At first, I thought the skill/leveling system would be amazing
" 1) What class/build is your HC character? 2) Don't make assumptions you can't claim, then assume I am making assumptions that I can't claim, and then piss on that already futile assumption by jumping to scarce notions such as "You're wrong!". I never say that, and you bloody fucking know it. You will never see a man faking anger, passion and relentless behavior. You will always see a man faking love, politeness and respectful behavior. Last edited by Deceptionist on Feb 18, 2013, 4:23:23 PM
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Another HP stacking sux thread.
So many of these lately! I agree with the general idea of OP. Patch notes inc. |
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If it were up to me, I'd merge all the life node circles into one single point wherever they occur. That'd free up a lot of points for to spend on the fun points.
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" They all are duelist/cleave garbage. I only like playing trash in HC; only thing that makes it fun. 2 died(lvl 70)specifically because they are cleave(void bearers). Had I used LS or a Bow, they would be alive today! Current one is a 47 duelist, fail-cleaving his way up the ladder. Well, if I search your name on poestatistics.com, I see either your characters are very inactive, you use a troll account to post, or you don't play much at all, and you arent even on the ladder. So, you are here argueing with people that are actually finding out these deficiencies in the game; stuff we want looked at because we like the game. I personally do not enjoy pumping so many points into HP nodes. I would prefer evasion/armor nodes to be more appealing, and even damage nodes, because for a lot of classes(specifically ones who dont have access to crit damage/crit, or high elemental damage), they offer jack all for returns over just being tanky. I can make the assumption you barely play the game because upon searching your name, nothing comes up. So what do you do? Just troll the forums? Try actually playing the game some first before you tell people who are putting the hours in that they are stupid and don't know what they are talking about. Last edited by Destructodave on Feb 18, 2013, 4:32:10 PM
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" Fair enough. Just because you have an okay character up there doesn't validate your opinions. You can be knowledgeable, but that doesn't mean your knowledge is genuine according to the universal mechanics of both the game and developer's agenda. You think that people are only stacking HP passives, but that's isn't true. It shows that you're ignorant of the meta-game. So I am rightfully able to assume of you with what you have granted insofar via image and data. Give me a favour. Do not call me a troll. I'm not a troll. I am busy researching, composing music and creating test subjects while farming currency on PoE. I also sit and philosophize with people for hours. There are people who enjoy my presence and don't think I'm a troll. Even GGG sees that I'm not trolling. I'm not a bad guy. You just don't give me a chance because you don't see a reason. And that's not my fault, now is it? You will never see a man faking anger, passion and relentless behavior. You will always see a man faking love, politeness and respectful behavior. Last edited by Deceptionist on Feb 18, 2013, 4:38:37 PM
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LOL at all the people saying armor is pointless.
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" I am ignorant of the meta game? Hahaha. Again, you make baseless accusations, like you do every post. I have multiple characters in that "meta-game" I play with friends in that "meta-game". Should I go check my friends list and ask a couple of the other people who have died(once recently died at lvl 90, my other at lvl 85)what the meta game is? I can bet they say, "stack HP!" It is you that has no grasp on the "meta-game." You dont even have a freaking character high enough to be found by poestatistics.com. You are the definition of a troll; the same type of trolls that spammed d3 forums day in and day out until they added that cool feature that allowed you to inspect their accounts and see they killed like 1k elites telling other people how amazing they farm said content. Luckily, this game has a similar feature in poestats site that shows all you trolls who dont even have a high end character in default, much less HC, trying to tell other people how wrong they are with their OWN experiences; something you obviously lack. There are very few low hp builds; very few. And they only work in SC and they still die a million times. My RL friend played a witch one for awhile, and has since moved into a traditional HP stacking blood magic build like everyone else. There are very few non stacking HP builds that are any good; far less then typical HP stacking builds. So how about you actually get a character good enough to be searched, then you can come here and make these "meta-game" claims you make, and I seriously wonder where the hell you get your information because it certainly isn't playing or friends you can ask because you dont even play the game. Maybe down in default cruel where your characters are, hp stacking isn't the end all be all. |
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" It's not pointless, it is just better to take HP nodes instead of armor passives. Get more return that way. Gear+auras+granite flask is usually good enough because the armor passives dont offer much in return over simply adding more HP. HP works all the time; armor doesnt. Big boss hits can and will still destroy you, hp passives mitigate this more then armor passives can. |
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" Maybe you are not a troll..but you also have zero evidence ..I don't know what to say.. I know.. You love this game.. you want prove everyone, who don't like some aspects of this game, wrong.. but why?? This game has flaws..this is one of them..we want this game to be good..even difficult..but not flawed.. " I have armor based character and yes..armor is pretty much pointless..sadly Last edited by ManiaCCC on Feb 18, 2013, 4:59:59 PM
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The fact that Life is King right now is pretty indisputable, however, I'm pretty sure that I disagree that armour and evasion should be anywhere near equivalent to it in terms of survivability.
