What's in 0.9.3?

how can they balance pvp when theres none yet
IGN Crakk
This patch sounds awesome.

Things I am missing in this list:
1. Confirmation dialog when clicking on a new passive skill to prevent accidental clicking (especially since left click is used both for moving the skill tree and selecting).

2. Walls in dungeons and trees and high walls in outdoor no longer blocking player sight and leaving him to identify enemies only by mouseing over them to see their name/health bar. The game engine should absolutely never bring down efficiency of gameplay.

Last edited by Torin#1843 on Sep 30, 2011, 8:01:18 AM
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konfeta wrote:

Out of curiosity, what kind of keystone passives for Archers/Casters/Shield melee/Dexterity Dual wield melee can even begin to compare to that?



Well i've a few ideas. For example many handed sword combat. Let's say with 4 arms, each wielding a sword. Or as a witch you can now float on a shield. A ranger is now pulling his own ammunition cart instead of using a simple quiver ;) .

Last edited by overpowdered#4125 on Sep 30, 2011, 8:03:33 AM
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Or as a witch you can now float on a shield.

This I can get behind.

Behold - 0.9.3 Alternate Character Appearance DLC trailer

http://www.youtube.com/watch?v=xx7lf4BebjE
I'm pretty hyped about the upcoming changes.

There is a lot to comment on and I feel other users have covered that nicely.

Can't wait to see this in action.

Well this is kinda weird...have you guys already implemented some of those things listed? Because i just found a scepter :) And as far as im aware, im not in the alpha lol.
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Ither wrote:
Well this is kinda weird...have you guys already implemented some of those things listed? Because i just found a scepter :) And as far as im aware, im not in the alpha lol.


I JUST GOT A NEW FIRE SKILL !!!





..... just kidding.
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Ither wrote:
Well this is kinda weird...have you guys already implemented some of those things listed? Because i just found a scepter :) And as far as im aware, im not in the alpha lol.

I think they mean scepter passive skills.

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Torin wrote:
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Ither wrote:
Well this is kinda weird...have you guys already implemented some of those things listed? Because i just found a scepter :) And as far as im aware, im not in the alpha lol.

I think they mean scepter passive skills.


Nope they didnt:

"
New Strength/Intelligence item series - sceptres

We've added a series of one handed Strength/Intelligence weapons - sceptres


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Renshouse wrote:
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Ither wrote:
Well this is kinda weird...have you guys already implemented some of those things listed? Because i just found a scepter :) And as far as im aware, im not in the alpha lol.


I JUST GOT A NEW FIRE SKILL !!!





..... just kidding.


You dont believe me?
Spoiler
Last edited by Ither#2527 on Sep 30, 2011, 12:08:01 PM
Ither, I am fairly certain what you should be looking for is the line Weapon Class: Scepter and an Intelligence/Strength requirement.

What you are showing is a mace class weapon that happened to be named "Spectre" because they put a Thesaurus through a lemon juicer.
Last edited by konfeta#2391 on Sep 30, 2011, 12:11:10 PM

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