At first, I thought the skill/leveling system would be amazing

*popcorn*

I'm with Dave, yo. Decepticon dude is kind of pretentious.

Carry on, kids.
Last edited by dndallasta on Feb 18, 2013, 4:56:49 PM
"
Destructodave wrote:


It is you that has no grasp on the "meta-game." You dont even have a freaking character high enough to be found by poestatistics.com.


And this is where your ignorance rises from the depths of your darkest channels of denial. I have a very great grasp on this game. I may not have done anything on this game, yet. But I have done some interesting things on other games, like perhaps, break some of them because I spent 2 weeks coming up with the right class, the right build, and the right ideas. It was smaller than this one, but it still was skill and challenge nontheless. I even killed the corrupted game masters in PvP. This game has only been played by me for a bit more than a week and I haven't been spending nearly as much time as I did on that other game. I've been researching, and spending a lot of my days working on my music, too.

You also seem to forget that knowledge, information and data doesn't rest only inside me. So my personal experiences really only serves as a personal defense in the end. What really matters is how I can see you've stated X, but then look at these players around you that do things that contradict X. That is how logic works. People make a claim, I contradict it or others contradict it, then it's no longer a validated claim.

End of story. Your complaints are thin and vacuous. You pay more attention talking about yourself and making stupid assertions to write anything sensible.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
Last edited by Deceptionist on Feb 18, 2013, 5:01:50 PM
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MesostelZe wrote:
The fact that Life is King right now is pretty indisputable, however, I'm pretty sure that I disagree that armour and evasion should be anywhere near equivalent to it in terms of survivability.

Why? Well, for Evasion's case, anything which is befitting the name "evasion" is going to mean that some things hit you and some don't. Making Evasion a truly viable substitute for Life then means making sure that none of the enemies in the game hit very hard (though perhaps they hit faster to make up for that a bit). However, not being able to make a mistake and die at a moment's notice makes the entire game less exciting. What would you do with an enemy like Brutus? It seems a bit sad to imagine that slow, "heavy hitting" mobs just couldn't be as effective.

In the case of Armour, the question is a little more subtle, but it basically comes down to the same thing. If Armour provided flat physical damage reduction, then it would be more or less equivalent to Life% in terms of physical damage. However, it doesn't do that. Instead, it does something more interesting, providing almost complete protection against small hits, and almost no protection against large ones. Similarly to Evasion, this makes it a nice ingredient in a survivable character, but not something which everyone has to have. Also similarly to Evasion, it's made more effective by making all the mobs hit faster and lighter, but you'd have to accept that this is a reasonable thing to do. Currently, the damage reduction formula for Armour is a key ingredient in keeping death a possibility at high levels.

Something to consider though: What if Armour worked in a way which was opposite to how it is now, becoming more effective against larger hits (within limits of course), and almost completely ineffective against many small ones? This would certainly make it complement Evasion better, and depending on the precise details of how it was done, might make some characters viable with lower Life but a lot of Armour.

Energy Shield by contrast with the other two defences *is* more or less substitutable for Life when stacked appropriately. This is made up for by giving less access to Life passives for characters that move into the Witch portion of the tree where most of the ES is (and the fact that CI is a tempting option which removes Life altogether).

I disagree about people who think they need to put lots of skill points into elemental resistances in the passive tree. Enough of these seem to show up on gear by the end that such nodes are mostly a temporary convenience to provide a bit more gear flexibility. Since the elemental resists are all suffixes, and the core stats on gear (such as Life!) are mostly prefixes, you won't be giving up much by taking all your resists on gear. You eventually need to cap resists, but the way this has been done is less restrictive than it perhaps appears.

One could suggest that Life nodes be more concentrated in the tree, so that one has more points left for customisation, but the extra points would of course in many cases just lead to more Life nodes being obtained.

What if Life% was not in the tree at all? One can imagine just making it a function of the sum of the base stats or a function of level, so that everyone would end up with a reasonable amount of Life. (This would have to be done very carefully if ES was not to become way too important then.) However, I personally don't know how to feel about an option like that.

Survivability is always going to be important, at least, it really ought to be in a game like this one. It's hard to imagine a system in which Life or something very much like it is not central to producing a survivable character. But do you really want to take away one of the key features deciding which builds are viable like that? We *need* the passive tree to present some challenges, after all. It could be argued that at present though, the beacon Life nodes are shining a little too brightly on the paths which are going to work.


Extremely good post. I had a large response written up but I'm going to save it for a new thread elsewhere. I would gladly link back to this one as a point of reference, too.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan on Feb 18, 2013, 6:36:35 PM
"
Deceptionist wrote:
"
Destructodave wrote:


It is you that has no grasp on the "meta-game." You dont even have a freaking character high enough to be found by poestatistics.com.


And this is where your ignorance rises from the depths of your darkest channels of denial. I have a very great grasp on this game. I may not have done anything on this game, yet. But I have done some interesting things on other games, like perhaps, break some of them because I spent 2 weeks coming up with the right class, the right build, and the right ideas. It was smaller than this one, but it still was skill and challenge nontheless. I even killed the corrupted game masters in PvP. This game has only been played by me for a bit more than a week and I haven't been spending nearly as much time as I did on that other game. I've been researching, and spending a lot of my days working on my music, too.

You also seem to forget that knowledge, information and data doesn't rest only inside me. So my personal experiences really only serves as a personal defense in the end. What really matters is how I can see you've stated X, but then look at these players around you that do things that contradict X. That is how logic works. People make a claim, I contradict it or others contradict it, then it's no longer a validated claim.

