Nerf Voidbearer

Posted here before, voidbearers with multiple projectiles are just ridiculous. All my classes that i farm/ed docks with will simply faceroll everything (it is an easy area) but then, you die in ½ a second to voidbearer with multiple projectiles. Im not saying that this game should be easy, but that is just ruining the game. My 65 melee shadow has been stuck there for weeks, there NOTHING (lol sure you could get 3 ruby flasks for docks farming lol) that _MELEE_ can do to these things, and when i say melee i mean actual melee aka. dual strike / double strike, not GS/LS "melee"
My best char so far https://www.pathofexile.com/forum/view-thread/1211377
Just died to a boss voidbearer the other day on my alt lvl 51 witch. Knew the dangers but was totally mesmerized by how fast i was losing HP i totally forgot to react :D... oh well RIP.

they're pretty tough but i dont think they should be nerfed... it's nice to have enemies that dish out the fear once in a while.
Last edited by CrispBiscuit#3721 on Mar 19, 2013, 4:14:17 PM
Do not nerf, nice to have a mob thats actually scary.
Take away the splitting prefix. Rares are fine, one splitting dog is alright. But a group of them.. have mercy.

The difficulty ramps up 15x as soon as they get LMP. I run like 83 fire resist at 77+ and a group of splitting dogs will shat on my health pool and bury my sad corpse.
Used to hurt until I learned to play. Brough a ruby flask which raised my resistance to 90 and now they dont hurt att all even with lmp.
no nerfs they make awesome spectres!
~SotW HC Guild~

Voidbearers are harmless. Once they breathe they cannot move or alter their direction of spray unless they reset and attack again. Totally predictable from their first approach.

Don't stand in the fire ftw
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Mar 19, 2013, 10:14:30 PM
"
Spectarz wrote:
I just hope GGG sticks to their guns and doesn't cater to the crybabies like D3 did. In fact according to one of the interviews with Chris, he was hoping to have majority of hc population die much earlier on.


Then he doubled it...
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Lost my level 57 hardcore, 2700 life Marauder to a blue extra projectiles pack. Used all my pots, but the damage was imense and I died in an instant. I got way overconfident and was running the Docks with 50 fire resist (swapped max resist for more life).

Not so sure they need nerfing, as my death was perfectly avoidable with careful and planned play. To be honest, this is what make hardcore fun. My heart will race everytime I go farm the Docks now, as it does whenever I fight Vaal or Piety. My senses need to stay sharp or else I'll die stupid deaths. I wouldn't have it any other way.
Last edited by Exilium#5533 on Mar 19, 2013, 10:42:54 PM
WHAT?!?! You mean standing in the stationary, easy to predict wave of death actually kills you?? Guys, I think we need to recruit a master tactician to figure out how to deal with this.

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