Why? Well, for Evasion's case, anything which is befitting the name "evasion" is going to mean that some things hit you and some don't. Making Evasion a truly viable substitute for Life then means making sure that none of the enemies in the game hit very hard (though perhaps they hit faster to make up for that a bit). However, not being able to make a mistake and die at a moment's notice makes the entire game less exciting. What would you do with an enemy like Brutus? It seems a bit sad to imagine that slow, "heavy hitting" mobs just couldn't be as effective. In the case of Armour, the question is a little more subtle, but it basically comes down to the same thing. If Armour provided flat physical damage reduction, then it would be more or less equivalent to Life% in terms of physical damage. However, it doesn't do that. Instead, it does something more interesting, providing almost complete protection against small hits, and almost no protection against large ones. Similarly to Evasion, this makes it a nice ingredient in a survivable character, but not something which everyone has to have. Also similarly to Evasion, it's made more effective by making all the mobs hit faster and lighter, but you'd have to accept that this is a reasonable thing to do. Currently, the damage reduction formula for Armour is a key ingredient in keeping death a possibility at high levels. Something to consider though: What if Armour worked in a way which was opposite to how it is now, becoming more effective against larger hits (within limits of course), and almost completely ineffective against many small ones? This would certainly make it complement Evasion better, and depending on the precise details of how it was done, might make some characters viable with lower Life but a lot of Armour. Energy Shield by contrast with the other two defences *is* more or less substitutable for Life when stacked appropriately. This is made up for by giving less access to Life passives for characters that move into the Witch portion of the tree where most of the ES is (and the fact that CI is a tempting option which removes Life altogether). I disagree with people who think they need to put lots of skill points into elemental resistances in the passive tree. Enough of these seem to show up on gear by the end that such nodes are mostly a temporary convenience to provide a bit more gear flexibility while levelling. Since the elemental resists are all suffixes, and the core stats on gear (such as Life!) are mostly prefixes, you won't be giving up much by taking all your resists on gear. You eventually need to cap resists, but the way this has been done is less restrictive than it perhaps appears. One could suggest that Life nodes be more concentrated in the tree, so that one has more points left for customisation, but the extra points would of course in many cases just lead to more Life nodes being obtained. What if Life% was not in the tree at all? One can imagine just making it a function of the sum of the base stats or a function of level, so that everyone would end up with a reasonable amount of Life. (This would have to be done very carefully if ES was not to become way too important then. Perhaps ES nodes would trade Life for ES.) However, I personally don't know how to feel about an option like that. Survivability is always going to be important, at least, it really ought to be in a game like this one. It's hard to imagine a system in which Life or something very much like it is not central to producing a survivable character. But do you really want to take away one of the key features deciding which builds are viable like that? We *need* the passive tree to present some challenges, after all. It could be argued that at present though, the beacon Life nodes are shining a little too brightly on the paths which are going to work. Last edited by MesostelZe on Feb 18, 2013, 5:00:07 PM
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