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Galtrovan wrote:
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ressiv wrote:
I think I know why I dislike the Rampage idea.
Its not in the nature of PoE to try to play as fast as possible. The nature of PoE is the grind and the looting. Picking stuff up that gets you orbs, orbs to create better items. The whole Rampage idea completely goes against this nature. I will probably still want to pick up everything that sells and take it to town. I wont care about the whole rampage thing if it goes away or whatever.
But if the rampage thing gets paused if you go to town then that solves a lot, but it still goes against the nature of PoE imo.
^^This. Rushing in PoE will get you killed. You never know when an Exile or Invasion Boss will be in the next room. And I hope you are not removing theses things to make Rampage work. We need the occasional Exile, Invasion Boss, Strongbox to keep us on our toes. Without them, zones get stale.
Also, a 325 kill count? Really? Who will ever see that? Some areas I cannot even charge up Vaal Summon Skeletons before the area is cleared. Even if you somehow have an area with 325 enemies to kill, what would be the point of having an effect go off at that point? Everything would already be dead. If I want to see some fireworks with no effect, I can watch someone use some "win fireworks".
Furthermore, you have to stop and pick up items. I'm not leaving things I need on the ground to keep up some kill streak that is completely unnecessary, especially if playing in a party. In a party, you cannot leave the stuff on the ground and go back for it after the fact. Anything of value will be gone, not that I would retrace my steps afterwards to pick things up when playing solo either. Waste of time.
I guess the movement and attack speed boosts would be nice, but that makes things easier not harder, thus defeating the concept of the league being a "challenge" league.
Barring having to start over with nothing, what about Rampage is going to make the game harder than playing in Standard? (No I won't play in Standard... ever... no point in playing with access to everything that has ever dropped since Open Started)
Is the challenge of Rampage to rush and not die? I'll play Rampage for the fresh start, but I don't think I'm going to care or take part in trying to achieve kill streaks, unless there is some meaningful reward that hasn't been announced yet. Like, 1 of the 8 challenges being "Achieve a XXX kill streak".
Bold: You do know that there these weird things called challenges to complete in the challenge leagues right? Answer me this: what made Ambush harder than standard? It took anyone with any sense at all maybe two boxes to understand how they worked and what you needed to do to avoid issues with them. No part of Ambush was anymore challenging than standard.
Italics: Good for you?
Last edited by taylorfest#6775 on Aug 7, 2014, 1:45:09 PM
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Posted bytaylorfest#6775on Aug 7, 2014, 1:44:47 PM
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Odoakar wrote:
That actually makes no sense. Of course it matters. If you have to deliver 5 hits in one second, your mana regen needs to be X. If you have to deliver 5 hits in 5 seconds, your mana regen needs to be X/5 to sustain the attacks.
That's only under the assumption that you only have enough mana to use that skill once and require mana regen to refresh your mana before you can even use a skill again. I've seen super low mana builds with incredibly high mana regen before, but never a build that can literally only cast the skill once before needing to regen mana.
I.E. if you have 100 mana and your skill cost 20 you have 5 uses before you hit zero mana. Mana regen x or mana regen y only matters if you can't sustain dps on a target. If a target takes 5 normal hits to kill, you have to have the mana regen to sustain those 5 normal hits. In this scenario those 5 hits come faster and you feel that the mana regen won't allow you to do that, but you're forgetting, those hits are also stronger, meaning you may only need 3-4 to kill a mob that would normally take 5.
The "lower mana" cost is worked into the damage boost. Should equal out to about the same. At the very worst you tweak your mana regen slightly.
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Posted byKajakfaucon#0699on Aug 7, 2014, 1:55:02 PM
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Alhoon wrote:
Whatever happened to "we will never make custom leagues that are easier than their parent leagues".
This isn't a CUSTOM league. He was talking about the ones where people would be able to pay to create a league with their own ruleset(which so far hasn't been implemented at all yet).
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Posted byHodari#7574on Aug 7, 2014, 1:57:20 PM
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Galtrovan wrote:
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ressiv wrote:
I think I know why I dislike the Rampage idea.
Its not in the nature of PoE to try to play as fast as possible. The nature of PoE is the grind and the looting. Picking stuff up that gets you orbs, orbs to create better items. The whole Rampage idea completely goes against this nature. I will probably still want to pick up everything that sells and take it to town. I wont care about the whole rampage thing if it goes away or whatever.
