Thanks a lot for your helps guys !
See you in the game !
Long Live the Templars !!!!
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Posted byInfinityAtEnd#7163on Jul 29, 2012, 12:52:55 PM
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0nin wrote:
What Mark is saying is that the passive increases BOTH take the base value. So if you have 500 evasion, +50% evasion, +50% armour, and Iron Reflexes, it works like this:
500 Evasion + 50% = 250 Increased Evasion
500 Armour through IR + 50% = 250 Increased Armour
500+250+250=1000 Armour
Or in short, 50%+50%=100% Increased
This as opposed to 750 Armour through IR + 50% = 375 Increased Armour, or, 50%*50%=125% Increased.
Which means that raic's example of +100% physical damage and +50% fire damage for 50% converted would give 100%+(50% of 50%)=125% increased damage, if I'm not mistaken.
Following raic000 exemple, his calcul is :
base damage *(1+ increased physical damage) * conversion * (1+ increased elemental damage)
my calcul is :
base damage *(1+ increased physical damage + increased elemental damage) * conversion
A dev answer could be the better solution.
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Posted byKissan#7229on Jul 29, 2012, 1:14:25 PM
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Spectruma wrote:
Couldn't really find it anywhere, so I thought I'd post it.
When using Dual strike, which critical hit ratio applies to it? The main hand or the off-hand (my guess is on the main hand)?
Thanks in advance~
?
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Posted bySpectruma#1310on Jul 29, 2012, 1:23:03 PM
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Kissan wrote:
"
0nin wrote:
What Mark is saying is that the passive increases BOTH take the base value. So if you have 500 evasion, +50% evasion, +50% armour, and Iron Reflexes, it works like this:
500 Evasion + 50% = 250 Increased Evasion
500 Armour through IR + 50% = 250 Increased Armour
500+250+250=1000 Armour
Or in short, 50%+50%=100% Increased
This as opposed to 750 Armour through IR + 50% = 375 Increased Armour, or, 50%*50%=125% Increased.
Which means that raic's example of +100% physical damage and +50% fire damage for 50% converted would give 100%+(50% of 50%)=125% increased damage, if I'm not mistaken.
Following raic000 exemple, his calcul is :
base damage *(1+ increased physical damage) * conversion * (1+ increased elemental damage)
my calcul is :
base damage *(1+ increased physical damage + increased elemental damage) * conversion
A dev answer could be the better solution.
I'm not the greatest mathematician, but the end result should have additive increases, not multiplicative increases. So yes, your calc should be correct.
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Posted by0nin#3548on Jul 29, 2012, 1:40:03 PM
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"
Spectruma wrote:
"
Spectruma wrote:
Couldn't really find it anywhere, so I thought I'd post it.
When using Dual strike, which critical hit ratio applies to it? The main hand or the off-hand (my guess is on the main hand)?
Thanks in advance~
?
There was a post of Mark about this in Dual Strike or Cleave. Each weapon uses his own critical chance but only one roll is made.
Weapon 1 : 10%CS
Weapon 2 : 5%CS
If you roll 5 or less, both hits a crit
between 5,1 and 10 only weapon 1 hits a crit
10,1 and more no crit
If you hit a critical strike with only one weapon, effects "on critical hit" can proc from other weapon as weel.
edit : it's in Dual Strike thread in skill feedback on page 2.
Last edited by Kissan#7229 on Jul 29, 2012, 2:25:53 PM
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Posted byKissan#7229on Jul 29, 2012, 2:23:01 PM
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Kissan wrote:
"
0nin wrote:
What Mark is saying is that the passive increases BOTH take the base value. So if you have 500 evasion, +50% evasion, +50% armour, and Iron Reflexes, it works like this:
500 Evasion + 50% = 250 Increased Evasion
500 Armour through IR + 50% = 250 Increased Armour
500+250+250=1000 Armour
Or in short, 50%+50%=100% Increased
This as opposed to 750 Armour through IR + 50% = 375 Increased Armour, or, 50%*50%=125% Increased.
Which means that raic's example of +100% physical damage and +50% fire damage for 50% converted would give 100%+(50% of 50%)=125% increased damage, if I'm not mistaken.
Following raic000 exemple, his calcul is :
base damage *(1+ increased physical damage) * conversion * (1+ increased elemental damage)
my calcul is :
base damage *(1+ increased physical damage + increased elemental damage) * conversion
A dev answer could be the better solution.
while i'm not a dev, i'm extremely certain it is raic's equation. elemental boost doesn't apply till the elemental comes into the equasion AFTER the convert. the "example" sentence odin said, is "correct" for the total damage increase that happened overall.
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Posted bysoul4hdwn#0698on Jul 29, 2012, 3:14:01 PM
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It seems I was a bit tricked by inherent fire damage on a piece of equipment. I did some calculating on a clean char and it seems that fire damage bonus on the fire portion of Infernal Blow stacks additively with physical damage bonuses after all. So a character which has +50& weapon damage bonus and +30% fire damage bonus would have 50% more bonus damage on physical half and 80% more bonus dmg on fire half of IB, in addition to other bonuses except those on the weapon itself, those do multiply.
Sorry about the error.
Respect your passive skills and they shall respect you in turn. Last edited by raic000#3996 on Jul 29, 2012, 5:29:56 PM
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Posted byraic000#3996on Jul 29, 2012, 4:58:53 PM
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soul4hdwn wrote:
while i'm not a dev, i'm extremely certain it is raic's equation. elemental boost doesn't apply till the elemental comes into the equasion AFTER the convert. the "example" sentence odin said, is "correct" for the total damage increase that happened overall.
If it applies after conversion, you get multiplicative effects. If it applies simultaneous to the conversion, you get additive effects.
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Posted by0nin#3548on Jul 29, 2012, 5:05:15 PM
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raic000 wrote:
It seems I was a bit tricked by inherent fire damage on a piece of equipment. I did some calculating on a clean char and it seems that fire damage bonus on the fire portion of Infernal Blow stacks additively with physical damage bonuses after all. So a character which has +50& weapon damage bonus and +30% fire damage bonus would have 50% more bonus damage on physical half and 80% more bonus dmg on fire half of IB, in addition to other bonuses except those on the weapon itself, those do multiply.
Sorry about the error.
No problem, i thought the same thing at first try. It's weird when you look at it the first time, but it limits OP effects.
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Posted byKissan#7229on Jul 29, 2012, 6:08:27 PM
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After little playing I understand how shield, armor end evasion works (not so hard) but I have serious problems to compare them.
If I have item with energy shield 20 and other one with armor 50, I really don't know how to compare them. Yes, I can compare them trough my experience but is there some place where I can see those mechanics so I could compare them way better?
And I also would like to know what are those "spheres" around enemies? I have seen green ones (maybe others too). Where could I look what those mean?
The Black Cat Clan - The Black Cat WILL affect your drops
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Posted byKrX#7043on Jul 29, 2012, 6:21:00 PM
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