1.1.0 Patch Notes - Sacrifice of the Vaal

Can someone point out how Life Leech is 'buffed'? From what I see it no longer stacks (only the largest current Leech is in effect) and as such only lasts as longer as your current largest/most recent hit.
"What is a strongbox? A miserable little pile of loot. But enough RNG, Have at you!"
"
SKRen wrote:
Can someone point out how Life Leech is 'buffed'? From what I see it no longer stacks (only the largest current Leech is in effect) and as such only lasts as longer as your current largest/most recent hit.


It aint buffed. Some consider the vaal pact buffed because now you can use potions + leech
critical mods, scion, and life leech nerfed, the first 2 to the ground, yeah it was just the combination of build i have ever used, its sad you make me quit like this...

and dont forget the vaal orbs, cool till you realize the are pretty useless because of "corrupted" mod
Last edited by xxnaxoxx#6834 on Mar 4, 2014, 5:11:55 PM
+1. Top post, mate!


"
S3ph1r0th wrote:
Spoiler
I really don't get how people can complain.
Can you even read? Or at least understand what you are reading?
I really want to start cursing most of you *****ds but i wont.

Anyway, to the point:

-Life leech got buffed

-Marauder tree which kinda sucked, got fixed.

-ST early game nerf was needed (to people who complain about leap slam not getting nerfed: It's a melee ability with far less aoe ability than ST+GMP/LMP and u have to get up close and personal with your enemies instead of doing op damage from safe distance)

-Spell damage is getting BUFFED, so they had to tone down spell totem's cast speed (since now spells will be doing more damage)

-Vaal pact: i dont quite understand how it will work with energy shield but they are buffing energy shield nodes so the result might end up the same (plus you might need life leech gem in melee builds which aren't using claws to reach max efficiency against double reflect).

-The above means: inderect buff to claw builds (now there is a reason to use them, probably)

-BoR nerf was needed (come on guys, seriously, let's not fool ourselves) and it isn't THAT big.

-Maligaro'sgloves nerf seems fine.

Don't forget: They don't want uniques to be BIS items. Uniques are here to make your build, well, unique. Rares with cool mods/rolls should be BiS, and not something you can simply farm 2 exs and faceroll everything. I, personally, am fine with this (many aren't-each to his own i guess).

-Crit Multiplier numbers in the passive tree got a little nerf since it takes less nodes to reach big crit multi nodes. (this means less points spent for bigger results then before, so numbers needed adjustments).

-New uniques are on the way. Their mods/added playstyle might be the reason behind some of the nerfs. We shall wait and see.

-Desecrate ground buffed

-Passive tree changes ARE NEEDED. If you are so bored to respec then...Well, what can i say. Planning skill tree and builds is what makes this game unique and different from anything else, you should be grateful for this opportunity.

-New skills on the way (vaal gems). Those might also justify some of the changes, since they will probably add a whole new meta to the game (which could turn out facerollshiet-broken if nothing was changed in the first place).

TL;DR - Before whining, wait till exact numbers, new passive tree are revealed, and the way new additions will synergise with everything else. I am pretty sure that they didn't just go ahead and added/removed stuff simply for the fun of it. Testings were made and scrubs who simply wan't the faceroll never turned off, shouldn't question most of the changes.




By the way, to the moaners - i'm still planning ST SCION; reduced life notes or nerfed ST - I don't care, it sound like a challenge to me. I'll definitely make the build work :).
Last edited by Seigi_#3425 on Mar 4, 2014, 5:16:09 PM
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ichbinwerichbi wrote:
"
khemintiri wrote:
"
ichbinwerichbi wrote:
a side note

i have 4 frinds who played the game a while with me. But then they realized that they will never have the same chance to grow up then players who played this game since one year.
Exept they buy from rmt what they dont like.

One of my frinds played hardcore and died often in maps. Now 3 changed the game and the hardcore one buyed a legacy kaom and is verry happy to make maps without problems now.

If THAT is the new game philosophie i will also go.



how one thing can connect to the other ... i can't .... i mean


RMT sites are there , and will always be , regardless of what patches will come.

legacy items has nothing to do with that , if your friend sucks (like he obviously does) he would have gone and bought other items regardless.

so how about you tell your friend what you feel about rmt , cause trust me i did to my friend, and play the game with players who don't cheat, and stop blaming ggg cause your friend is a silly person.


I cant see that i blame ggg.

But i critzise the design decision they make. And its MY opinion. You can have your own.
And a say to him what i thin about this. But he has another meaning then i. And he say: in other games i paid every month. In poe i pay to win. its the same and if a game design make it possible to do so its not my problem.
There are many solutions to solve the problem with rmt sites. (no selling option for legacy items is one the other i wrote in my first post).

as long as ggg go the way they go there will be the posobility to pay to win. Thats no blaming thats real.

Its rihgt what some people say. Its only in standart and hardcore leage. in new leages its not so essential. But many new players dont realiese the differnce and play standart.


1: i doubt your friend uses those words , and if he is how hard is it to debunk his opinions.

2: if he pay's to win you are not playing the same game , no need to play with him , just tell him you don't think its fun. It's not something they are forcing you to do , but this is your friend being an ass to you and everything you work for, when he cheats and looks you in the eye while doing it.

3: And this is the important part ... you can't stop it from being pay to win ... ever ... if you account rmt sites , so just because you would remove legacy items (which is beating a dead horse's soul when he is being burnt it hell by now) it won't ever change this.

GGG though never sell power , and in no way are they taking decisions based on wanting rmt sites to be around , they do what they feel is the most fair to people when being objective ( a quality common people can't share)
Last edited by khemintiri#3096 on Mar 4, 2014, 5:13:30 PM
I can understand the reason for removing the quantity mod from spawning, but my main use of that was not for farming items but for getting alch shards for alch orbs, a pretty important thing as a solo self found player.

