One Week Nemesis Race Infographic

The reason people take IR is simple. Physical spells. Phys/Chaos EK, Evangelists. They hit like a ton of bricks, and the only way to mitigate them is with block and armor. Even with 4 (3 + oak) endurance charges, you are only mitigating 16% of the damage. With Evangelists also having bubble shields, they are death walking for an evasion based character.
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reboticon wrote:
The reason people take IR is simple. Physical spells. Phys/Chaos EK, Evangelists. They hit like a ton of bricks, and the only way to mitigate them is with block and armor. Even with 4 (3 + oak) endurance charges, you are only mitigating 16% of the damage. With Evangelists also having bubble shields, they are death walking for an evasion based character.


physical based SPELLS is one of the bigger BS in poe atm.. entire logic of spell/attack bam! destroyed.. changing that phys type to chaos and suddenly EV/AR choice is easier because it is true - weaver's EK in cruel and merc probably killed more EV players than anything else
Please don't let the abundance of Scions make you think the class is super op. Its just that the class has a ton of viable builds, more than most other parts of the tree. A small nerf here and there would be ok, but overdoing it will just move the concentration of class selection to another class. I'd like to see more classes have the same build diversity as Scions eventually. Go to bed little nightmare!

Templars have some great nodes but they are too specific leading to very small build diversity, I think buffing this side of the tree might be the wrong way to go, there should be some changes for sure though. Somehow opening up more builds than just elemental and melee is really needed. In its current state the Marauder nodes do just about everything the Templar nodes do. Since they are close most Marauders just end up moving into the Templar nodes anyway.
Most of the nodes under the Templar and above the Marauder are 100% USELESS, apart from the staff and totem nodes I never ever plan on getting any of them. Please do something with those nodes.

Sceptre of god lvl 2 does way too much damage on all difficulties. I find it insane that I can come in with my char that's already a full difficulty ahead and easily die there if I stand still for 2 seconds. Cruel difficulty especially can cause some heavy damage even to very high lvl characters. I honestly think the difficulty of the Dominus fight alone merits a change here.

Nice to see you are keeping tabs on builds and game info. I would definitely look into keystones that are not being used at all. I think replacing them with new keystones might be more beneficial than making them more accessible.
I wonder if Hillock-Senpai will notice me when I go to town??
Last edited by StrayYoshi#3559 on Jan 14, 2014, 1:40:35 AM
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WillywonkaHC wrote:
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TDA wrote:
Clearly the core of the issue is evasion is godawful.

Iron Reflexes is just poor design creating a large gap between the two.

Iron Reflexes turns the 3 defensive system (evasion,armour,energy shield) into a two defensive system (armour, armour 2.0 and energy shield).

Also due to armour being better placed in the tree Iron Reflexes is much better. Maruader, Duelists, Rangers , Scions and even Templars have a much better build when they travel to Iron Reflexes rather than the right side of the tree to grab Acrobatics this doubles the effect since not only is Iron Reflexes better than Acrobatics but it is also better located as well.

Iron Reflexes is a lot stronger than Acrobatics but Acrobatics is just that bad that it isn't worth investing into.


I think evasion/acrobatics is stronger than armor if done properly. Have you ever tried a high level evasion character? It is sooo good. Get some endurance charges and maybe some block chance, also slap immortal call on top and you're almost immortal.


I have tryed high lvl acro/phase acro/full evasion character. The issue with evasion is that you evade only attacks , not spells. Without block chance and spell block you simply die on spells. Attacks isnt an issue at all. I have tryed Dominus in Merciless at 80 lvl with almost 75% chance to evade and phase acro and he killed me big time with his lightning projectiles.

So basically you can build Acro/Phase acro with little invest on evasion (around 40-50%) little invest on your block chance (around 40-50%) and gear a lazwar or rainbowstrides for spell block little invest on your percentage life and little on your damage. Grab one of everything. Its still much more safe to build around Aurora with full armor and block instead of that.

If evasion rating could evade spells you could invest your points and build a proper a char around acro/phase acro instead of building ev/block/spell block. Could be challenging at PvP against spell characters aswell and IR wouldnt be so mandatory. Or just making Ondar's Guile double chance projectiles in general , attacks and spells.

If you think about it the game has so much more physical protection and very few for spells.
For attacks we have Armor/Edurance Charges/Block/Immortal Call (Immunity on Physical Damage)/Molten Shell (extra armor).
For spells we have Resists/Spell block (which is based on your block chance and you need gear slots to maximize it) thats all.
Last edited by PureRhymes#2363 on Jan 14, 2014, 1:48:40 AM
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mucker wrote:
I'm really intrigued by 127 acrobatics but only 72 phase acrobatics... what happened there?
Did ~40% of chars that get acrobatics die within 5 levels?


It's even more embarrassing that of the 26k+ players only 127 went full evasion, and it looks like 55 died a short time period after making that decision.

72 total? Poor evasion :(
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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sidtherat wrote:
And there is still no reason (other than lack of points) to NOT take US when you have IR..



Blind from BoR. I am actually better of without US when I got an awesome defensive support gem from Blind. Blind should not be underestimated.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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The most deadly area was Cruel Sceptre of God level 2


this.

I think the difficulty step in act 3 cruel is currently the highest in game. While I agree Dominus fight should instill a sense of terror and impending doom, the drastic loss of clearspeed throughout cruel is something balance team surely needs to look closely at.
IGN: Avlee
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Alhoon wrote:
Awesome infodump.

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SlayerII wrote:
only 6 players used CI? Oo


Really shows how balance is highly skewed towards life based characters.


Well life is supposed to be the default, while CI the weird thing.

But 6 is really not that much, considering that it is also only an endgame thing.
Wow great data, thanks for sharing GGG :)
BLAMT!

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