Live preparation of 1.2.0 patch notes

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Dinner and all that

Have a nice meal.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
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Earthslug wrote:
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Andrew676 wrote:
Atziri's Acuity Vaal Gauntlets lowed chance drop from UBER - very nice!


yeh for those who own them and already have a monopoly on em ....
Personally I don't give a shit about em but sad the average player can scrap another build from their whish list.



It is bullshit. takes like 50-60 NORMAL atzriri runs to even get a hope.

Takes like 800 corrupted areas to get 50-60 midnights to do atziri 50-60 times.

Now they are nerfing when you finally get there if you manage to beat her uberness?

too gated IMO.

I'll just be buying a glove from flipping operations. Much much easier.
Git R Dun!
Last edited by Aim_Deep on Aug 19, 2014, 5:10:20 AM
Posted by Chris
on 19 augustus 2014 06:20
Grinding Gear Games

and only just over halfway... goddammit...
Going to play minecraft meantime
Vorici can shove his fuse up his [removed]
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Lyralei wrote:
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Malone wrote:
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Mortal Conviction has been changed to 60% less mana reservation


wtf

My summoner will switch low life blood magic lol.... crazy change...


Did the math. You can run 2x 60% auras and 3x 40% auras (Hatred/Discipline/Vitality/Purities of Fire/Purity of Lightning) and still have 32% unreserved + enough life regen to cast spells.

Actually could run more if you used Prism Guardian but I decided not to.


what if you also pick up all the rest of mana reserved nodes of the tree?
WoW, why the heck would you nerf quill rain? It's absolutley absurd to increase damage on it, since it has a "50% less Weapon Damage" modifier... It was a absolute niche item already, now it's useless...
Last edited by GregorEisenh0rn on Aug 19, 2014, 5:12:19 AM
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Newb4evar wrote:
oh look u have 51 ex missing aorund 10 to make it to an acuity, better nerf it to 150 ex, so u never ever even fking get to smell it Q_Q rip my dreams and hopes of defeating uber atziri.

You could use chance orbs! Oh wait...

And QQ Frenzy. Still raging about this extremely stupid decission. Frenzy wasnt Op. It was hard but possible to make a decent build, but now? Why level a Frenzy gem? For 8% damage? Bet heavy strike is much better now. No 20 passives to get all charges for example.
"
what if you also pick up all the rest of mana reserved nodes of the tree?


10.6% Life reserved per 60% aura.
7.04% Life reserved per 40% aura.

But you would run out of slots for your auras.

It can go lower actually, you could drop the reservation per 60% to 4.3% or something if you put them in a Prism Guardian but that's not really worth it.
Last edited by Lyralei on Aug 19, 2014, 5:13:41 AM
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Aim_Deep wrote:
"
Earthslug wrote:
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Andrew676 wrote:
Atziri's Acuity Vaal Gauntlets lowed chance drop from UBER - very nice!


yeh for those who own them and already have a monopoly on em ....
Personally I don't give a shit about em but sad the average player can scrap another build from their whish list.



It is bullshit. takes like 50-60 NORMAL atzriri runs to even get a hope.

Takes like 800 corrupted areas to get 50-60 midnights to do atziri 50-60 times.

Now they are nerfing when you finally get there if you manage to beat her uberness?

too gated IMO.

I'll just be buying a glove from flipping operations. Much much easier.



:)


My minions don't benefit from that gloves anyway so personally I don't care :)

I estimate acuity going up to 150-200ex over the next few weeks and in a year around 60ex again or even less. Will depend on the monopoly guys a bit how many they hoard to artificially raise the price.

Just my vision on it
Vorici can shove his fuse up his [removed]
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Mark_GGG wrote:
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Odoakar wrote:
Cylone no longer supported by Multistrike!

Whaaat? That's like admitting defeat to desync. I'm dissappointed:/
Desync is not the only reason for this change (although it is one part of it).

Multistrike's modifiers to a skill technically apply to Cyclone, in that it is an action that can be repeated and which can benefit from attack speed, but they don't interact with it in the way Multistrike is supposed to work in general (strike three times, with the speed bonus making all three strikes take less time to counter the fact you're performing three before doing something else).
While we were okay with leaving this for a while to see how it went, it does cause problems.


I must say im happy for this change, also i havent read it all yet but is splash still working with multistrike? Because i think those 2 support gems shouldnt work together, it should be either splash or hit faster, not splash and hit faster.



Also, cookies for all of you! Enjoy. :)


PS: Thanks for the hard work, i appreciate it.
daaaamn not finished , i should have slept longer u.u

waiting patiently for the full patch notes so i can whine a bit too :D , cya till then

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