Save up forever for a crown of eyes. Get shit all over.

tbh, the build is better WITHOUT COE anyway.
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POOPHAMMER wrote:


All hail Path of Nerfs.


+1
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Avu wrote:
So now that we put to rest the whole argument of not wanting people to lose their work that they gathered currency to buy their items and it would be unfair to nerf their items bla bla we're stuck with the only argument for legacy items this technical limitations. It takes several days so what do it one at a time. I find it extremely hard to believe you'd have to shut down the entire game to update some items. Every time someone logs out put a flag on their account if 10 min later they are still offline run your silly scripts on all their items while locking the account for however long it takes most likely not hours. Announce this to everyone so they know to expect it and bam problem solved forever. Also every time a trade / legacy item pickup happens run your script or if you really must have the account offline just run another script denying trades of items containing legacy mods. The only reason you're not doing this is because you don't want to. You're not fixing desynch because it would cost you too much money why the hell aren't you fixing legacies? I'm sure the souring of public opinion has cost you more money than you realize and being inconsistent regarding legacy policy will cost you even more image.


Where exactly have they been inconsistent? They have alwas been consistent with their reasoning regarding Legacy Items.

They said it can't be done / is too time consuming for numerical changes but can be done for other changes. This still holds true and this is still how they operate.

“Demons run when a good man goes to war"
"
ampdecay wrote:
"
Mark_GGG wrote:
...
If I understand correctly the CoE change is different in the fact that it doesnt change the values of the items, it chanes the mod that the values point to?
They still have the same mod, we've changed the game mechanic that mod turns on.
It does bother me a bit that they randomly go in random directions when choosing to make things legacy or not.

No consistency.

Makes you wonder how much the Alpha players (and their friends) get to capitalize on these types of changes.

Advance knowledge of the metagame, and what items will and will not be nerfed is sure to have a lot of economic value.

They also seem to only randomly and sporadically alert people as to what's being nerfed and when. Is this the first time we ever got advance notice? How many other items are getting nerfed?

It's especially bothersome when you consider how much focus and emphasis they put on the economy. The economy is "SOOO IMPORTANT" to GGG, and yet there's groups of insiders that take massive advantage of changes due to advance knowledge...
Last edited by Veruski on Aug 11, 2014, 7:37:41 AM
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Veruski wrote:
[Tinfoil hat]


There is no inconsistency. They aren't changing the values of the item, just the way the mod on the item works, and so therefore no legacy items are produced.

They did this already with Voll's.

If they had changed the values on the item itself, a legacy would have been produced.

It's completely 100% consistent with how things have worked in the past.

Also, it's been stated many times Alpha doesn't get prior knowledge of this stuff. You can put the conspiracy theories away now.
"
Glowerss wrote:
[ignorance]


Of course alpha testers get prior knowledge of stuff. They're playing a prior version of the game.

BTW, insider trader problems are rampant both in real life and in video games (see: EVE Online).

There's no "tinfoil hat" needed.

"
Glowerss wrote:
It's completely 100% consistent with how things have worked in the past.


The inconsistency is quite obviously about whether or not it's changed like this. It's pretty random.
Last edited by Veruski on Aug 11, 2014, 7:45:39 AM
Anytime i hear that this change is going to take several days i laugh aloud. People are buying this?

There are so many techniques to solve this 'unsolvable' issue.. and im to believe that ggg doesnt know these?

In databases 'milions' of entries are nothing. Poe has several thousands active accounts and 100s thousanfs inactive ones. Rudimentary cold/hot storage or 'update on login' should solve this 'unsolvable' legacy drama instantly.

Or is it that you simply do not know about such techniques? Not a single sw engineer woth his salary wont believe this 'technically impossible'

Btw decision to store values instead of mapped refferences in items is a serious architectural error that would make me fired if i did it. You havent anticipated balancing of items and went uber-lazy way

Simple scenario of 'fix legacy on login':

Player logs into the game, after authenticating he is put on hold as his items (most likely few and in most cases not a single one) are de-legacied. Queueing is unavoidable esp on launch day but this is easily manageable on a release day when delays are expected and can be planned.

After initial wave of alterations process is limited to cold storage and has ZERO impact on performance.

This makes all players that play stay on equal footing and make entire process reasonably transparent.

This is basic solution that any cs student can plan and execute. Poe is a small realm and there are not that many legacy items to begin with. So where - except for lack of will /knowledge - is the problem?

Anyone still believing it is impossible - i have a nice bridge for sale. First owner!
"
sidtherat wrote:
Btw decision to store values instead of mapped refferences in items is a serious architectural error that would make me fired if i did it. You havent anticipated balancing of items and went uber-lazy way


This.
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"
sidtherat wrote:
logic/stuff


while you are right about the technical aspects here, there's other problems.

you're basically assuming GGG is being honest about their reasons, rather than just making up excuses for what they have done.

it's quite likely that, for example, legacy items were created to enrich their friends and core elements of their playerbase.

this would make them happy, no? more likely to stick with PoE and tell their friends to play. and if they are already the kind of player who logs thousands of hours, all the better...lol.

the developers of games enriching their friends and fans in the virtual worlds they create has a long LONG tradition dating back to MUDs.

...it's especially common with smaller companies...
Last edited by Veruski on Aug 11, 2014, 7:56:05 AM

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