One Week Nemesis Race Infographic

Seeing how some of the the best passives (Unwavering stance, Iron Reflex, Mind over Matter, Iron Grip, Blood Magic, Ondar's Guile, Resolute Technique) are clustered together at the bottom of the passive tree, I wonder why Duelist isn't the most played class since it is the nearest to them?
A 1 week race is not a excuse for doing some nerfs, i hope you understand that :)
It would be nice if the next round you gather stats about what primary skill deals the most damage. I place a bet on 90% damage dealt by spectral throw.
Thanks for the info! Very much appreciated!

"
Qarl wrote:
Scions were prevalent in the one week league, and take a lot of the same space as Witches and Shadows, reducing the numbers in these classes. Shadow appears to need attention specifically.


Yes, and they have easy access to life and ES. Their nodes are weak but...
I think this is more related to personal choice...

Not only shadows, but witches and templars also, first thing that comes to my mind is... spellcasters; their DPS is too low.

Shadows are very strong as melee and have a good %life, I do not understand. Maybe, this is because of Int/Dex nodes that are few, while the duelist have IR/US. The templar have even less defence and low life. It is not the quantity of nodes, but the position of them.

"
Qarl wrote:
While the keystones used were influenced a little by players following specific examples, clearly Iron Reflexes is too dominant in this short format.


I believe the influence is not that little...

"
Qarl wrote:
We will also be specifically looking at death rates for specific areas.


Well, this may result in a good thing...

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Grogolog wrote:
Spoiler
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Alhoon wrote:
Awesome infodump.

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SlayerII wrote:
only 6 players used CI? Oo


Really shows how balance is highly skewed towards life based characters.


not really, CI requires good gear to be more effective than a life build, and you cannot guarantee that in a 1 week race


This.
Last edited by KieranGravebane#7509 on Jan 14, 2014, 11:28:40 AM
It's a shame that GGG won't buff evasion, but will nerf IR/armor.

It's a recipe for a shitty aRPG.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
"
Snookdog wrote:


Skill tree needs it's next iteration badly. Unfortunately GGG likes to frustrate the players...


No, it does not. It was alwys like that. You had to move around in the tree.

And no, they don't frustrate players. Dealing with GGG and playing this game is one of the most satisfying things the gaming industry has to offer right now.
Last edited by t_golgari#2414 on Jan 14, 2014, 11:25:01 AM
"
Snookdog wrote:


End word:
I'm not for nerfing, I'm for good alternatives that don't suck.



This 'Spell Block' thing, i'd love to try it! Any chance there will be more than one node for it, maybe not placed near the Templar?


Love the stats btw, curious to see many more!
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Qarl wrote:


Only 15 instances of Merciless Sceptre 2 were run, but it still claimed one character.


Btw.:
There is one of Your problems! If even the mightiest and best players in a race like this don't bother trying the instances, imho you're doing something wrong. Nobody in their right mind can tell me this game is easy.
I guess a little work on the trappers, the evangelists and Dominus himself would help.

That said: I think the game is almost perfect, just some tweaks could be done.
"
Invalesco wrote:
Those are nice infographics! However, not to be a damp squib or anything, but the stats don't show anything new that most long-term experienced players would not already have been able to figure out within one play through.

In terms of class breakdown, it's no surprise that the Scion is the most commonly played class. It's starting area is OP. This is never going to change, not unless the skill tree is enlarged further and the center of the tree made less relevant and other classes made more relevant. The only reason that there are even other classes in the top twenty is because this was a party-enabled race, and less effective/competitive builds such as colby's acro melee duelist (no offense colby, it was a good effort) and zeroes' utility freeze miner build (which incidentally will be much less effective now with freeze mine having been nerfed) could just get themselves carried. The only witch in the top twenty wasn't even a traditional caster witch but a trapper instead. if this was a solo race, the class breakdown would be much more biased towards marauders and scions. There wouldn't be any class aside from scions and marauders (and probably a sprinkling of duelists) in the top 20, and ranger would definitely not get top. Especially not with the presence of overtuned act3x mobs such as the ice leapers and undying evangelists.

It's not surprising that the most deadly area is the cruel sceptre of god. Cruel dominus is a huge joke and a massive MASSIVE jump in difficulty. Combined with the FPS issues on the rooftop, I'd much rather fight piety merciless rather than cruel dominus.

IR being incredibly overused has always been the case since CB and this will never ever change unless or until Evasion is made much much better. Nerfing IR further won't change a thing. There is little point in playing an evasion-based build when you have ridiculous physical spells rendering evasion absolutely obsolete. Of course, one can say that a high block, high evasion, acro character would be extremely tanky. HOWEVER, this is an AARPG. Players come here to KILL monsters, not TANK monsters. What's the point in having to invest heavily in more defensive (block) nodes and having to sacrifice so much DPS? The game will not be fun anymore if one has to resort to that route. No, the Acro/Evasion/Shadow part of the tree needs a huge increase in terms of HP nodes. The only thing that can help evasion/acro-based builds right now is an increased damage buffer, which MoM partly contributes, however it's proximity to IR just makes IR the obvious choice instead.

I'm actually rather surprised that 127 people took acrobatics. However, I would be interested in their death rate as well as their "give-up rate" (i give up, this build doesn't work, reroll). Acro has been buffed since CB, however, its completely random nature renders it completely unreliable and thus completely useless in the absence of a healthy amount of damage buffer. This is not to mention its complete and utter uselessness in coping with DoT effects such as corrupting blood. There is no one skill/spell in this game, not since the implementation of chaos resists, that armour users are unable to defend against. But physical spells that deal such high damage completely bypass evasion, and that is a broken mechanic that needs to be altered.

CI has traditionally always been relatively underused in one week races, however this has got to be a new all-time low. 6?! That is completely ridiculous. Enough with "CI is powerful in the end-game, yada yada stuff." No it is not. Glass cannon builds are viable only in SC and not in HC, and the only reason glass cannon builds choose to go for CI and not HP is becausse the crit/dagger nodes are all at the top part of the tree, where there isn't enough HP nodes to begin with and the logical decision would be to go CI. Nerf dagger/crit nodes and buff HP nodes and you'll see a complete change in direction from CI --> HP. Caster builds don't even go for CI anymore because to be a CI caster these days would be to spend 10x the amount of currency that an EB caster would spend and deal 1/2 the amount of DPS with 2/3 the amount of survivability.

Also, the decision to move VP even further away from the shadow is horrendous. It's great that you're looking to buff shadows again, and I'll be glad to provide input if so desired.


I really hope GGG read this as it is 100% truth, hitting the nail right on the head.

It's been the same since CB and yet it seems like Qarl & the rest of the balance squad just don't seem to 'get it'. Maybe it is a result of them not actually getting a chance to play thier own game but hopefully they read your post and the penny starts to drop.



"
Odoakar wrote:
It's a shame that GGG won't buff evasion, but will nerf IR/armor.

It's a recipe for a shitty aRPG.


u know i feel sad too. i feel like GGG is just a krogers card gathering info and nerfing things as they become popular.

the only thing i can recall lately that was a good step was CoCS.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
Last edited by leighferon#0786 on Jan 14, 2014, 12:07:38 PM

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