One Week Nemesis Race Infographic

Instead of making dex not add evasion, should IR cut off armor by like 50% after dex is added to the evasion and the evasion is converted?
My Standard shop: http://www.pathofexile.com/forum/view-thread/109915/page/1
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Marksbird wrote:
IR itself isn't the issue, the issue is with grace being a flat value so that the two create a unmatched synergy. Its very rare to being to get enough armour from gear where the determination aura would equal grace+IR until you have extremely good end game gear with % rolls. I would suggest either changing to a % evasion increase or my personal choice change it to a % to dodge value (maybe spell dodge as well) this would not only make IR more of a tough decision but it will also lead to unwavering not being a 99% pick with IR and at the same time it will buff evasion based characters without forcing them to the Phase Acrobatics Key Stone.

Thoughts?




Changing grace to % value would be an enormous change to evasion builds since most of the flat evasion comes from grace itself. It is really difficult to even get 1000 flat evasion straight up from gears. % EV on the other hand is easier to get from gears since there is not a whole lot of % EV nodes in the tree. Not only would that be massive change to evasion builds, but Ondar's Guile will be heavily effected. Ondar's Guile depends on % EV (everything combined) to make a difference. You lose a lot of % EV, Ondar's Guile will end up getting worse.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jan 14, 2014, 12:12:47 AM
If there ever was a case for "Glancing Blows" for evasion it couldn't have been more clear.


Edit: Also lvl 90 for a 1 week race. Jesus man...
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Jan 14, 2014, 12:50:10 AM
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Qarl wrote:
We now have a template for making them, so assuming this one is popular, we can make future ones a little easier.

Statsgasm! I would absolutely love to see more of this kind of thing. E.g. global stats of the entire playerbase, without going too too heavy into details, since it would take forever. But i'll take anything really, this was my favorite GGG post of all time.


I'm surprised only 3365 keystones were assigned. Even if we count only surviving characters, that's an average of 1 keystone for every 4 characters. What? I guess the curve of character levels is long-tailed. Tons of low level characters, very few mid-high.


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Qarl wrote:
While the keystones used were influenced a little by players following specific examples, clearly Iron Reflexes is too dominant in this short format.

I wouldn't go too crazy drawing conclusions from data like that. A lot of skills and keystones are overused not because they are good, but due to groupthink, popularized stream/forum cookie cutter builds, or because they are the flavor of the month. Kripp popularized IR and tons of people/builds use it without even knowing how armor works, nor if they should actually use it. I think a better indication would be to compare the results of IR players vs non-IR players. Though even that can be biased, if by happenstance a couple popular, great builds happen to have IR, despite not needing it.
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
Necro Settlers: WIP
Seems hailrakes transformation from a rangy young bandit with a dragonball-z haircut and fists of ice, to a middle aged sack of jelly wielding a random chunk of frozen driftwood, hasnt negatively impacted his ability to put a quartet of ice spears into an offscreen target.

Spoiler
Dont like his new model at all.


And ill echo what others have said about CI and IR- theyre not underpowered and overpowered respectively, CI just happens to need a huge amount of dedicated gear which isnt likely to be available in a 1-week event, while IR is effective from the moment it can be taken. Pretty sure CI would be far more popular in a similar 1 month event.
IGN: KoTao
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unsane wrote:


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Qarl wrote:
While the keystones used were influenced a little by players following specific examples, clearly Iron Reflexes is too dominant in this short format.

I wouldn't go too crazy drawing conclusions from data like that. A lot of skills and keystones are overused not because they are good, but due to groupthink, popularized stream/forum cookie cutter builds, or because they are the flavor of the month. Kripp popularized IR and tons of people/builds use it without even knowing how armor works, nor if they should actually use it. I think a better indication would be to compare the results of IR players vs non-IR players. Though even that can be biased, if by happenstance a couple popular, great builds happen to have IR, despite not needing it.


I disagree with this logic around IR. I don't need Krip to tell me that more armor = less damage. If you are an evasion build or a build that uses some evasion, THERE IS NO REASON TO NOT TAKE IR.

It needs to be re-worked so that it's an "evasion" keystone. I love the idea of a glancing blows concept. Basically that would address the evasion problem of being 1-hit in late game.

Sure you can supplement evasion by using enfeeble or blind, going with block and stacking endurance charges, but then you are sacrificing many builds and tree selections just to say you went evasion.

I can't imagine many people went evasion only with no IR in the race. And if they did, they didn't last long. :)
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Thank you for posting this GGG, very interesting to see!
As for the Scion dominance, it's probably Spectral Throw that is the problem. From the stats, as players get higher level, the Scion imbalance increases. This indicates to me that the safety and strength of Spectral Throw is at work here. No surprise to anyone though.

Also, Scion will be the most popular class for a while yet, since it is new. Irrespective of its power level.
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
Necro Settlers: WIP
Last edited by unsane#5479 on Jan 14, 2014, 12:37:20 AM
Very nice. Love seeing information like this, very cool. Please keep doing this in the future for other races and leagues.
Good god 1500+ deaths normal tidal island...lol

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