[2.0] THOR'S RAINBOWNUKE: DO ALL MAPS, UBER ATZIRI, AND EXPLOSIONS!

Is anyone running Fortify along with LS (not MS) in their 6 link. I know one of you guys tested it early on (and I did too but had to take Multistrike out of my 6L). It was reported - and I seemed to notice it too somewhat - that it was inconsistently procing the buff. It did not seem to be a matter though of only the close range melee portion of the hit procing it as some of the lightning bolts were too.

I really prefer to use LS over MS but at the moment I am feeling somewhat squishy and want to bring Fortify into my build. To test it properly would require the expensive cost of recoloring 5 off on my shav's - which I am happy to do if I had a better sense it would work pretty well for consistent uptime on Fortify. Right now I have RRGGBB and using CoH/EW but I don't necessarily want to stay with it. I'd rather go Fortify and Added Lightning or Chaos.

On that last point, is Added Lightning better than Added Chaos since we also get some scaling from our lightning nodes on the tree? Or some other reason?

Thanks, all.
Just did a twinned/+dmg/-15% max res Waterways map (Element of Winter or whatever is the boss)... no problems. Cold Thorns on the boss is no joke - you have to run away when it's in cold thorns mode and just kill the little adds, but other than that, it's a cakewalk.

Will probably try my first 82 map tomorrow night when I'm back on my gaming PC...
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Tried a 75 Cells map that had around...I think 16% elemental reflect and shocked ground. Yeah, definitely not a good combination and one I'd recommend to stay away from as the damage spikes way too high even with careful planning and use of flasks and Fortify up. Also, be very, very wary of those totems/rare auras that give nearby monsters invulnerability...you're begging for death there. Might've lived with a Saffel's Frame, so I'll have to try it out next time.
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iSo1iD wrote:
Spoiler
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Dragonsfire73 wrote:
@Isolid

If the post a few pages back with Meginord's isn't your current setup/gearg, can you post your "normal" build hand gearing/Gems without Prism?
I have acuity and wonder if they are still a good use for this build.
I have an 89 scion and 93 Witch does it matter which I use for this build given the tree seems to be usable for both?


I posted a "normal non vaal-pact variation" a few pages before my Prism Guardian testing variation. However, since you asked, I will just post my most updated "normal non-vaal pact setup" here. Keep in mind that while this a "normal rainbownuke setup", it uses GG gear to push the limits of what this build can achieve.

Gear
Spoiler


Passive Tree


The 3 Jewels I use: Clear Mind, Conqueror's Efficiency and a rare Crimson Jewel. I will eventually also make use of an Energy From With Jewel to pick up that sweet Life and ES cluster (that contains the Melding notable passive).

ES: 8072
HP: 120 (2007 Unreserved)
Attacks Per Second: 5
Fire Resist: 83% (Effectively 86.4% with Fortify)
Cold Resist: 83% (Effectively 86.4% with Fortify)
Lightning Resist: 84% (Effectively 87.2% with Fortify)
Chaos Resist: -30% (Effectively -4% with Fortify)
Physical Damage Reduction: 6% estimated (Effectively 24.8% with Fortify)

This basic rainbownuke build is more than capable of clearing level 82 maps with ease. The damage output of Discharge combined with the range of Arc works well to ensure maximum clearing efficiency. No mob can stand in the way of this build's sheer damage output, despite the lack of Iron Will or Lightning Penetration. I still have 8 over good damage boosting nodes to pick up and I am already dishing out 14000 damage discharges very rapidly. DPS is something you will not need to worry about.

Defensively, 8000+ ES is a very sturdy benchmark to strive for, as you wont be one-shotted by most big mobs. Fortify helps to push our defenses even further, which in conjunction with resist flasks, makes us practically immune to elemental damage types. The new leech mechanics work exceedingly well with the Mjolner, as we hit moderately hard but extremely frequently. This means that we have very strong leech recovery that extends for a few seconds ( to the point that we can face tank Merciless Malacai without flasking). Immortal Call helps to give immunity to physical damage whilst Vaal Discipline gives us that momentary defensive boost to escape tricky situations. I tried out a hard rolled dual reflect map for fun and I managed to emerge without dying once. All it took was proper flask usage and careful advancing.

Atziri's Acuity is no longer a very solid option, as with the nerfs to leech % by 80%, acuity has effectively gotten a 66.7% nerf to its leech effectiveness. Combined with the reduced crit chance of discharge and the trouble of speccing for crit, the questionable defensive and offensive upgrades we get are not worthwhile at all. Stick with merginord's vise if you need the strength, or get a good pair of ES gloves if you have sufficient strength.

And Yes, there is almost no difference in using a Witch or Scion as the build crosses the starting point for both classes. Witch just gets slightly better spell damage, whilst Scion get slightly more attack speed.


