Garena is adding skill tree resets as a micro transaction in 1.1.3. Thoughts?

am i on Grinding Gear Games servers?
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Tom1989 wrote:
am i on Grinding Gear Games servers?


Why, you wanna buy some regret orbs for cash on garena? :P
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CharanJaydemyr wrote:
Your solutions are not solutions because they all involve 'actually playing the game'. We must assume that Garena is trying to entice people who've stopped playing back to it.


Dear oh dear.

People didn't stop playing Garena because there wsa no MTX respec.
Just like people don't stop playing here because Hailrake.
Just like people don't stop playing here because Rhoas.
People don't stop playing because tutorials.
Nor do they stop because Checkpoints.


They stop because pyramid economy.
They stop because playing the game as an aRPG is unrewarding.
They stop because they don't find the regrets.
They stop because they want to play the game not a trade sim.


The MTX does NOTHING for retention, just as the whole pyramid economy design does NOTHING for retention, just as Hailrake, tutorials, Checkpoints and mundane Rhoas will do NOTHING for retention. The game will still be a pyramid economy simulator with or without these.

It's amazing, it really is, there's just so many pointers to tell GGG where the design flaw is, the Garena thing was shouting out 'make regrets more accessible' it's the case on GGG's PoE, too. So people will WANT TO play the game. Not for one minute did it suggest MTX to allow people who stopped playing the game to continue without playing the game. People actually want to play the aRPG that could have been PoE, they quit the pyramid trade simulator that IS PoE.


Casually casual.

Last edited by TheAnuhart#4741 on May 2, 2014, 4:13:08 AM
I honestly don't get what the fuss is all about. Buying respecs is common practice in a lot of f2p models, mostly mmos, and I honestly don't see the issue with it in this game IF IMPLEMENTED RIGHT.

To remove the pay2win they could limit it in certain ways:

1.) Respec has a cd of a week or so to prevent exploiting
2.) Limited in temporary leagues (can't buy one in temporary leagues until a month or so has passed)
3.) Can't buy/use it in races.

That way the only thing you would win is the time it takes to reroll, atleast for softcore leagues. Not sure how I would feel about it existing in HC where being able to use a leveling build then respec is quite advantageous.
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Axarion wrote:
I honestly don't get what the fuss is all about. Buying respecs is common practice in a lot of f2p models, mostly mmos, and I honestly don't see the issue with it in this game IF IMPLEMENTED RIGHT.


Because there is an orb (currency) in-game that has the exact same function = Orb of Regret. By selling the function of that orb for $$$, you are attaching a real-world value to an in-game currency. That is the definition of pay-to-win.

PoE is not those other games you referred to. And those other games are not PoE. Stop comparing apples and oranges.
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The main reason why we have requested GGG to develop this microtransaction item is to allow
Players to try out new builds in Garena Path of Exile but they do not have the time to do so. From the user survey results, it was mentioned that users quit after building their passive skills wrongly.


this is actually the same very reason why players of 'main' POE quit - no-respec policy is so 90's and FORCES people to 'enjoy' the game in the parts that arent really enjoyable (a1n..)

while im pretty 'whatever' to p2w aspects introduced there and here (for people who spend real money all these options exist already - i kinda hoped ggg would actually start banning rmters but.. who cares) i think that no-respec policy is hurting playerbase.

respec points are available and in solid quantity when it is already too late. most new players fail their 20-40 levels and are left with useless character and 6 respec points. this is not enough. i proposed it several times but first 20 levels should be freely respec'able (or maybe even entire Normal diff?) - excluding races!

for a new player understanding how %increased, %more, %life, +life etc stuff works with current ingame help (none whatsoever) on a first try is highly unlikely. and perspective of spending double the time to get to the same point with new character == high probability of 'i quit'

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sidtherat wrote:


this is actually the same very reason why players of 'main' POE quit - no-respec policy is so 90's and FORCES people to 'enjoy' the game in the parts that arent really enjoyable (a1n..)

while im pretty 'whatever' to p2w aspects introduced there and here (for people who spend real money all these options exist already - i kinda hoped ggg would actually start banning rmters but.. who cares) i think that no-respec policy is hurting playerbase.

respec points are available and in solid quantity when it is already too late. most new players fail their 20-40 levels and are left with useless character and 6 respec points. this is not enough. i proposed it several times but first 20 levels should be freely respec'able (or maybe even entire Normal diff?) - excluding races!

for a new player understanding how %increased, %more, %life, +life etc stuff works with current ingame help (none whatsoever) on a first try is highly unlikely. and perspective of spending double the time to get to the same point with new character == high probability of 'i quit'



I can agree that the ability to respec low level characters would probably be a positive change. It is indeed abusable, and would need to be disabled for races, but it is a common feature of many online games nowadays simply because it's player friendly without really harming the game. It lets new players get introduced to the game forcing them to make choices.

At the same time, though, it could be argued that PoE ISN'T a player friendly game. This was made as a relatively hardcore game based on Diablo 2 and mostly meant to be played by people who already played D2. Always that point of view thing.
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Xikorut wrote:
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sidtherat wrote:


this is actually the same very reason why players of 'main' POE quit - no-respec policy is so 90's and FORCES people to 'enjoy' the game in the parts that arent really enjoyable (a1n..)

while im pretty 'whatever' to p2w aspects introduced there and here (for people who spend real money all these options exist already - i kinda hoped ggg would actually start banning rmters but.. who cares) i think that no-respec policy is hurting playerbase.

respec points are available and in solid quantity when it is already too late. most new players fail their 20-40 levels and are left with useless character and 6 respec points. this is not enough. i proposed it several times but first 20 levels should be freely respec'able (or maybe even entire Normal diff?) - excluding races!

for a new player understanding how %increased, %more, %life, +life etc stuff works with current ingame help (none whatsoever) on a first try is highly unlikely. and perspective of spending double the time to get to the same point with new character == high probability of 'i quit'



I can agree that the ability to respec low level characters would probably be a positive change. It is indeed abusable, and would need to be disabled for races, but it is a common feature of many online games nowadays simply because it's player friendly without really harming the game. It lets new players get introduced to the game forcing them to make choices.

At the same time, though, it could be argued that PoE ISN'T a player friendly game. This was made as a relatively hardcore game based on Diablo 2 and mostly meant to be played by people who already played D2. Always that point of view thing.


this 'hardcore' fallacy stuck to poe and still remains

there is only one hardcore thing about poe: you need to grind and trade for insane amount of time to be 'successful'. other semi-hardcore is: anything goes. if you know a broken mechanic (like snapshoting) and it is beneficial to you - use it!

but other than that there is nothing 'hardcore' about poe. stats, skills, itemization all is quite easy. what isnt easy is convoluted mechanics that in most cases had to be guessed and then corrected by ggg employee. finally - hardcore games are for skilled gamers that compete with skill. not zombies farming the same maps on auto while sneezing to finally pass out

btw marketing strategy 'this game is not player friendly' isnt the best one ive ever seen..
Sweet 6 pounds 7 ounces baby Jesus, I'm going to garena servers now.
So when is GGG gonna repair this mess?
i use a secret account because i am a politician that doesnt want the NSA to know i play poe.

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