Why not use another 'third' mod (in addition to rarity and chaos res mods) to generate alch shards then as part of this update? Or is the intention also to reduce the amount of alch orbs that can be obtained?

Other than that, all looks good though I'm nervous to see what the changes are to the area between duelist and marauder.

Edit: oops forgot the '+x gem level mod', point still stands though.
Last edited by cdchi1#4391 on Mar 4, 2014, 5:14:58 PM
"
Fracture333 wrote:
the vaal pact nerf is just lame, i can throw my build to the trash now. i spent all my currancy on gearing it depending on the 6% life leech which is enough at 40k dps. basically after the patch, my char is useless, and i have to sell the items i bought, kewl.....


Brutal! Good thing nothing is bind on equip so everything should sell for as much or more than you bought it for! GGG definitely should have considered how many minutes of your time would have to be used selling the gear you just bought before they made this change!
"
S3ph1r0th wrote:
I really don't get how people can complain.
Can you even read? Or at least understand what you are reading?
I really want to start cursing most of you *****ds but i wont.

Anyway, to the point:

-Life leech got buffed

-Marauder tree which kinda sucked, got fixed.

-ST early game nerf was needed (to people who complain about leap slam not getting nerfed: It's a melee ability with far less aoe ability than ST+GMP/LMP and u have to get up close and personal with your enemies instead of doing op damage from safe distance)

-Spell damage is getting BUFFED, so they had to tone down spell totem's cast speed (since now spells will be doing more damage)

-Vaal pact: i dont quite understand how it will work with energy shield but they are buffing energy shield nodes so the result might end up the same (plus you might need life leech gem in melee builds which aren't using claws to reach max efficiency against double reflect).

-The above means: inderect buff to claw builds (now there is a reason to use them, probably)

-BoR nerf was needed (come on guys, seriously, let's not fool ourselves) and it isn't THAT big.

-Maligaro'sgloves nerf seems fine.

Don't forget: They don't want uniques to be BIS items. Uniques are here to make your build, well, unique. Rares with cool mods/rolls should be BiS, and not something you can simply farm 2 exs and faceroll everything. I, personally, am fine with this (many aren't-each to his own i guess).

-Crit Multiplier numbers in the passive tree got a little nerf since it takes less nodes to reach big crit multi nodes. (this means less points spent for bigger results then before, so numbers needed adjustments).

-New uniques are on the way. Their mods/added playstyle might be the reason behind some of the nerfs. We shall wait and see.

-Desecrate ground buffed

-Passive tree changes ARE NEEDED. If you are so bored to respec then...Well, what can i say. Planning skill tree and builds is what makes this game unique and different from anything else, you should be grateful for this opportunity.

-New skills on the way (vaal gems). Those might also justify some of the changes, since they will probably add a whole new meta to the game (which could turn out facerollshiet-broken if nothing was changed in the first place).

TL;DR - Before whining, wait till exact numbers, new passive tree are revealed, and the way new additions will synergise with everything else. I am pretty sure that they didn't just go ahead and added/removed stuff simply for the fun of it. Testings were made and scrubs who simply wan't the faceroll never turned off, shouldn't question most of the changes.





amen bro..........couldn't of said it better myself :)


keep up the good work ggg
"
S3ph1r0th wrote:
I really don't get how people can complain.
Can you even read? Or at least understand what you are reading?
I really want to start cursing most of you *****ds but i wont.

Anyway, to the point:

-Life leech got buffed

-Marauder tree which kinda sucked, got fixed.

-ST early game nerf was needed (to people who complain about leap slam not getting nerfed: It's a melee ability with far less aoe ability than ST+GMP/LMP and u have to get up close and personal with your enemies instead of doing op damage from safe distance)

-Spell damage is getting BUFFED, so they had to tone down spell totem's cast speed (since now spells will be doing more damage)

-Vaal pact: i dont quite understand how it will work with energy shield but they are buffing energy shield nodes so the result might end up the same (plus you might need life leech gem in melee builds which aren't using claws to reach max efficiency against double reflect).

-The above means: inderect buff to claw builds (now there is a reason to use them, probably)

-BoR nerf was needed (come on guys, seriously, let's not fool ourselves) and it isn't THAT big.

-Maligaro'sgloves nerf seems fine.

Don't forget: They don't want uniques to be BIS items. Uniques are here to make your build, well, unique. Rares with cool mods/rolls should be BiS, and not something you can simply farm 2 exs and faceroll everything. I, personally, am fine with this (many aren't-each to his own i guess).

-Crit Multiplier numbers in the passive tree got a little nerf since it takes less nodes to reach big crit multi nodes. (this means less points spent for bigger results then before, so numbers needed adjustments).

-New uniques are on the way. Their mods/added playstyle might be the reason behind some of the nerfs. We shall wait and see.

-Desecrate ground buffed

-Passive tree changes ARE NEEDED. If you are so bored to respec then...Well, what can i say. Planning skill tree and builds is what makes this game unique and different from anything else, you should be grateful for this opportunity.

-New skills on the way (vaal gems). Those might also justify some of the changes, since they will probably add a whole new meta to the game (which could turn out facerollshiet-broken if nothing was changed in the first place).

TL;DR - Before whining, wait till exact numbers, new passive tree are revealed, and the way new additions will synergise with everything else. I am pretty sure that they didn't just go ahead and added/removed stuff simply for the fun of it. Testings were made and scrubs who simply wan't the faceroll never turned off, shouldn't question most of the changes.






Annnnnnnnd nailed it!
Duelist and marauder area reworked? So there will be another reset?

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