Power Creep and an opportunity for change (rework eternals and mirrors).
@Noah RE: The OP; It feels as though that could actually be the next move by GGG.
Reworked mirror & eternal mechanics incoming! (Hopefully) :) |
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" Not necessarily. I wrote why I think they will add the new affixes (making rares prominent). If this change is going to happen, it will need a lot more of support. I hope this is read by many people, and a lot agree so it can be pushed this month. If this become successful enough I'll mirror this thread on reddit too. Even if it doesn't bother me at all the status quo, it's the healthier option for the game. Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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" That sword is still a nice sword, if you found something like that (doubt you ever will) it would still be amazing to use. Just because you know instantly that someone has something better doesn't mean that sword isn't an amazing find. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Power is not that correlated to economical value. The sword is useful for a sword build, but it's less valuable to sell because of eternals and mirrors. It made the looting experience worse. People are less excited about identifying rares since then. It's not about the power of the item per se. I don't know if you catch that subtlety. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Jun 9, 2015, 5:10:08 PM
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" Looting a mirror is pretty much the best feeling in the game (I would suspect I dont know) as its value and rarity is extremely high. The chances of rolling on a drop 4+T1 stats is super low, it really has nothing to do with the fact that someone has another item that is better, because people in life always have something that is better then you. It has to due with the fact T1 stats are rare upon themselves (ilevel matters, base matters, ect) to the point where you won't ever find something as nice as that sword. If your argument was that power creep had no economical value then why just use standard as your basis for argument? People have long been less excited about rares since the discovery of unqiue combinations or the necessity of budget builds. People for some reason always want to play efficiently, that has ruined the rare iding experience, really has nothing to do with the power of that item or the nonperfectness it provides. If you loot that sword you are excited, if you are wearing mirrored gear you probably don't care that much, but again you are trying to make an argument about .00000000001% when you aren't anywhere near that so I personally cannot take your arguments seriously when you go from saying "i dont need to provide arguments", to providing ones that are just other peoples opinions that may or may not be anyone in that .0000000001% or whatever percent. Simply put, I'm calling bullshit on the fact that if you looted that sword you wouldn't be happy if you aren't then obviously you care more about what others have then what you find, that mentality is childish IMO. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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+1 do it GGG the game has been suffering for far too long.
This game should be about either finding your loot as a drop, or crafting your loot (or buying the craft from someone else). Currently, the best move is to haul enough trash to the vendor (chaos recipe), so you can eventually pay a select few crafters a TIP/FEE, and acquire the same item hundreds of others have. Crafting in PoE (idea) - 10/10 Crafting in PoE (reality) - 4/10 GGG you have good ideas for crafting, but the implementation is a mess. |
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edit: slightly off-topic old man ramblings
I'd agree with you, Nero, if it wasn't for the fact "looting" - as I know it at least - doesn't exist in this game.
it can. Flashback League proved that to me without a shadow of a doubt. I may just have been extremely lucky to drop what I dropped in just 4 weekends of Flashback, but the way I was dropping "more" from "stronger" threats, was very noticeable. it was a system, rather than pure chance. Path Of Exile is capable of a looting system. GGG are capable of a looting system. but as many here predicted, going back to Standard after a month of getting actual loot from actual crazy situations you could actually create for yourself (Ghosting Invaders. deliberately spawning Beyond...) - is just traumatic really. you can talk about economy reasons and power creep, all you want. all I want, is get my beloved Martyr's Grip Damoi Tui back, in a map with 60% overall increased speed. or my beautiful Haast with an entourage of Igna Phoenix and Bladeback Guardian - so I'll get another shot at dropping that Tabula Rasa and Dream Fragments. a real shot. on-topic: I've played this game long enough to know, butchering something doesn't make the situation better. more often than not, it's the other way around. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jun 9, 2015, 5:38:52 PM
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" I think you are a bit too quick to dismiss this idea. If you trade, you are more or less directly connected with everyone that trades. Even if you never deal with eternal or mirros directly, you still trade and evaluate items values in a system that has mirrors and eternals. Mirrors make BiS items a lot cheaper. This indirectly makes less powerfull items relatively less valuable. There is less incentive to craft them and you get less currency from such drops. This affects you regradless of whether you have contact with mirrors directly. Another point is that mirrors enable mirrors services, which basically produce wealth with very little further investment. How effective they are, I don't know, but that is nevertheless something they enable. Now, one can have many opinions whether this is a good thing. How cheap should the BiS be? Are the incentives for crafting ok? Are mirror-services a good thing? I don't play the trade game, so I have no personal stake here. However, claiming that mirrors don't affect you if you don't trade with them is not something that can so simply be stated. | |
" Thing is, that most items people find are not for themselves. What is a better experience? -Waiting for a mirror/saving orbs. -Identifying rares for a chance of getting something valuable. Thanks to eternals and mirrors lots of people will only do the first. Eternals made it too easy (believe it or not). About rares being less interesting that uniques, my hypothesis is that the new affixes were added to solve that issue. Call it envy or bullshit, it won't have any value to the points I (and a lot of people better than me) made. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Jun 9, 2015, 5:58:21 PM
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" BiS items are typically uniques, or mirrors themselves. So if the mirrors are making BiS prices go down, then this is good overall for the game with the spread of loot and actively encourages trading. Which is what they wanted. If anybody is hurt from this type of thing it are the people that play constantly and only obtain cheap but useful stuff -- like goldrim. It is almost not worth selling a goldrim in standard because it takes more effort than it'll sell for. " Considering that mirrors are extremely rare and expensive, a mirror service only still caters to the upper 1%. I think goetzjam has the right idea. So maybe somebody eventually buys your mirror, maybe they'll buy somebody elses. But it's not like you can sell them everyday and make huge profits. There just isn't enough currency in the economy for that, even in standard. " Take the mirrors out of the equation. Goldrim is still goldrim. A tri-res ring is still a tri-res ring. As the market gets saturated with these items, demand for them goes down. While there might be a slight impact from mirrors on the common items, the biggest impact is people that already have these items. Which means even without mirrors, standards economy would be almost exactly like it is. The only escape from that is to enter a new market -- a new league. |
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