New 1.0.5 Vendor Recipe

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majesw wrote:
I think you greatly underestimate the amount of people interested in PvP...
...and from your comments I can clearly see that you haven't done any dueling. It's pretty fun, and not terribly balanced. I also haven't had any desync in a 1v1 match.


I think you greatly overestimate the amount of people interested in PvP. I've done several CT races which are the closest thing to balanced PvP (aka no gear check) (still are a joke cause is high lvl killing low level) and the participation is super low, any organized event will follow the same patern, high participation in the beginning rapidly decaying. I guess we have different concepts of "fun" and "balance". Also lol at no desync. This game simply isn't made with pvp as it's foundation.


Don't take me wrong, I would like for pvp to be meaningful, but if the racing scene is remotely competitive and interesting due to how game works, the situation with pvp will be way more abysmal. The only pvp that would ever work and be fun is CT league with very different ruleset from typical leagues regarding crafting/looting etc. cause I doubt GGG can pull a good matchmaking system that takes into account every variable. And then again, that open world pvp is a different beast than all this tournament based pvp.
Last edited by knac84#3886 on Jan 6, 2014, 7:02:53 AM
One of the best things about D2 was imo that chipped gems had some actual value for high level players but only low level players could easily farm them. It's a good thing when low level players can get some currency and they don't depend on getting a lucky high level orb.
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Nice, there will still be cheap low-lvl maps for us casuals :)
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devynee wrote:
One of the best things about D2 was imo that chipped gems had some actual value for high level players but only low level players could easily farm them. It's a good thing when low level players can get some currency and they don't depend on getting a lucky high level orb.


Oh come on! Do you even know how the game works?

On the demand side no one is going to bother since the time spent looking for low-level players with excess stone hammers could be spent farming chisels. The latter is both more effective AND more efficient (factoring in time and stash space concerns).

On the supply side it's not economically sounds either. Farming a low-level zone in lieu of continuing with your 'normal' zone progression will be detrimental for you character progression both in terms of gathered xp and wealth. Storing and trying to trade stone hammers is not an economically sound activity and neither is it fun.

If something is unappealing on the demand side and unappealing on the supply side, then you know the recipe in question is flawed.

The comparison with D2's chipped gems does not hold up on a fundamental level. A chipped gem is clearly recognizable as a currency item and it has explicit value for the low-level player who is farming. One can also farm them while following regular progression and on top of that chipped gems take up almost no inventory space. A stone hammer is not clearly recognizable, has no apparent value to the low-level player and takes up 6 slots.

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Alea wrote:
this recipe isnt ok; in nemesis:

- 1 chisel == 1/3 of a chaos
- 20 wetstones == 1 chaos



in other words it would be valuable only for stone hammers with 13%+ quality, but even with that is just better to buy 3 chisels fast: ppl doing maps >= 72 do not care about this.

what you can do is to make vendor recipe 1 chisel == 7x wetstones


If you remember: white items need 4 wetstones for 20%!
This recipe is terrible; far too much effort for very little gain.
Bad recipe.

While there is dire need for a chisel recipe OR THEM REMOVED FROM GAME.

This one is bad.

Trader... awash with alchs, chisels, chaos.

Non trader... scrapes for alchs, chisels, chaos, farms low shit to be able to run a high map.

It may be hard to believe for people tradig, but alchs are a 'bottleneck' for non-traders. Just think how many maps you run per alch drop and there you have it.

There are two ways for us to bump the alchs a bit, but it still leaves us short by a long stretch.

1) 20 Q alch recipe, requiring WHETSTONES/SCRAPS.
2) Trans/Aug/Alt SURPLUS LOW LVL MAPS for Commanders/Hordes for alch shards.

So 2 of the 3 ingredients for the chisel recipe are already highly sought after for alchs.


So yet another recipe that is good for....nobody.

Would it be so bad if every map boss dropped an alc, a chisel and a chaos?
I mean, a high lvl map is going to cost at least 1 of each to invest (usually more) and christ, should you dip a toe into the red one time, would it be so bad that one might actually throw an alc or a chaos on an item?

Casually casual.

Last edited by TheAnuhart#4741 on Jan 6, 2014, 8:16:39 AM
If feel like this recipe would be more interesting if it didn't require the Stone Hammer to have 20q. This means that you can only keep white ones.
I like the idea behind this recipe but it's just not good enough to make it really useful.
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TheAnuhart wrote:
Bad recipe.

While there is dire need for a chisel recipe OR THEM REMOVED FROM GAME.

This one is bad.

Trader... awash with alchs, chisels, chaos.

Non trader... scrapes for alchs, chisels, chaos, farms low shit to be able to run a high map.

It may be hard to believe for people tradig, but alchs are a 'bottleneck' for non-traders. Just think how many maps you run per alch drop and there you have it.

There are two ways for us to bump the alchs a bit, but it still leaves us short by a long stretch.

1) 20 Q alch recipe, requiring WHETSTONES/SCRAPS.
2) Trans/Aug/Alt SURPLUS LOW LVL MAPS for Commanders/Hordes for alch shards.

So 2 of the 3 ingredients for the chisel recipe are already highly sought after for alchs.


So yet another recipe that is good for....nobody.

Would it be so bad if every map boss dropped an alc, a chisel and a chaos?
I mean, a high lvl map is going to cost at least 1 of each to invest (usually more) and christ, should you dip a toe into the red one time, would it be so bad that one might actually throw an alc or a chaos on an item?



I have over 100 alchs right now and I did not trade for any of them. Selling garbage uniques from piety and dominus runs to vendor nets you a ton of them, as most uniques give alch shards. Titicus Span gives 24 shards, Ambus, 18. Maybe I'm just "blessed" with constantly getting these PoS.
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reboticon wrote:
I have over 100 alchs right now and I did not trade for any of them. Selling garbage uniques from piety and dominus runs to vendor nets you a ton of them, as most uniques give alch shards. Titicus Span gives 24 shards, Ambus, 18. Maybe I'm just "blessed" with constantly getting these PoS.


And I'd put your ratio of farming low level faceroll : high lvl maps ; far beyond what I would find appealing.

I'm not saying it is difficult to horde alchs.
I'm saying the balance of faceroll v challenge is far out of whack.

I can amass 100 alchs, 200 chisels, 500 chaos, in [insert time].
That doesn't mean I don't see a problem, it means I've been doing nothing but low lvl faceroll for an amount of time that would dwarf the time I will get running higher maps with those items.

I'm desperately trying to balance, minimise the faceroll (while accepting it has to be) and maximise the higher challenge/XP/Progress. Alchs will be short at that point.
Casually casual.

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