[2.1 Ghazzy - Summoner Guides] Low Budget Builds

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Asmodeiuss wrote:
Aint Alphas Howl better than+2minions gem with current setup gems and build?


More ES or "Catarinas" (+1 Lvl to Support gems) is better atm.
However, from a summoner perspective i prefer this as it gives me the opertunity to maintain being a summoner, should +2 min helmet be mandatory for high end game builds.
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Beyond League Build will be added in the near future.


* Updated Lvling process with a small detail.
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
* Update: Still tweaking details to make kill as smooth as possible despite lacking BiS Gear for this build.

BiS Gear is still being crafted to guarantee smooth uber kills.
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Have you considered taking Dreamer nodes instead of quick recovery?
The efectiveness will depend on how much mana you have but may be better i think.
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bel07 wrote:
Have you considered taking Dreamer nodes instead of quick recovery?
The efectiveness will depend on how much mana you have but may be better i think.


I did strongly consider it, due to dropping all my currency in to crafting i don't have enough to test which one gives the most. However, I don't have a problem sustaining the SRS atm.
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
I have attempted to do calculations BUT inner force seems to have stronger impact on mana regen than it should (base mana regen taken from 21 to 101 with clarity lvl20!)and I could not verify where I did go wrong. I picked same as you assuming that with that high base regen % will be better choice.
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bel07 wrote:
I have attempted to do calculations BUT inner force seems to have stronger impact on mana regen than it should (base mana regen taken from 21 to 101 with clarity lvl20!)and I could not verify where I did go wrong. I picked same as you assuming that with that high base regen % will be better choice.


Yeah :)
Can always throw a few extra regrets to see what gives the most.


Note Regarding DPS: The DPS calculation of 8mil is WITHOUT shock stack! :D
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Hey! Love your stream and build! I've got a possibly stupid question that may have been asked before. Why melee phys damage and/or added fire instead of minion damage in a 5L? Minion damage seems to give more damage % or is there something I missed? Thanks and take care!
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ilikebreakfast wrote:
Hey! Love your stream and build! I've got a possibly stupid question that may have been asked before. Why melee phys damage and/or added fire instead of minion damage in a 5L? Minion damage seems to give more damage % or is there something I missed? Thanks and take care!


Minion damage gem doesnt have "more" mod. It does have "increased" which doesnt multiply other character tree/item bonusses.

Lets say Summoner have +150% increased minion damage from items and passive tree. His minions deal 250%.

with extra Minion damage gem
250% + 77% = 327% minion dmg output

with extra Melee phys dmg gem
250% * (1 + 0.49) = 372%~ minion dmg output

The more "increased" effect u have, the better effective mod "more" will be, while "increased" gives dimnishing returns when u already have some.
Hi.
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Senteza wrote:
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ilikebreakfast wrote:
Hey! Love your stream and build! I've got a possibly stupid question that may have been asked before. Why melee phys damage and/or added fire instead of minion damage in a 5L? Minion damage seems to give more damage % or is there something I missed? Thanks and take care!


Minion damage gem doesnt have "more" mod. It does have "increased" which doesnt multiply other character tree/item bonusses.

Lets say Summoner have +150% increased minion damage from items and passive tree. His minions deal 250%.

with extra Minion damage gem
250% + 77% = 327% minion dmg output

with extra Melee phys dmg gem
250% * (1 + 0.49) = 372%~ minion dmg output

The more "increased" effect u have, the better effective mod "more" will be, while "increased" gives dimnishing returns when u already have some.


ohhh.. yeah I wasnt paying enough attention on the wording. sorry. thanks for clearing that out for me!

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