Mechanics thread
" The Info in the OP is accurate, if you add the starting base Life, Mana, and Evasion to the bonuses granted by the starting base stats (Str, Dex, Int) you get your values. " BLARG
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Do spell totem critical strikes proc surgeon's flasks?
In game names:
Otium |
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There are modes that "increase effect of buffs on you". But what are buffs?
Certainly, auras like Clarity or Discipline. But Righteous Fire's MORE spell damage? Keystone Pain Attunement - is it a buff also? Hateful post. Last edited by Kaskar#0665 on Feb 7, 2013, 4:01:00 PM
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Hi, ive got question about further implements in skill tree and already finished builds. I know its beta but what if ive got ~80 lvl and devs will change passives that im in to - do i get skill reset or what? I dont want waste my time in char that can be broke by changes ;]
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double post - delete plz Last edited by nevarion#0637 on Feb 7, 2013, 3:52:03 PM
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collect regret orbs equal to the amount of skill points you have, less if you still have respec points from quests.
as it is still beta, if the passive grid changes enough to cause problems because of connection edits or new stuff, then a full respec will happen for everyone. DON"T count on it though. |
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"Buffs are spells that show up in the top-left corner. This includes auras and RF, and excludes any passive skills of any kind. It also excludes Charges, which may be buffs but the buffs themselves aren't what give you increased stats. | |
Can someone clarify Freezing Pulse a bit for me?
I'm aware of it starting off with high damage and then losing damage as it travels outwards. I know you can increae the high damage range by speeding up its projectiles. However, what exactly are the values here? For example: Does it deal 100% of the damage for a third of its length? Does it deal more than 100% at the beginning, hitting 100% in the middle and then falling off? |
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I assumed up until now that ignite was capped at the same effectiveness of chill, freeze, and shock, but someone pointed out to me that I might have misinterpreted.
Does ignite get capped at the effectiveness of 1/3 of max target HP like the other ailments? Anyone know? IGN: Iolar
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"burning is 1/3rd of fire damage delt over each second for 4 seconds on trigger. not dependent on anything else and damage can be boosted by burning damage passives, or a stronger fire damage hit that caused the burning. also resistances of course. @ zankioh http://www.pathofexile.com/forum/view-thread/13710/page/9#p871808 same about damage though Last edited by soul4hdwn#0698 on Feb 7, 2013, 9:59:41 PM
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