The Exiled Sale Recipe Book (spoilers)

You don't seem to take into account that certain items can only get certain names. Only people with tons of tabs (Jerk) or with no clue actually used everything. Most people stuck to an item or two.
I have most certainly accounted for certain names only appearing on certain items.

On 40 or so tabs you were able to stash indiscriminately, only leaving out 4x2's. I was doing it, I knew quite a few others that were as well. I have found 72 first names and 151 last names. If I was just multiplying those two numbers together I'd have claimed that there are 11,000 names. I used that number as an upper bound, rather than the size of the namespace.

I'm not going to upload my spreadsheet, so take my word for it, or don't: there are somewhere between 7200 and 11,000 possible name combos. Nobody can stash indiscriminately anymore, because you'd need to be getting close to half that number of items stashed before it'd begin paying off.

Put it another way: By the time you've stashed 40 tabs worth of items, you'll have made fewer than 10 matches. Kind of different from how it worked before ^^

"
Xikorut wrote:
or with no clue


I'm not sure you've thought it through. Why would I ever vendor for 8 alter shards, when I can stash for half an alch later and trade up for 5 alt? Under the old system, I could always dump a few inventories full of rares and come away with a full stack of alchs. By stashing everything but 4x2's.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
Last edited by Zakaluka#1191 on Dec 5, 2012, 5:53:51 PM
Have anyone tried the 4 of same name or 3 of same name with anything but jewelry. I do not think jewelry needs any other advantage in recipes apart from the space it takes up. More recipes involving jewelry is a good idea, but giving it a special treatment in known recipes doesn't seem warrented.
I appear to be living in "Romance Standard Time". That has to be good! :)
Easy answer. Because when you have 30 tabs of specific rares, you get 120 alchs instead rather than 30 with every item.
"
Hilbert wrote:

The only thing this "fix" does is, delay the problem not fix it.
The 2 name receipe took around 2 weeks to take remarkable effect, the 3 name receipe takes 4 weeks to take remarkable effect.

I think it takes way longer then double the time. An example (i don't know much about statistic - some calculations could be wrong, i'll ask a friend later)

You throw a coin and want 2 or 3 times head : Possibility = 1/2*1/2 = 1/4 or 1/2*1/2*1/2 = 1/4*1/2
You throw a dice and want 2 or 3 times 6 : Possibility = 1/6*1/6 = 1/36 or 1/6*1/6*1/6 = 1/36*1/6
...

As you can see in the dice example the possibility of 3 instead of 2 is way lower than just the half.

Because of this i think it will take way longer than double/tripple the time to make the new recipe work.

Btw, i think adding some new names has almost no effect compared to the new recipe change. (In case you are interested i can write some examples).

Besides that :
"

Hillbert's point was that it just took more stash tabs.

An my point was that as long as it won't work in races i'm ok with it.

In the time you filled 100 stash tabs with rares you found enough good items / currency to be considered rich. And i does it matter if you have currency worth 50 or 100 exalts after 5 weeks (and remeber, the start will be harder because you have no alts)?



Last edited by Thirion#4157 on Dec 6, 2012, 4:00:50 AM
So has anyone found the new recipe?
Edited out.
Last edited by mrpetrov#7089 on Dec 6, 2012, 5:30:44 PM
It´s not bound to yewellery
"3 of same name" = alchemy
tested with legacy 2xarmor + 1xhelm "something carapace"

however if it would be bound to yewellery the recipe would be even more expensive than "any baseitem".
And i think it wouldn´t be possible anyway to differ between the baseitems without changing the code too much.

what it changes on my side:
i will only keep certain armornames like "Carapace" "Shell" and certain names i don´t like will be immidiatley kicked out of the inventory again, i need the room in case a unique dropps. And i dont need that many alterations, i´m far away from high-lvl-crafting.
This will also make sure that your inventory is full in the moment a unique dropps.

Have fun.
https://www.youtube.com/watch?v=drDs-Y5DNH8
Last edited by Lachdanan#4036 on Dec 6, 2012, 6:56:15 AM
"
Lachdanan wrote:
It´s not bound to yewellery
"3 of same name" = alchemy
tested with legacy 2xarmor + 1xhelm "something carapace"

however if it would be bound to yewellery the recipe would be even more expensive than "any baseitem".
And i think it wouldn´t be possible anyway to differ between the baseitems without changing the code too much.

what it changes on my side:
i will only keep certain armornames like "Carapace" "Shell" and certain names i don´t like will be immidiatley kicked out of the inventory again, i need the room in case a unique dropps. And i dont need that many alterations, i´m far away from high-lvl-crafting.
This will also make sure that your inventory is full in the moment a unique dropps.

Have fun.


What about regals?
IGN: Jerk, Princess

http://orbswap.info - the easy way to trade currency
"
taekvideo wrote:
What about regals?


anybody out there who have (and will spend) an 'amber clutch' thingy (ring/amulet) in _legacy_ to let me make a test with a quadruple match?
invited by timer @ 10.12.2011
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