PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .Mechanics thread
So on the first page it says that the drop rate for currency items is decreased if you are overleveled for the area, as does the experience gained. What about the drop rate for other item types like gems, rare items and uniques?
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" No, it only affects currency items - orbs, scrolls, whetstones, etc. Anything on this page: http://www.pathofexile.com/item-data/currency |
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" Thanks, that had been overlooked, I've added it in. |
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" It may well have been changed. That example was correct last time I tested it, although that was quite some time ago. " How certain are you of this? If this has been tested I'll update the thread. |
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" Awesome, so its perfectly viable to farm lower level bosses without any loot penalty? (other than in currency items) | |
I've got mechanics questions about elemental status ailments.
As I understand it, the 4 elemental status ailments (ignite, shock, freeze and chill) can be applied in 2 ways. 1. If you get a crit while dealing the corresponding elemental damage (be it a spell or attack), the ailment will be applied. 2. You use a spell that gives a "chance to ignite/shock/freeze". Is that correct? My questions are in relation to chill and freeze. First of all, if both are applied on a crit with cold damage, what decides which one of the 2 is actually applied? And second, AFAIK there is no spell that gives a "chance to chill". Why is that? Last edited by HealthRex#6451 on Jan 31, 2013, 3:54:40 AM
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You are correct. Just a bit of additional, related info:
-There's also passives that grant Chance to Status. -Shock and Freeze require a minimum amount of damage to be dealt to work at all. With 1 point of Cold damage, even Crits are unlikely to actually Freeze. Ignite has a fixed duration. Chill always applies if sufficient Cold damage is dealt. There's no Chance to Chill because it's a 100% chance anyhow :) |
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On a related note: How does the passive "Breath of Rime" work?
As I understand it, enemies are chilled after a freeze ailment ends. What determines the length of that after-freeze chilling ailment (ie what damage is used for the calculation)? Last edited by HealthRex#6451 on Jan 31, 2013, 5:57:28 AM
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Have a mechanic question about landing crits on burning targets.
I read somewhere on the forum that criting a burning target will consume a burn and deal it's damage immediately. Does this work only for crits from initial burn source of from any member of the party? So if i placed burn and my buddy landed a crit will burn implode? And if it does and mob dies will it be counted as my kill, giving me mana from Soul Siphon for example? Or burn implosion damage will be applied before my buddy's crit damage and this will be his kill? |
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Another mechanics question:
How does the "+x maximum life/energy shield" stat from items or passives interact with the passives that give "x% increased maximum life/energy shield"? Is the +x increased by x% or is it added afterwards? |
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