Mechanics thread
I apologize if I'm asking this in the wrong section:
How many characters will the player be able to create, without buying more "character slots"? Only one? When night falls
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" I can't remember exactly, but it's a lot, probably more than some people will ever use. From memory it's in the range of 18-24. edit: found it - http://www.pathofexile.com/forum/view-thread/30905/page/2#p441280 " Last edited by Malice#2426 on May 30, 2012, 7:09:43 AM
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@Malice, thanks!
24 sounds quite a lot (even if you take leagues in account). I thought it would be much lower as major way to get income from players. (my first reason to buy points would be char slots, for example) GGG are too generous :) (I hope they thought their business model through, and wont end up with a too low income to sustain the game after release) When night falls
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" I think the devs even said that they'll 'support' multiple accounts, so there are ways to get even more character slots and storage space (IIRC they also said that once the trade interface will be finihsed you could pass items between your characters even when they are on different accounts) - and i agree that they are VERY generous (and very comunicative as well, IMHO one of the best devs ever here ;)), i hope that the playerbase will see it and return their generosity :D Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) |
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This is amazing, thank you for taking the time to do this for us.
Support Indie Game Devs! Even if it's only a little bit. 150 of the little bits goes a long way!
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" Are you sure about that? The last comment on this I saw from Chris mentioned they wanted to be generous with character slots to avoid people running up multiple accounts. Ah, here it is: " |
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Can anyone add formula for item drop (rarity) calculation, probably with examples? There's not enought information about in first post in topic.
Suggestions I support:
Brand new, without flaws, set mechanic: http://www.pathofexile.com/forum/view-thread/117837 |
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" What exactly do you want to know? |
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I think he's asking what the odds of getting rarity on dropped items. I'd love to see the drop rates of white mobs(i.e. base quantity/rarity numbers), the drop rates of blue mobs (i.e. the added quantity and rarity %), the drop rates of yellow mobs (same as with blues). Not sure the devs would give us that info, though.
I imagine Blues are quantity multiplier of at least 1000% over whites, meaning investing in 100% quantity only boosts the drop rate of blues but 10%, from 1000% to 1100%, not doubling it, as the number would make you initially believe. And since the drop rate on whites is so low (I read 12.5% or something recently) 100% increase barely makes a difference there. Again, would love to know the actual stats. IGN: TheHammer Last edited by Milhausen#1019 on Jun 1, 2012, 11:16:48 AM
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" I mean formula of this part, with calculation examples. It's also good to know white/blue/yellow/boss monsters quantity&rarity multipliers too :D I don't see the point of hiding these numbers from POE-community, Suggestions I support:
Brand new, without flaws, set mechanic: http://www.pathofexile.com/forum/view-thread/117837 |
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