Live preparation of 1.2.0 patch notes

cool stuff
Last edited by thefredz on Aug 19, 2014, 4:58:13 AM
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We’re about 85% through the balance changes and 50% through the other notes (by time, not by lines).

-- Chris
update for those who are wondering how much is left
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Andrew676 wrote:
Atziri's Acuity Vaal Gauntlets lowed chance drop from UBER - very nice!


yeh for those who own them and already have a monopoly on em ....
Personally I don't give a shit about em but sad the average player can scrap another build from their whish list.

Vorici can shove his fuse up his [removed]
Anybody know anything about rain of arrows?? Reduced mana cost pls?
IGN: Wanderiin
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PaganDK wrote:
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Mark_GGG wrote:
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Odoakar wrote:
Cylone no longer supported by Multistrike!

Desync is not the only reason for this change (although it is one part of it).

Multistrike's modifiers to a skill technically apply to Cyclone, in that it is an action that can be repeated and which can benefit from attack speed, but they don't interact with it in the way Multistrike is supposed to work in general (strike three times, with the speed bonus making all three strikes take less time to counter the fact you're performing three before doing something else).
While we were okay with leaving this for a while to see how it went, it does cause problems.


Why not just change the way multistrike works with cyclone? Make cyclone spin faster instead of cycloning all over the place. Should fix the desync issues.


Faster = more desync


Cyclone with multistrike was WAY more desynch prone than cyclone without, and it felt like it was primarily because it moved around from mob to mob. Increasing the spin speed from A to B, shouldn't give as many problems as spinning from A to B to C to D.
Hejren / Triceps / Regnbuen / Sarinti / Striglen / Mareridt / Spoegelset / Doktoren / Dobbelganger / Skjoldtrold / Forkynderen
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Some special stats have been added to a few select notables. More similar stats will be coming in future patches.


I hope this promise doesn't go the way of the "more trigger gems coming in future patches" one!
Have you made a cool build using The Coming Calamity? Let me know!
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Asemco wrote:

Out of all of these patches, there's only been one thing that's missing. Just one thing that would take this game to the level NEXT.

A clock. I just want to know what time it is without alt-tabbing. I can see my latency but not the time? I can see my Frames Per Second, but I can't see the current second of the day!? PREPOSTEROUS!


People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly wobbly... timey wimey... stuff.
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Malone wrote:
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Mortal Conviction has been changed to 60% less mana reservation


wtf

My summoner will switch low life blood magic lol.... crazy change...


Did the math. You can run 2x 60% auras and 3x 40% auras (Hatred/Discipline/Vitality/Purities of Fire/Purity of Lightning) and still have 32% unreserved + enough life regen to cast spells.

Actually could run more if you used Prism Guardian but I decided not to.
OMG!!!!1!!1!
No longer a forum dweller, please use PM for contact purposes.
'No need to describe fishing in detail, just hint it'

What? It is no longer a troll?

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