Hi i'm far from being an experienced player, but wouldnt it be more worth to have empower on vertex with those 3 auras? Vertex even adds an extra lvl to empower, so another extra lvl to discipline wrath and HoT. My empower is only lvl 2 though, dont rly know if the one you have gets you 5%+ max resists, but still wouldnt the bonus on the others be more worth?
Last edited by King0fEarth#4271 on Jul 18, 2015, 11:29:25 PM
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King0fEarth wrote:
Hi i'm far from being an experienced player, but wouldnt it be more worth to have empower on vertex with those 3 auras? Vertex even adds an extra lvl to empower, so another extra lvl to discipline wrath and HoT. My empower is only lvl 2 though, dont rly know if the one you have gets you 5%+ max resists, but still wouldnt the bonus on the others be more worth?


The reason he's using Empower on the Purity auras is because they are all level 21 and he'll get +2 to them. That puts them up to level 23, which bumps up their total provided max resists to +5, which doesn't seem like much at first, but it makes a big difference. The difference is when it comes to scaling auras with the aura buff nodes from the tree. A quick example:

Level 20 Purity of Fire = +4 Max Resists
Level 23 Purity of Fire = +5 Max Resists

Let's say you get 60% increased aura effectiveness on the tree, so multiply those both by 1.60:

4 * 1.60 = 6.40
5 * 1.60 = 8.00

With how the calculations work, that means the +4 Max Resist is only going to give a total of +6 Max Resists because the value rounds down. That means that the +5 Max Resist aura is actually going to give you +2 more Max Resists, and that's a pretty big boost in defense even though it might not seem like it. Another example with 50% aura increase:

4 * 1.50 = 6.00
5 * 1.50 = 7.50

The +5 is still benefiting more even though it will round down with the calculations. Basically, the higher the base Max Resist, the faster it scales and the less you need from the tree to get the same amount. In this case, for the +4 to become +6 you need 50% aura increase. For the +5 to become +6 you only need 20% with how the math works out. And in this case, those extra defenses he gets from Empower on the Purity auras is really what the build needs. For most instances this build is plenty fine on damage, it's the defenses it needs to worry about, primarily elemental reflect. So, the higher you max resists are, the more damage you'll mitigate, which means less chances of you dying to elemental reflect auras or map mods.

Hope that helps. :)
I was digging around for more info on the interaction of Lightning Strike with Fortify. I'm still apprehensive about recoloring my 6L for RRRGGB to fully test it but I carefully re-read the tags and details of the various skills and by all accounts it should only proc with the up-close-and-personal initial melee hit of LS and not the lightning projectiles since that is the only part that is "melee".

Lightning Strike:
An attack that consists of two parts:
An initial melee hit with the keywords Lightning, Attack, Melee
A projectile attack with the keywords Lightning, Attack, Projectile

But I know I was seeing it proc before, albeit inconsistently, off of the lightning projectiles. Why would that be? Then I came across this quote from another post and perhaps the answer lies here.

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artojas wrote:
If lightning strike is linked to multistrike, 2nd and 3rd cast projectiles are considered melee, procing fortify.


Because Multistrike is tagged "melee" it may be converting the projectiles from the additional strikes to also be melee and thus proccing Fortify. Now whether or not this is intended behavior or not remains to be seen but I can now at least understand why it may be behaving the way we are seeing it.

So when I was testing this early on and was seeing it rarely proc off the projectiles I was doing so on lower level content. So my first Lightning Strike was pretty much one-shotting everything which was causing me not to get the procs. It was only when I encountered a slightly tougher mob that was not one-shot where I then got the Fortify proc.

Anyways, thought I would share this in the event it is helpful. If anyone has any additional experience running this combo or has an experience to the contrary I would love to hear it. Thanks.
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Tanakeah wrote:
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King0fEarth wrote:
Hi i'm far from being an experienced player, but wouldnt it be more worth to have empower on vertex with those 3 auras? Vertex even adds an extra lvl to empower, so another extra lvl to discipline wrath and HoT. My empower is only lvl 2 though, dont rly know if the one you have gets you 5%+ max resists, but still wouldnt the bonus on the others be more worth?


The reason he's using Empower on the Purity auras is because they are all level 21 and he'll get +2 to them. That puts them up to level 23, which bumps up their total provided max resists to +5, which doesn't seem like much at first, but it makes a big difference. The difference is when it comes to scaling auras with the aura buff nodes from the tree. A quick example:

Level 20 Purity of Fire = +4 Max Resists
Level 23 Purity of Fire = +5 Max Resists

Let's say you get 60% increased aura effectiveness on the tree, so multiply those both by 1.60:

4 * 1.60 = 6.40
5 * 1.60 = 8.00

With how the calculations work, that means the +4 Max Resist is only going to give a total of +6 Max Resists because the value rounds down. That means that the +5 Max Resist aura is actually going to give you +2 more Max Resists, and that's a pretty big boost in defense even though it might not seem like it. Another example with 50% aura increase:

4 * 1.50 = 6.00
5 * 1.50 = 7.50

The +5 is still benefiting more even though it will round down with the calculations. Basically, the higher the base Max Resist, the faster it scales and the less you need from the tree to get the same amount. In this case, for the +4 to become +6 you need 50% aura increase. For the +5 to become +6 you only need 20% with how the math works out. And in this case, those extra defenses he gets from Empower on the Purity auras is really what the build needs. For most instances this build is plenty fine on damage, it's the defenses it needs to worry about, primarily elemental reflect. So, the higher you max resists are, the more damage you'll mitigate, which means less chances of you dying to elemental reflect auras or map mods.

