Save up forever for a crown of eyes. Get shit all over.
" KInda right but CoE is in game almost a year they waited too long to nerf it. It was 20+ ex and 30+ and 40+ today almost 60+ ex and they decide to nerf it. They created that broken mechanic and they knew it all time(and kinda they broke mechanic again with Atziri gloves). Who da heck think adding those Atziri gloves is smart move. |
|
It reached 90 and 100 stupid exalted for two weeks actually. Even corrupted CoE sold for 70 exalted. Everyone wanted the broken hat ... and GGG took way too long to nerf it, you are right as i said before. I am not involved on this price plummeting luckily, sold a corrupted CoE for 50 exa one month ago. So I'm sorry for the people who wanted to speculate but this is like the stock market, you never know if your investment will be safe, no warranty.
The only real winner is the game itself, because we are finally getting rid of the stupid inbalance that was literally destroying the game. To the losers : insert coin and try again ! Last edited by chromafunk#7100 on Aug 13, 2014, 5:49:53 AM
|
|
blablablsthis-->blablathat-->GGG post-->blablablathat-->blablablathis
Interesting, time for the new leagues instead of the forumgame d:-D*
|
|
" http://www.twitch.tv/manocean/c/4881804 REEP ! WagWan
|
|
" poe still has no concept of versioning? kind of need to solve that. both at the character, account, item server and network protocol level. hell i've been waiting for your website/api to support versioning especially to show previous incarnations of the game since you guys fail to mark this as being historic (disabled). relying on a wiki and forum threads to track a rather significant aspect of the game trading culture is silly. you want this game to be for the hardcore yet lack the way to involve them. add a callback on login to clone this user's characters so then you have version V and version V+N. players can continue playing on version V until version V+N is properly migrated. part of that migration is filtering invalid/unintended drops (hi ball lightning/phase run) by mutating them into a new version of the spell (inert) or removal entirely (rare). the next time that player connects the version of that character is now at version V+N. this character can not interact (trade/play/etc) with players of version V to avoid forward leaking of intended filtered items. new instances also have a version attachment so that when you are playing the new character you only spawn in areas appropriate to that version. this is a fairly common pattern in all production online systems. rolling forward a database and frontend to match versions without completely going offline to do so is an intrinsic now. |
|
@OP, is there any type of map which will give your character trouble? Your gear is so good that you faceroll all of the current content in the game.
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
|
|
So you lose 30% of your dps which is huge already and enough to stomp content?
Yeah, i can't really feel bad when a build goes from insane*X dps to insane dps. If you didn't have insane dps with that gear that is then a different issue. And COE is still a BiS dps helm, just not for Bow builds. If COE turned legacy would you also react like this? No, you wouldn't. You would be glad you snagged one before it turned legacy and gained a lot of pixel wealth. " And i expect them to do so. That is why i don't pour all my currency into a single build. You seriously didn't expect them not to nerf it eventually, everyone knew it was broken. I am pretty glad the game is constantly changing, it means every few months there is a reason to think outside the box and come up with something rather than make the 1 op build and never get challenged by anything, ever. You are not entitled to anything in this game, if you cannot grasp that concept you will get let down. Play for fun and stop worrying about pixel wealth. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
|
|
" Not going to laugh, but you should be painfully aware by now of the fact that GGG both wants you to play for a long time and continues punishing your efforts if you don't constantly play the new leagues. It's part of the business plan. It's why player retention is so low, because even with a bit of polish, you won't convince a lot of people to play the same desync/slow content a 10th time. D2 managed to fix this nicely by focussing on skillprogression, rather than gearwalls, with gear being the cherry on top which had the potential to make insanely OP builds the longer you played. Hell, even the lack of gear necessities made sure that the grinding itself was addicting enough to keep people entertained in the same 2-3 endzones. They had so few updates that people could have their fun playing OP shit for a year before getting bored and moving on to another build organically. After a few patches, lvl 100 also wasn't too much of a grind any more, so people made new characters in a natural manner, since they couldn't further grind the character. The character was finished. In POE, there's a soft cap on lvl 80 leaving the players without a sense of accomplishment. Characters in poe are abandoned or forcefully left behind due to nerfs, never completed unless you literally make POE your full time, non-paying job. Hell, if POE had a normal skilltree or removed the pathways to allow for more diversity, focussed on polishing the existing content, got rid of their ridiculous notion to retain player economy hackfree with desync as a consequence and kept nerfs to once every 15 months, you'd have much higher player retention. The game would have a chance to grow. But all I read about POE these days are negative issues except the sporadic posts that talk about dev interaction on reddit which(let's be honest), are so likely to be shill accounts that I'm questioning the credibility automatically + the GGG defence force on these forums. I mean the few answers we do get from devs about this sort of stuff can be shortened to "Yeah, we understand you, but we're going to do what we want anyway. As our game vision is more important than your petty need for enjoyment." Which is funny, in a sad clown kinda way. Now bring on the doge dev posts. Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right. |
|
I don't know if I couldn't find it, or if I skipped the wrong page, but..
How exactly will coe be nerfed? |
|
RF and Pain Attunement won't affect COE.
So you can "only" rely on increased spell damage from gear and passives now, %More spell damage wont do anything. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
|
|