Did you remove /oos or fix desync?
" Complete bullsh*t! Only crap software has to deal with it. " Nope, people just make synced games, and deal with latancy issues, which are most times easily dealt with, not desyncs. |
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" No, he's right. There's inherent latency on any data transfer, so you have to deliberately have a syncing scheme. What you call a "latency issue" is a subset of what he calls a desync issue, because that's what it is: you're out of sync due to latency. |
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" Every single multiplayer game I have played has had either desync issues or 'lag'/stutter/slowdown issues at one point or another, it's simply a matter of degrees. |
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" That's a complete non sequitur. The take-away from Damien's post, in my reading, is that simpler gameplay in 'other games' makes it much easier to keep things in sync cheaply, and the design goals of PoE mean they have to do things differently, which is making the sync issues more egregious. That has nothing to do with desyncs being an intentional part of the hit mechanics, or expecting the player to be able to intuit when they are or aren't in sync. This is a big enough issue in the game already without inventing developer insanity to complain about. |
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Thank you guys for the response..
I think you know what's best for the community and telling it like it is is a Gem within itself.. Keep on rocking.. Damien keep pumping the MT stuff out :) If there is a Hell! I'll see you there!
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" What simpler gameplay? You desync in this game using Leap Slam if you get unlucky. That skill was in Diablo 2 also, aptly called Leap Attack. It's in Diablo 3, too, called Leap. It doesn't make you desync in either of those games. This is disregarding that I've had sync issues from doing inconceivable actions, like trying to fight near walls. I therefore choose to believe that the developer is insane and is talking about the syncing scheme rather than trying really hard to believe that the developer has never played the game this is, essentially, an improved clone of. Also, it's fairly easy to intuit that you're not in sync right now. Tipoffs may include invisible mobs and visible mobs that aren't really there. You just can't do much about it anymore, because they removed /oos. |
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" Again does not follow. The fact that they have played those games and know that it can be done well does not automatically mean they can make their game do just as well instantly. Those games had their own networking schemes, quite possibly entirely different ones, that surely took development time to get working. GGG has time and again acknowledged that their current system is not working as well as it needs to. Hopefully they will fix the problems, maybe they won't. Badgering them endlessly about a problem they've repeatedly talked about isn't very helpful to anyone, though. |
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" I assume the GGG apologetics squadron, as you call them, are the community members who treat us like humans - like other players and other members of the community - and take our words as they're intended rather than twisting them to make a point. There are always going to be people who twist words and invent motives in order to either troll or because they're upset and feel they need to take it out on either the devs or the community - generally, we tend to ignore those posts because engaging with them does not progress the discussion. However, @genericacc: you're reading too much into what I said - or I guess just making it up for your amusement - so for those who may be confused, coming in late, etc. - as AzraelX and EatThePath pointed out, I never said the desync was intentional. I also said I'm not the person to go into the greater detail on the issue - that's coming soon. Dissecting my off-the-cuff post and extrapolating mechanics detail from it is not sensible. (I have actually played Diablo 2 and 3 - Path of Exile was not made by Blizzard so the way the game works is very different - comparisons at a core level won't help you.) ... To those who are upset about this issue - if you want to vent, by all means do - we'll leave you alone to do so. But if you want to actually engage in a conversation with us - real live human beings, just like you - then please do; talk directly to us rather than trying to bait us into discussion by rubbishing the game with non-constructive posts or trashing our statements on the forum because when you do that, we can only assume you're trolling or too upset to engage in a civil conversation so we avoid responding. Edit: rather than ending on the negative lol: we WANT to talk to you - just let us know you're serious and if the answer hasn't been given repeatedly elsewhere and isn't going to take a tome to explain, the right person will respond as and when they can (warning: the team is a little busy atm so trickier responses will take longer!) Last edited by Damien_GGG#2395 on Feb 8, 2013, 12:24:57 PM
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" Will do... and man, you sound like my boss hahaha - it's 6am and I've been here all day and night Necx - hope you can hold on a bit longer! ; ) |
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Go download League of Legends. While you're doing that, start up a torrent of some kind. Install the game and check your ping. If you're at 250-300 ms, great. Okay, start playing.
What's that? Your actions are all delayed by 1 to 2 seconds? That's a combination of input lag and latency-coding. In LoL, you are not allowed to move until the server says you can. In Path of Exile, you can move before the server says you can. How this works, is the server keeps you in sync after the fact. This means Path of Exile is playable (there's no sluggish responsiveness) at 300ms++. As you play, more or less rubberbanding will occur depending upon your connection quality. In LoL, the game is nigh-unplayable at 150+ ms. You need a high-speed relation with the server to have constant feedback and movement. The pay off? In LoL, you're ALWAYS sync'd, you're ALWAYS where your client shows you are. In POE, you're off by some small margin most of the time, and ocassionally off by a large margin which needs to be corrected immediately. This is how the architecture differs and there are obvious design goals for each kind of architecture. Feedback is useful even if it's hostile, but I agree, don't expect to get any answer if you're going to be a child about things. You have not the slightest clue how a game like this is programmed and thus your opinion how such things should be done is irrelevant. Go find another game if you can't understand what that means. The developers don't need the badgering. All throughout CB they were responsive and capable of solving problems in time. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Feb 8, 2013, 12:21:38 PM
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