Hope that helps. :)


Ye it makes sense, i managed to work it out for my lvl 2 empower though. I wasnt getting the lvl 23 auras so i just decided to change it a little while my empower is not maxed yet and managed to run 8 auras, when i was running only 7, and got a little shield boost from empowering discipline.
What is the benefit of dropping like 10 ex in chroms going for a 5-off shavs just to get fortify on your main attack? It's a lot cheaper and easier to just throw your auras in there and put another attack in a spare 3 or 4 link with Fortify... you only need to proc fortify once every 5 seconds so it doesn't really need to be on your main attack link.

I could see why you'd do it if you already have a 5-off shavs lying around but I don't understand why you'd do it otherwise.

I have found that this works exceptionally well so far:
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Jul 19, 2015, 5:30:31 AM
Having fortify linked to your main attack is a matter of efficiency for the user. With the fortify buff up constantly, you dont have to worry about refreshing your buff every 5 seconds. In general mapping, this has little to no benefit, as you can easily get your buff when running between packs. However, against bigger bosses like Atziri, this efficiency becomes less of luxury and more of a practicality. Simply put, since I know my fortify buff is always active, I can focus on other key matters like observing my enemy's attack pattern and flasking. Additionally, as I dont need to interrupt my MS/LS to do something like a leep slam. Which means I can get my leech without interruption. This will matter more to the non vaal-pact build variation, whereby you need to constantly build up those leech stacks. However, if you are skilled and comfortable in using an alternate skill to trigger your fortify buff, there isnt anything counter-intuitive to doing so. In the end, both methods work.

Personally, as I have a 5 off shavs lying around, I prefer linking fortify to my main attack setup as I can also link Physical to Lightning to it. Physical to Lightning works great in addition to Fortify as it converts all the remaining physical damage you deal with LS/MS to lightning damage, thereby making you completely immune to any form of physical reflect. While physical reflect isnt usually a hindrance, immunity to it is still an additional safety net in those harder map roll. Now im always going to want to run physical reflect for the free map quantity and quality. Furthermore, the additional lightning damage for your LS/MS gives a minuscule, but still welcomed bonus to our damage, that scales well with our lightning damage bonuses. And we get all of that for a minor 10% increase to our skill cost.
Last edited by iSo1iD#4681 on Jul 19, 2015, 7:06:58 AM
Well here's another update to my build. This variation is a non vaal pact version inspired by Tanakeah's concept, that does not utilize the Vitality Aura for skill sustain. Here's a quick look at the build:

My Gear:

Spoiler


My Passive Tree: (one point was used getting the merciless Alira Bandit reward)



The Jewels I use: Clear Mind, Energy From Within and 3 rare Crimson Jewels

The Auras I run: PoL, PoF, PoI, Haste, Wrath, Discipline, HoT and HoI/AA

My Stats:

ES: 8691
HP: 60 (1988 Unreserved)
Attacks Per Second: 5.43
Life Regen per second: 43
Fire Resist: 83% (Effectively 86.4% with Fortify or 88.2% with Fortify and Arctic Armour)
Cold Resist: 83% (Effectively 86.4% with Fortify)
Lightning Resist: 84% (Effectively 87.2% with Fortify)
Chaos Resist: -30% (Effectively -4% with Fortify)
Physical Damage Reduction: 6% estimated (Effectively 24.8% with Fortify or 34.6% with Fortify and Arctic Armour)

This time, I optimized my reservation and life regen, so that I am still able to constantly attack with my LS/MS setup without running out of HP. The main draw of this build variation is its immunity to physical reflect, through the Physical to Lightning gem, and the flexibility of HoI and Arctic Armour. Basically, if I need more damage for clear speed, I use HoI for bonus damage. If I need to be able to tank more, such as in boss fights, I just use Arctic Armour. Not only does a level 21 Arctic Armour give me 13% physical and fire damage reduction, but it also chills my attacks briefly, hence reducing the opportunities for enemies to land successive hits on me. I run a fire golem, as it gives me a nice damage bonus whilst also serving as an aggro stick for enemy attacks.
Last edited by iSo1iD#4681 on Jul 19, 2015, 7:37:45 AM

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