Mechanics thread
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Last edited by Wyverex42#1509 on Jan 5, 2013, 2:00:03 PM
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hate to beat a dead horse here. and i am refering to a comment that mark explained on this thread on page 30. i am looking for clarification. its about spell damage, if there is a reference to a clear explanation please reference it for me. I am weighing the pro and cons of righteous fire in more ways than one. but right now i want to talk about spell damage. from what i know... spell damage can be increaed from items and passives. spell damage can be multiplicative righteous fire and pain attunement. spell damage (without RF and PA) 74% increased spell dmg however passives also have elemental spell damage bonus. 56% increase elemental dmg Also passives have light/cold/fire damage bonus. total 104% lightning dmg increase So how does this all calculate out. first Q. To save the members the trouble the difference is %234 additive vs 5.537376 X base spell damage (without items) multiplicative. which is it? provided all these items say increased spell/lightning/elemental damage - all together are these all additional % increases? Second question. Righteous fire skill and pain attunement both have MORE spell damage. does the bonus multiplicativley get calculated with spell damage and then % added to lightning and elemental damage bonus? Third question. spell damage increase from items added % or multiplicative to passive and spell bonuses? trying to figure this out once and for all. THANKS! |
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1) 234% increase to spell damage, or 3.34 * base for a lightning spell based on your provided info.
2) base * additive boosts * first "more" * second "more" * ect. 3) additive unless they say otherwise. i heard exceptions like redbeak but i don't remember clearly. |
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Cool, thanks for posting.
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Does Resolute Technique also apply to totems? Meaning they cannot crit?
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well shockwave totem already cannot crit, while spell totem uses a spell's crit chance and your stats to cast.
sounds like a yes but no one ever went spellcaster and resolute tech when spells do not miss without special passives monsters do not have. |
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thanks buddy, was trying to figure that out! seems with RF alone i can save around 40 skill points and focus on more +elemental resists and life regen and max life. Pain attunement saves another bunch of passives. ill look into redbeak.
u answered all my q! |
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" There is no passive that allows Spells to be Evaded, and ResTech only negates Evasion :) Block, Acro and Phase Acro still work. |
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--Parties
----Effect on experience Being in an "are" with a party member grants you a 30% experience bonus. Being in an "area" with a party member grants you a 30% experience bonus. wiki
Spoiler
http://en.pathofexilewiki.com/wiki/Experience
that's quite confusing :/ Hello, welcome, thank you.
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Power Siphon doesn't benefit from Spell Damage at all, right? Why exactly should I be using double wands with it then? Especially considering wands' implicit mod is Spell Damage +%.
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