Mechanics thread
I am confused and conflicted about Converted Elemental Damage things.
I hear that it's impossible to double-dip with physical and elemental % damage boosting passives. So.. does this mean that if you have a good chunk of % physical damage passives, using a conversion actually reduces the amount of damage you deal? I'll do an example of what I mean: - I fire an arrow that does 100 base physical damage. - I have 50% Increased Physical Damage with Bows - The attack deals 150 damage. - I fire an arrow that does 100 base physical damage and converts 30% of physical damage to cold. - The conversion goes first, I am now firing an arrow that does 70 physical + 30 cold. - ALL damage boosts now happen, I have 50% Increased Physical Damage with Bows, and 0% Increased damage for cold or elemental. - The attack deals 135 damage. (105 physical + 30 cold) So.. the more I cast elemental arrow things, the more lame +Bow Physical Damage skills are? |
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Took me a while to find this, but here you go:
" If you do not want to read the whole thread, but is still interested in the game mechanic, click on the (GGG) button before the thread title. It basically gives you all the dev posts within that thread. You can access to the (GGG) button from Beta General Discussion Forum. Anyway, in your case. 30% is converted to cold 70 physical damage and 50% increased physical damage = 105 phy 30 cold damage with 50% increased physical damage AND 0% increased cold damage = 45 cold Total = 105 phy and 45 cold Alice_of_Wraeclast - Dagger CI Witch Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns Last edited by wxyjac#7217 on Jan 28, 2013, 10:07:55 PM
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Thank you for this information. I have filling like I discovered a new Universe.
Last edited by tatcoolx#7079 on Jan 28, 2013, 9:59:58 PM
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Oh, I'd read that before posting, wxyjac (had been looking for my answer before posting), but the bolded never made me think "never stack at all ever ever no never"
.. Also it was from July, which made me want to ask anyway. So a better way of describing Converted damage, then, is to say that it becomes both damage types? So: Attacking for 100 damage with a bow, freezing shot that converts 30% of Physical to Cold, 50% increased physical damage, 0 cold or elemental damage boosts - 30% is converted to PhysicalCold (physi/cold?) damage - 70 physical damage gets buffed by 50% increased physical damage = 105 physical - 30 Physi/Cold damage gets buffed by 50% increased physical damage + 0% increased cold damage = 45 cold Total = 105 phy and 45 cold, for a total of 150, same as if the attack was all-physical. If I had 10% cold damage in addition to the rest, that last step would be 30 physicold * (1 + 0.5 phys + 0.1 cold) = 48 cold damage, for a total of 153. If that be correctly how it works, it makes MUCH more sense to think of it as Physi/Cold when converted, as far as passive boosts are concerned. ...Of course, thinking about it like that probably doesn't work when you get to that blasted Fire To Cold support gem Last edited by Chompie#5541 on Jan 28, 2013, 11:44:14 PM
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Cold to Fire works the same way as Physical to Cold works. The converted Fire damage also benefits from %Cold damage.
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Oh, right, I guess so. It would be "Fiery/Cold" damage, and benefit from +Fire, +Cold, and +Elemental all added together. Dunno why I thought it'd be otherwise.
And if you had an attack that converted physical to fire AND the gem for fire to cold, you'd have part Physical, part Phys/Fire, and part Phys/Fire/Cold. That actually does still make sense. Thanks! Last edited by Chompie#5541 on Jan 28, 2013, 10:41:33 PM
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" 48 is correct. but the formula should be: 30 * ( 1 + 0.5 phy + 0.3 cold ) = 48 cold Just correcting to avoid any confusion other people might have when reading it. And yea, cold to fire works like this as well. Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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" Also, I would like to know whether ignite damage is amplified by shock beyond the initial hit being increased by shock. IGN: Iolar
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" Man, I can do highly complex calculations, but when it comes to adding percents, I always write it wrong. XD |
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" because shock and burn apply on same time if you make a crit, yes burning gets the benefit of the shock status. as for the added lightning+ LMP, each bolt has fireball + added lightning then *0.7. if all three hit foe, the numbers don't "combine" and entire skill crits on per cast basis against foe, so 3 shock debuffs. as for when actual numbers are rolled, i'm sorry i can't answer for that. |
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