Mechanics thread
Been playing with freezing pulse, and as i know the faster projectiles support gem both increases dmg and range of the skill, lesser multiple projectiles works....which brings me to the question of why point blank support gem does not get linked too it? is there a wording inconsistency i am overlooking or should they work together? Another question i have is if projectile weakness would work with freezing pulse?
edit - i think i may have answered my own questions, the difference between the two is that freezing pulse is a projectile, but not a projectile attack? as point blank states projectile attacks, and LMP/GMP and faster projectiles only state projectiles. following the logic above, projectile weakness would in fact increase freezing pulse damage, would anyone be able to confirm this (i don't have the means to as of now) ign = ultrahiangle Last edited by ultrahiangle#4938 on Dec 19, 2012, 9:03:28 PM
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projectile weakness would increase damage of freezing pulse, but freezing pulse already 100% pierces and you'll get more benefit from an elemental weakness curse.
additionally freezing pulse already has its own version of point blank. |
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" ahh thanks ign = ultrahiangle
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Can a wand actually have 2 green and 1 red socket?
I used about 100 chromatics and didnt manage to get a combination that didnt involve blue. |
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" Short answer: Yes Longer answer: Yes, but it is much more rare. Because an intelligence based item gets a blue socket more often. "@mfqxCdudknodq".map(_ + 1 toChar)
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specifically:
- The same configuration cannot appear twice in a row. Call this "collision". When the chrom causes a collision it rolls again, repeatedly until there is no collision. - It seems that in any isolated roll where a collision is unlikely to occur (coming from anything other than a b-b-b combo for instance) the aligned color has an 80% chance to appear and off-colors each have a 10% chance to appear. This is hard to pin down because of collisions, which cause off-colors to appear more often than they would otherwise, but I've done my best. I think it's 80%/10%/10%, but I have no idea when it comes to hybrid gear types. - Result: any time you have even a single off-color in your 3-socket wand, applying a chrom has about 50% odds of spitting out b-b-b (80% ^ 3 = 51.2%) - Another result: in general, about 1/3 of your total chrom rolls will result in b-b-b, the vast majority of the rest will produce 2 blue and 1 off-color. Odds of getting 2g 1r on an individual reroll when no collision occurs are: 10% * 10% * 10% * 3 (3 is because there are 3 configurations that match this criteria) = 0.3% or 1 in 330. BUT with collisions: since collisions throw out about a quarter of your b-b-b results (the ones you didn't want, usually), the actual odds are a bit better than that. You wind up with around 10% ^ 3 * 3 / 0.875 = 0.34%, or 1 in 290. For clarity's sake, I could be off on the 10% thing. Suppose it's 15% for off-colors instead, the overall result becomes about 1 in 90. That's making a broad guess about how collisions would pan out in that case. A slight change in odds causes a drastic shift in results, and my data suggests 10% odds per socket for off-colors when a collision is unlikely. To get more precise figures we'd need a simulator, because it's very hard to figure out how collisions affect the results. Also a lot more data from re-rolling colors in a 6 socket item. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Dec 20, 2012, 9:48:01 AM
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" Well i used about 120 chromatics and didnt manage to get 1r 2g on my wand. The bias of the colour seems to be very strong. edit: used another 80 chromatics and still didnt manage to get it done Last edited by gh0un#3019 on Dec 20, 2012, 2:26:07 PM
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Whats the maximum evasion rating one could get and how much % evaded blows it is?
IGN: Drusek
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Does projectile speed affect the max range that a projectile can chain to?
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yes as the distance resets on each chain/fork.
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