But if the rampage thing gets paused if you go to town then that solves a lot, but it still goes against the nature of PoE imo.
^^This. Rushing in PoE will get you killed. You never know when an Exile or Invasion Boss will be in the next room. And I hope you are not removing theses things to make Rampage work. We need the occasional Exile, Invasion Boss, Strongbox to keep us on our toes. Without them, zones get stale.
And honestly, who cares? this is a scru... standard challenge league.
Nothing bad shall happen if you somehow kill yourself to the already weak exiles or the invaders that will now be area bound.
EDIT: also, I whole heartily disagree with "Its not in the nature of PoE to try to play as fast as possible". Many others and I play this game to find the most effective and fastest ways of achieving an objective. Not playing merchant simulator
Last edited by H4NS#4418 on Aug 7, 2014, 2:02:21 PM
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Posted byH4NS#4418on Aug 7, 2014, 1:59:35 PM
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Great idea for new league. Good job GGG. I can't wait to start leveling from scratch and start gaining those killing blows.
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Oh.
My.
Diapers.
Jul 27, 2011 - Sept 30, 2018.
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Posted bySerleth#4392on Aug 7, 2014, 2:08:58 PM
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H4NS wrote:
EDIT: also, I whole heartily disagree with "Its not in the nature of PoE to try to play as fast as possible". Many others and I play this game to find the most effective and fastest ways of achieving an objective. Not playing merchant simulator
This^ One hundred percent.
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Posted byKajakfaucon#0699on Aug 7, 2014, 2:16:58 PM
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H4NS wrote:
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Galtrovan wrote:
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ressiv wrote:
I think I know why I dislike the Rampage idea.
Its not in the nature of PoE to try to play as fast as possible. The nature of PoE is the grind and the looting. Picking stuff up that gets you orbs, orbs to create better items. The whole Rampage idea completely goes against this nature. I will probably still want to pick up everything that sells and take it to town. I wont care about the whole rampage thing if it goes away or whatever.
But if the rampage thing gets paused if you go to town then that solves a lot, but it still goes against the nature of PoE imo.
^^This. Rushing in PoE will get you killed. You never know when an Exile or Invasion Boss will be in the next room. And I hope you are not removing theses things to make Rampage work. We need the occasional Exile, Invasion Boss, Strongbox to keep us on our toes. Without them, zones get stale.
And honestly, who cares? this is a scru... standard challenge league.
Nothing bad shall happen if you somehow kill yourself to the already weak exiles or the invaders that will now be area bound.
EDIT: also, I whole heartily disagree with "Its not in the nature of PoE to try to play as fast as possible". Many others and I play this game to find the most effective and fastest ways of achieving an objective. Not playing merchant simulator
Of course not everyone plays this game the same way, thats why I started the post with "I think I know why I dislike the Rampage idea." Its not something you have to agree or disagree with, you just have a different goal in PoE. Gl with your objectives.
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Posted byressiv#3478on Aug 7, 2014, 2:23:11 PM
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I do have to agree with a lot of the general sentiment around this.
While having the kill-streak alive to improve clear-speed and everything is fun, I feel like there should be a counterbalance to it that promotes GETTING those streaks. Something like you're permanently facing Fleet monsters the entire league.
Edit: I also don't see how this could get implemented as a core game mechanic without seeming a bit silly. It's fine for a 3-month league, but doesn't seem reasonable for an aRPG as a permanent fixture.
Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Aug 7, 2014, 2:28:50 PM
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Posted bySerleth#4392on Aug 7, 2014, 2:23:20 PM
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Serleth wrote:
I do have to agree with a lot of the general sentiment around this.
While having the kill-streak alive to improve clear-speed and everything is fun, I feel like there should be a counterbalance to it that promotes GETTING those streaks. Something like you're permanently facing Fleet monsters the entire league.
Edit: I also don't see how this could get implemented as a core game mechanic without seeming a bit silly. It's fine for a 3-month league, but doesn't seem reasonable for an aRPG as a permanent fixture.
It could become a map mod.
This will probably happen to invaders as well.
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Posted byH4NS#4418on Aug 7, 2014, 2:33:33 PM
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