"
Fusion_Power wrote:
Wow, people only need 1 Week to reach Level 90? O.o"" HOW?
I needed over half a year to reach Level 85 with my best chara, including many deaths of course. Single player/selffound only and basicly without endgame maps for leveling. Not always fun.
If it is so easy to reach level 90 I guess I really do somethign wrong. ^^"
However, these stats do not cover "death through desync" which is sad actualy. ;)
Blows me away too man :/
Finest Hardcore Gaming Guild ~Soldiers of the Wasteland~ sotwguild.com
|
Posted byAgentSmith5150#4513on Jan 14, 2014, 10:08:43 AM
|
nice, the pie graphic please order the numbers high to low...
|
Posted byEmirSc#4676on Jan 14, 2014, 10:24:41 AM
|
"
Invalesco wrote:
At least in CB/OB it was just perpetus and Vaal that I had to deal with as an evasion-based character. I go mia for half a year and come back to stuff like undying evangelists, dominus chaos EK unique, library boss, museum map boss, villa map bear-trapping boss, jungle valley boss, labyrinth boss, shock and horror DoT boss, academy map boss...
I mean, having a difficult game is good. But there comes a point when a difficult 'challenge' becomes pure keyboard head-banging frustration.
Invalesco at fault, confirmed.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
|
Posted byreboticon#2775on Jan 14, 2014, 10:30:30 AM
|
1005 people took IR but only 291 took unwavering stance. Those keystones were made for each other.
|
Posted bygnomesandfire#2548on Jan 14, 2014, 10:31:25 AM
|
"
Dr_Killbrew wrote:
Front page! Third!
On topic: I love playing as shadows, mostly as I like to go EB AA, so it was odd to see them as least used. On the plus side, if this means the big March Update gets me some shadow love, I'll get to respec a third of all my characters. Yay!
The Shadow really looks to have actually been middle of the pack as far as usage goes, being used more than the Templar and Duelist and only 2 less total Shadows made than Witches, they just seem to have been the least likely to make it to late in the game. I wonder though if a higher percentage of Shadows were more likely to die before level 60 or if the Shadow users just didn't get as far in the game on average.
|
Posted byTheKert#2136on Jan 14, 2014, 10:43:58 AM
|
I was impressed with helmannn getting so far with two characters, shame he had work and couldn't get into the top 10, also well done to ziggyD.
|
Posted bybradeh1986#5972on Jan 14, 2014, 10:44:17 AM
|
"
Scions were prevalent in the one week league, and take a lot of the same space as Witches and Shadows, reducing the numbers in these classes. Shadow appears to need attention specifically.
That's what you get for closing the inner path.
"
While the keystones used were influenced a little by players following specific examples, clearly Iron Reflexes is too dominant in this short format.
That's what you get for adding Gearcheck One Shot mechanics.
Do you really think somebody wants to receive 2000+ damage by a single white mob?
No it's stack defense and stack converted evasion high as possible.
|
Posted byHilbert#4232on Jan 14, 2014, 10:44:43 AM
|
"
Qarl wrote:
"
RulerofAsgard wrote:
Just curious, but how long did this take to make? If it's not too too long, something like this for Domination and Nemesis would be quite interesting ^.^
It took longer than I expected it would. The stats we generate anyway (and more). Campbell did the layout and art. We now have a template for making them, so assuming this one is popular, we can make future ones a little easier.
I just want to say "thank you!" and second the idea of more public statistics.
When "everybody" used CI, I always wondered if it's just the shouting 5% in forum or if there's really a large percentage overall.
So, very interesting stuff... need more! ;)
Dynamit,
Architekturkritik, die man tatsächlich sieht!
Farin Urlaub
http://www.dailymotion.com/video/x2nz5q9
|
Posted byWraeklops#2560on Jan 14, 2014, 10:45:24 AM
|
"
Qarl wrote:
"
SilentOppressor wrote:
"
Qarl wrote:
We will also be specifically looking at death rates for specific areas.
Buffing Normal Tidal Island so it can reclaim it's rightful place as deadliest?
Normal Tidal Island had the most kills, but in this race it was the second deadliest with 11 kills per 100 instances.
Cruel Sceptre 2 had 15 deaths per 100 instances.
Normal Sceptre 2 and Merciless Pyramid were next.
Only 15 instances of Merciless Sceptre 2 were run, but it still claimed one character.
$50 says it was the ridiculously over powered trap boss that killed them all on Sceptre 2. Even with max lightning resist that boss is a pain in the ass.
|
Posted byXeon8#7012on Jan 14, 2014, 10:54:53 AM
|
"
Alhoon wrote:
Awesome infodump.
"
SlayerII wrote:
only 6 players used CI? Oo
Really shows how balance is highly skewed towards life based characters.
not really, CI requires good gear to be more effective than a life build, and you cannot guarantee that in a 1 week race
|
Posted byGrogolog#2678on Jan 14, 2014, 10:58:32 AM
|