +DPS from SR gem +as was mentioned, -resists debuff.
With spell echo+faster casting (cos you don't want to run Ice Storm Without Spell Echo+faster casting, it's too slow) you get 100% of ice storm -10% from SE every 0.48 seconds equals 187.5% DPS, 2 times less and takes 1 more gem slot.
Last edited by TeModen on Feb 26, 2017, 8:01:05 AM
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TeModen wrote:
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Levirael wrote:
And selfcast without CwC does a little bit of more damage.


No it doesn't. 100% of Ice storm +9% from cwc every 0.35 seconds equals 311% DPS with only 2 gems +DPS from SR gem +as was mentioned, -resists debuff.
With spell echo+faster casting (cos you don't want to run Ice Storm Without Spell Echo+faster casting, it's too slow) you get 100% of ice storm -10% from SE every 0.48 seconds equals 187.5% DPS, 2 times less and takes 1 more gem slot.


We never used Faster Casting though? Even while using an Item Rarity gem the average damage was higher, the problem with Spell Echo was getting stuck in the animation and the inability to prestack Icestorm on bosses. I don't even use SR except on bosses, Icestorm destroys everything before the resists debuff even started to take effect. And even on bosses they're dead in seconds, except the though ones of course.

Of course I didn't do the math because I don't care at all, if anything CwC is better for the clearspeed.

And about Pyre getting nerfed, did they ever nerf an already existing item or do they nerf all the following drops of that item? Because if the current Pyre becomes legacy, first of all the build doesn't change till 3.0, and second we can buy several Pyres at 1c and sell them for more if they do become legacy :P.
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And about Pyre getting nerfed, did they ever nerf an already existing item or do they nerf all the following drops of that item? Because if the current Pyre becomes legacy, first of all the build doesn't change till 3.0, and second we can buy several Pyres at 1c and sell them for more if they do become legacy :P.


They can either make an item legacy which means all new drops are changed, all existing items remain unchanged. That's the most common result. But they can and have made it a retroactive change before, depends on their whim, any egregious exploits, and whether or not a "legacy" item can survive a major system change (like, say, how life/mana leech was reworked).

Always a bit of a risk buying items you know are going to be nerfed hoping they have a legacy version, before the full patch notes are released. But hey, no risk, no reward, right?


And this goes live with 2.6, not 3.0. Next week. Full patch notes could show up as soon as the 27th.
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Capozzi wrote:
And this goes live with 2.6, not 3.0. Next week. Full patch notes could show up as soon as the 27th.


Yeah ik, I mean that if Pyre doesnt change on 2.6 then the build only changes on 3.0.
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Levirael wrote:
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Capozzi wrote:
And this goes live with 2.6, not 3.0. Next week. Full patch notes could show up as soon as the 27th.


Yeah ik, I mean that if Pyre doesnt change on 2.6 then the build only changes on 3.0.


Gotcha. But yeah, it's gonna change, they already said so. Just not by how much.

But yeah, since most of the tree changes (that they directly mentioned) are mostly on the right side, the Curse Whisperer builds should be pretty much the same pathing.

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