End of story. Your complaints are thin and vacuous. You pay more attention talking about yourself and making stupid assertions to write anything sensible.


Haha, so you finally admit to having very little actual experience with the game. Good job. I see you are busting out your trollface, with typical pseudo-intellectual dribble that accompanies a troll who has nothing else to say in light of actual evidence that he is misinformed.

Where is this research? What league do you play anyways? I play both; life more or less rules both. You can get away with less life in SC, but you are going to die more, be frustrated losing 15% xp, and generally end up getting enough survivability(HP nodes) to level efficiently. If you ever manage to make it out of cruel, you will get a rude awakening in said experience.

Where are these people? Where are these magical people you continually reference that say life isn't the end all be all? You haven't gave 1 shred of evidence, not even your own, to state otherwise. Take it from people who are actually PLAYING the game, when they say the tree needs looked at; getting mainly highway nodes and hp nodes is irritating and hurts the game in the long run. I ought to want to get more sword nodes, or crit nodes, or even dabble in say Leather and Steel nodes. However, why when they are simply worse most of the time?

People make these claims to make the game better; you fanboy trolls don't understand this. I had a lot of fun in the past in CB when I didn't need to map out 150-200% hp nodes in every build. It offered more freedom to traverse the tree and pick up more diverse nodes; not simply grab all these hp nodes, grab all those, grab those, get that keystone voila character!
"
Charan wrote:
"
MesostelZe wrote:
Snip


Extremely good post. Life is king...and we need a bloody revolution.

I disagree with making life standard across the board.

I think the defense types and their respective relationship to life should be reviewed. Will continue this post in a bit.


They should. The current problem is HP simply trumps all other forms of defense, and this limits build diversity.

To Meso, I think they should be fairly comparable to offer choices. When you get 1 that is obviously superior, then the others never get chosen. It would be nice to have a mix, or to focus on say, the Leather and Steel nodes in the duelist tree over simply treking to mara area for HP, or templar, etc.

If they are comparable, then that offers a lot more diversity in builds and gear. I have made 3 HC duelists this OB; it is hard to even level the 3rd simply because I have no real diversity there for him; its grab every HP node known to man.

Even my SC guy who I blew a ton of respecs on to go damage and take out some of the HC nodes, I ended up putting more back into life because the 15% penalty is a real PITA. I would have liked to get armor nodes instead; but they are weak in comparision so my guy is mr. cookie cutter number 4 million because evasion and armor nodes pale in comparison to getting some str highway points and a solid HP cluster.
"
timed wrote:
"
zachpnnc wrote:
because dying is such a real possibility of course all of the HC builds are going to stack as much life as possible.


They should at least make all the other defensive stats like armor and evasion not totally worthless.



I agree. My 85% avoidance really sucks. A mob can hit me 3 out of 30 attacks, clearly underpowered.
"
Destructodave wrote:
It offered more freedom to traverse the tree and pick up more diverse nodes; not simply grab all these hp nodes, grab all those, grab those, get that keystone voila character!


This is why I'm saying you're incorrect.

You make the claim that HP rules over HC. Go talk to people who have beaten this obstacle without gutting their character. You are wrong. (here's the part that explains why:) There are people. I don't remember their names, but I hear about them. I don't think people make people up. People succeed in things that others don't, and more accurately, it's a smaller scale versus a large scale of persons, at that.

I wish you could understand where I'm coming from and that I'm not a troll, but I really think you're a hopeless man. You are too insistent on false data and false knowledge based on personal experiences, as if you didn't make any errors and conflictions for yourself.

If you don't want to take your own humilty at heart, then this isn't going to progress any further. It's always going to be your ego speaking, and me constantly trying to talk to you - with no success. Your ego usurped your dignity and you don't seem to acknowledge this. You are poisoned with self-interest, and this is why you cannot see the universal truth that I do. You only see what you want to see. That's the problem.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
Last edited by Deceptionist on Feb 18, 2013, 5:22:34 PM
"
timed wrote:
"
zachpnnc wrote:
because dying is such a real possibility of course all of the HC builds are going to stack as much life as possible.


They should at least make all the other defensive stats like armor and evasion not totally worthless.

Or just remove life completely from the tree, and rebalance the game around that.


^this^ um, NOT!

If they removed life from tree cuz of qq, then next thing you know, qq about armor, evasion, es, etc. remove those too. Then we're left with just str, dex and int nodes. What's the fun in that...
"
Deceptionist wrote:
"
Destructodave wrote:
It offered more freedom to traverse the tree and pick up more diverse nodes; not simply grab all these hp nodes, grab all those, grab those, get that keystone voila character!


This is why I'm saying you're incorrect.

You make the claim that HP rules over HC. Go talk to people who have beaten this obstacle without gutting their character. You are wrong. (here's the part that explains why:) There are people. I don't remember their names, but I hear about them. I don't think people make people up. People succeed in things that others don't, and more accurately, it's a smaller scale versus a large scale of persons, at that.

I wish you could understand where I'm coming from and that I'm not a troll, but I really think you're a hopeless man. You are too insistent on false data and false knowledge based on personal experiences, as if you didn't make any errors and conflictions for yourself.

If you don't want to take your own humilty at heart, then this isn't going to progress any further. It's always going to be your ego speaking, and me constantly trying to talk to you - with no success. Your ego usurped your dignity and you don't seem to acknowledge this. You are poisoned with self-interest, and this is why you cannot see the universal truth that I do. You only see what you want to see. That's the problem.


Yep that settles it. You are just a troll.
"
Destructodave wrote:


Yep that settles it. You are just a troll.


How does it settle it? Explain that.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.

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