2.1 Talisman League Guide for Cheap Permacurse Dual RF Totems for Hardcore/Softcore -Atziri Viable!

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Thraxeus wrote:
Hey Redius thanks for enjoying the build :)

Here's a few things of note to mention for your tree compared to the one I have used that arnt as obvious straight away but are the reasons for why I chose Scion and pathed as I did.

Your tree has less strength around the best spire of stone jewel socket just above the notable Devotion, which mean which means less %totem life can be gained from that spot. Totem life=increasing the base damage of our DPS skill so it is FAR superior then just getting increased damage modifiers.

---I believe you miscount (but that's cause I put the wrong tree up); I put my Spire of Stone next to Totemic mastery and get a full 8 STR nodes. I don't think you can get 9 with the jewel in the slot you indicate.

You have not taken the keystone Whispers of Doom or curse effectiveness near the Scion life wheel, meaning curses that I use have 30% increased effect.

---I linked the wrong tree, mine does have WoD and the Scion curse cluster

This translates to flammability removing 55% instead of 44% of their fire resistance,
It also causes Vulnerability to make them take 44% not 33% MORE damage from Damage over time effects. (This is because vulnerability is applied to the mobs damage taken value and not your damage increased value, essentially making it a more multiplier)

Which also makes the combo of flam and vuln superior to the combo of flam and elemental weakness by a significant margin on everything but creatures wtih very high fire resistance.

--I hear you, and see your math; I just have found that my clear speeds are better with Flam and Ele weakness over Vuln. Tested over several runs in dried lake (trying to get the most homogenaiety for the testing purposes. These findings also hold through the level 3-7 maps I've been running over the last few days. In addition, GGG has never advertised the max MINUS resists that you can impose on mobs. Given the results I've seen, I'm inclined to note (even though I'm not able to do the math like you have) that a lower resistance figure for mobs is more important than the multiplier on Vulnerability.

As a side note it also makes Enfeeble and Temporal chains a ridiculously strong combo for doing more rippy mad mod combinations.

--I do have both of these leveling as well, and you're right, they're really nice.

How are you running 3 curses btw without whispers of doom? I see your Windscreams but no Deodre's Damning or a +1curse amy so I'm a bit confused ^^

--see the comment above about wrong tree, I'm linking my new one in a spoiler at the bottom


The reason I dont have searing bond in my build is because CWDT-Immortal call is a superior option in my opinion.

--I have really fallen in love with Phase Run instead of CWDT - IC. Not only do I not need to worry about endurance charges, but PR drops agro, so mobs instinctively wander away.

It prevents being shotgunned by physical attacks or spells so greatly increases your survivability. This build most definetly does not lack in the DPS area so the bonus 4ishk damage that searing bond provides is negligible when mob packs should be dead in under 1-2 seconds, which usually means by the time you cast searing totem the pack is dead and you could have just kept running :)

You are right though that it will increase your damage V bosses but not enough to justify the minimum of 2 sockets needed to use it and 3 if you want to see any meaningful damage out of it (Searing bond-blood magic-Burning damage)

Hope that clears up why I made my choices one final thing is the build is made in HC and designed to be map viable for HC so that is why I have made my choices. For SC your more offensivly orientated so I can understand your choices ^^. I would actually recommend grabing a soul mantle and putting your own spell totem in it while running some warding flasks. the 50% totem life is huge when you usually cap out at around 120ish% after jewels and tree is taken into account.

All that aside im glad your enjoying the build and hope you continue to do so! :)

Regards,
Thraxeus.




I added my thoughts to your response in Bold and Italics
(1.2)Puncture/Ice Shot duelist - http://www.pathofexile.com/forum/view-thread/1078942
(2.0)The Party Crasher - Hardcore viable Ice Crash Duelist - https://www.pathofexile.com/forum/view-thread/1335704
Last edited by RediusMaximus#6333 on Dec 31, 2015, 12:20:49 PM
Just started building this in HC 2 days ago, subbed in for more advice and discussion.
I wont quote post because it will take to long lol XD

Ahh that makes more sense now I was basing my assumptions off the linked tree.

Most mobs base fire resistance is 30% in merci so you can use that to help. Yes you can reduce mobs below 0% resistance similar to how players can be. There was some testing about the actual value that I cant find the post but IIR its something like below 0% fire resistance will make a mob show "vulnerable to fire damage"

(dont quote me on that its probably wrong)

In regards to the phase run>cwdt it does mean mobs stop attacking you straight away but any projectiles/spells etc in flight can still hit you which is an easy way to die in HC.

Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwAACGfYTRW4lKDIW9piljJodBhW-ehBh5y-tz4NH4PM_go8KDwt8kXYvcaug1864TWSEMzE9qZX_o8rtq-ncqlN44xGHM73Mqyq-JMrUOoYWfMNzfjrdqwaOHIP_lTz3RRxz36QVWaeaGXZfA48rY0nL_rSWOWCByynOlI62B0UFy8Wb8MT8kF4abyf7DgSaY9GZOckquNqWiv2rhiR_EuCm4V7FxynCJuhVdY26aPyFE2aO2ZUcXmdrhhqgKSf3-FzA3V4L-98PAWiAJErfOXwHwSzWHdYB18EfLt35Q==


Is my current tree at level 90. If you look near devotion you will see I have 90 strength in the jewels radius for 27% totem life (3% more but its still 3% more then you can get in the other location ^^)

I need to get another 40 dex and 14 int I will drop out the 30 point stat nodes and pick up another jewel socket near Whispers of Doom.

