Stringing on the Kickstarter customer, or Why this game needs to die
" It's turning out like that because of attitudes like you present. You don't just brush it off like it's not for you, you actively rally against it. That line didn't need to be in your last comment, especially because I called you out for an explanation and you didn't give one. PVP could be a thing but some reason people are going out of there way to put it down which is scaring new people from trying it. It becomes a vicious cycle of the new players that do try it get stuck against those who have been preparing rather than someone in the same boat as them. It's counterproductive for everyone involved, really if you don't like PVP, shut up and ignore it. I don't like racing but I don't actively discourage it from existing. " I firmly disagree and think nemesis (and I assume bloodlines mods to be soon be added) are awesome for the game and take some of the mindlessness out of the grind. After becoming well adjusted though it's back to the norm, which is why I'm surprised a year old mod even comes up on your radar. I just know bleed removal flask isn't optional, rest I can deal with without special requirements. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" Actually, you can usually avoid Nemesis rares with some effort. What is virtually impossible to avoid, and I resent the shit out of so much I actually took a few weeks off, is Invasion. Yay, A3X monsters everywhere, now that is fun. I agree with Moose re: PvP. I hate it, always have (in just about any form) and always will. But others like it ([Removed by Support]), so let them have fun with it. I also agree with Moose re: masters. I found them a huge boon to solo play when FM was released, and they've been made easier to level since then. Of course, my guild did a lot of daily sharing so that helps, but we also had a blast grouping up to do it. Support a free Hong Kong. I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei Last edited by Support#0000 on Feb 10, 2015, 5:22:20 PM
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Sorry to disagree again, but until this thread, I have posted squat about PvP. So no railing against it.
And I stand by my opinion. I didn't play nemesis and don't wish to now. Standard is just that. That you enjoy it is not the point. The point was in standard I can currently avoid every league add-on they dumped into standard if I so wish. Except for nemesis mods. I never said remove them. I did point out that they could used in map areas, box mods, corrupted zones. Areas those of us that still just want to play standard can, but still allow others to play them. |
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" Yes, it has been so since they increased favor gains and upped the mission levels. However, what I'm questioning here is the idea behind it, the amount of time you need to pull it off is irrelevant. There are quests that are very hard or impossible to do for solo players but a piece of cake for that same player in a party but we have no quests where the situation is opposite. Also, a recipe requires a divine or an exalt and they aren't really bird droppings, it couldn't have been, say, 40 chaos or something? They are a huge help for a pathetic, lone exile, yes, nobody's questioning that. But the design behind them doesn't seem to have that purpose behind, they're useful because they got trivialized. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Feb 10, 2015, 5:27:38 PM
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Just out of curiosity MoonYu, can't you simply run past nemesis rares and carry on business like usual.
Pretty similar to how you skip shrines if need be? I don't really see the difference between the two? Peace, -Boem- (ill just read the answer and stop posting btw, this is derailing from the original post, and while i don't agree with it's intent it still deserves to be kept on-track) Freedom is not worth having if it does not include the freedom to make mistakes
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" Lastly, being able to level them up quickly, easily, by yourself is the entire point. Once you reach lvl 7 with them you can get any relevant mods you might need. The more expensive ones aren't required as usually they don't even naturally roll on equipment. They also aren't strictly balanced around self self found so getting 40c is as easy as getting a divine or ex. Also a quest requiring someone to call for help from a friend isn't a bad thing. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" Yes, yes, I fully agree this is first and foremost a multiplayer game, that's besides the point. I'm saying that a game feature that's supposed to help solo players got balanced around multiplayer and then got trivialized to the point that a solo can effortlessly do it most of the time. See the problem? Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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"Maybe. Maybe not. But balance of probability, my dear brother. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 10, 2015, 5:58:00 PM
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" I don't exactly know what your expecting from me scrotie. I had to do a search to understand the term and i am not sure i get it at this point, i am not exactly intelligent when it comes to word-plays. If it's about the last part of my sentence, then i can simply state that act4 is under-way and to my knowledge PoE is doing fairly well for a first release. So why exactly would a radical change be beneficial, if not to serve a more personal aim/goal. As far as i know GGG set-out to develop a game and have done so and i assume successfully so. You need to point me in the direction you wish to discuss if that does not satisfy you sir. I am also not denying your assessments in the OP, they are valid. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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I knew this thread would get silly once I went to bed and woke back up. I was correct.
"Danger is like jello, there's always room for more."
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