One other thing is 156% life on your tree is cutting it super fine for life total.. I have 180% and I consider that barely ok and only because im using a non-combat build (I have 6473 life and 180 ES currenctly)

bcjessop21
Will finish getting level 20/21 spell totems today and hopefully post a video of doing Atziri (or dieing to her) over the weekend so stay tuned!

Regards,
Thraxeus
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Thraxeus wrote:
good stuff and more


I also wanted to thank you for the thoughts on Searing Bond; after reflection, I did pull it out of the build...and there's no real difference to clear speed, or boss kills. By doing so, it also opened up a 3 link for a Vaal Grace + Inc Duration and an empty slot for a leveling gem (because I can't think of anything else I want there!)

You're also right about my life total; it IS on the low side (I tend to build more beefy builds usually; this was a departure from my norm.) That being said, my build was linked at 108 points; I've got 2 more life nodes I can take to match you point totals, and that brings it up to about 160%, which is a bit more palatable. Again, SC vs HC rearing it's head; I don't die much, but I have died...something you cannot afford ;)
(1.2)Puncture/Ice Shot duelist - http://www.pathofexile.com/forum/view-thread/1078942
(2.0)The Party Crasher - Hardcore viable Ice Crash Duelist - https://www.pathofexile.com/forum/view-thread/1335704
LMAO! loving the quote well played man.

Good point about the vaal grace I was actually thinking of putting in vaal lightning trap for harder bosses to apply shock status for a few seconds ^^ with inc duration it will be 6 seconds of awesomeness which should be enough for most bosses ^^

Yea for sure 160% is better, I usually aim for 180+ on all HC builds I plan unless I'm doing something peculiar. I dont usually get into the debate of SC:HC because its more a case of whatever floats your boat. The only thing I think that matters in that regard is world first kills etc need to be done in HC to have real merit because people can just brute force them in SC alot of the time to learn the fight etc. For general builds its more if you want to play a tanky game or a faster kill speed game. E.G I will never have a character doing 200k dps. But have made builds where I can face tank Malachai's slams XD


I'm stoked that your enjoying the build its always good to have differnt peoples ideas and opinions about a build as all to often you get focused on what you want to do and dont look just that little bit further to see whats around the corner. (unless your Ghudda... because fucking Ghudda... <3)

Regards,
Thraxeus.

P.S. No I cannot afford to die, hoping to push to 100 with this build ^^
Have killed my first Atziri - it was pretty easy. Died once on her large flameblasts. Was very close to zero hit points on the Trio: flask charges were over and I walked through the Cycloner's degen area a lot (I made a mistake and swapped IAoE with ConcEff). Vaals kills are very easy: Searing Bond Totem was very helpful and bosses died just on few seconds. And it seemed that one antibleed flask is not enough.
Does the damage of the 2 totem stack on say rare/bosses? if you place them in each others radius. Never played RF before >_<
IGN: madssvin
Last edited by mileysaurus#4416 on Jan 1, 2016, 5:35:08 PM
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mileysaurus wrote:
Does the damage of the 2 totem stack on say rare/bosses? if you place them in each others radius. Never played RF before >_<


Sadly no, overlap doesn't increase damage.
(1.2)Puncture/Ice Shot duelist - http://www.pathofexile.com/forum/view-thread/1078942
(2.0)The Party Crasher - Hardcore viable Ice Crash Duelist - https://www.pathofexile.com/forum/view-thread/1335704
So here is my Atziri kill finally a week later then I wanted as I didnt play much around Christmas for obvious reasons.

Its a bit long so sorry about that lads :S

Youtube link for the video :)
https://youtu.be/44GCONfaijA

And here is the Gear, It can be done with less damage and to be fair I probably could have swapped out my curses for offensive ones but I was scared of the bosses after the Vaal oversouls XD





Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwAACGfYTRW4lKDIW9piljJodBhW-eiCx0GHKPqcvrc-mK0NH4PM_go8KDwt8kXYvcaug1864TWSEMzE9qZX_o8rtq-ncqlN44xGHM73Mqyq-JMrUOoYWfMNzfjrdqwaOHIP_lTz3RRxz36QVWaeaGXZfA48rY0nL_rSWOWCByynOlI62B0UFy8Wb8MT8kF4abyffLvsOBJpj0YksCSq42paK_auGJH8S3flgpuFexccpwiboYCkNumj8hRNmjtmVHF5na4Yap_f4XMDdXgv73w8BaIAkSt85fAfBLNYd1gHXwQ=


Here is the passive tree, it is changed up I have picked elemental equilibrium as I was able to drop the three 30pt stat nodes I had in previously that are needed for running Lightning Coil and Rapid decay.

Anyways Have a good one lads!

Regards,
Thraxeus.
Last edited by Thraxeus#2046 on Jan 1, 2016, 8:25:33 PM
hi,
here's my stuff :


for now, i work on currency to buy a carcass jack.
but i will lose 1k armor, around 10% physical damage reduction.
have actually around 5K6 life.

Is carcass jack enough interesting to lose armor and life?
like 3.5 exalt for a 5L. a lot of money for me :)

ty for the build again, have a blast using it !
currently doing T8-10 map, only afraid to rip off 1 shot :)

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