Oro's Righteous Fire Marauder [1.2.0]

Awesome build. Only problem is that I ran out of maps that I can run :(
The silent majority.
I attempted atziri a few days ago, and I decided one thing.

This build kinda sucks for it :P

Analysis on why:
The first fight is easy, it's doable nearly on anything. Judicious topaz-ing, it's doable with enough time.
The second is when shit hits the fan. There's no way with 3 endurance charges and 20/20 increased duration immortal call you can survive. I managed to kill the first, while enfeebling. After that, I couldn't get enough uptime and I burnt through pots very quickly to survive.

As a response, I did a large respec. I went up the far left side of the tree, for buff duration and 2 endurance charges. I went across the middle option to duelist to grab the third. I then got the one from Oak. With a total of 7, I should be able to do the fight at a later time, even vs 4-5 frenzy charges. 6-8% life/second isn't enough to mitigate the damage properly, even with 10k-15k armor.

I did run this in a party, but I can still tank stuff far better with the endurance charges. With my pathing (link later) I was able to get 1.4% regen, and once I hit 85 I can get the regen node near golems blood I'm missing, for a net average gain in regen. This also allows me to use the Atziri's Step boots, giving a lot of armour, spell dodge and life. Feel free to post any other opinions, at least in relation to Atziri, which was the focus of this respec.

Edit: 100 page HYPUU
Last edited by PhysoniumI#7998 on Apr 23, 2014, 10:14:47 AM
I have purity of elements linked with a BM gem. When I cast PoE my life drops down to 1% for some reason and I really can't see to figure out why. This makes it impossible for me to cast RF and swap weapons. Help? :(
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PhysoniumI wrote:
The second is when shit hits the fan. There's no way with 3 endurance charges and 20/20 increased duration immortal call you can survive. I managed to kill the first, while enfeebling. After that, I couldn't get enough uptime and I burnt through pots very quickly to survive.

The first Righteous Fire users to kill Atziri used essentially this build. It's still commonly done. In fact, the first player to kill Uber Atziri still didn't need the Endurance charges.

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PhysoniumI wrote:
This also allows me to use the Atziri's Step boots, giving a lot of armour, spell dodge and life. Feel free to post any other opinions, at least in relation to Atziri, which was the focus of this respec.

I wouldn't rely on Spell Dodge in the Atziri fight. Sure, they have a lot of it for one item, but they still don't provide much total. You're playing Russian Roulette with terrible odds every time you bank on your boots saving you.

Atziri's Step does offer greater utility in other areas where being struck by a spell won't immediately kill you.
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SilkTopHat wrote:

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MDGeizt wrote:
the dex stat and inc dmg vs low life enemies also comes in handy."

The damage increase applies when the player has low life, not the target. Additionally, for the same reason that snapshotting works, this damage increase only applies if the player has Frenzy charges and casts Righteous Fire while low on life.


U mean the Blood Dance low life thing relates to the player? Hmm, i got that one wrong for a long time then.
But if so, u should get your 5-6 frenzy charges up. Then douse your Righteous Fire an recast it per snapshot to get the maximum increased damage on low life, by about 230% ((2 x 100% redbeak) + (5frenzy x6% on Blood Dance)). I will try that on difficult maps. Shouldn't be that much of a difference, but it maxes the effect.

And Oro thanks for the build and congrats to page 100. Having a blast (and an enemy melt) with this build!!!
Be true to yourself and you will never fall.
ign @DingOfFire
ign @Tormented_Bowjob
ign @UmEinharKeinenNamen
Last edited by Schlachtviehh#0242 on Apr 24, 2014, 3:37:44 AM
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Schlachtviehh wrote:
Then douse your Righteous Fire an recast it per snapshot to get the maximum increased damage on low life, by about 230% ((2 x 100% redbeak) + (5frenzy x6% on Blood Dance)). I will try that on difficult maps. Shouldn't be that much of a difference, but it maxes the effect.

Consider your 'increased damage' sources:

Redbeaks - 200%
Carcass Jack - 20%
Increased Burning Damage - ~60%
Tree - ~100 to 150%
Other gear - 0 to 50%

Your increased damage modifier sums to 380% to 480%. Gaining a 30% increased modifier at best increases your damage output by 8%, and if you have a lot of high modifiers, you'll probably see only ~6%.

If it takes you 1 second to kill an enemy, you'll save about 0.07s. If it takes you 10 seconds to kill a boss, it will save you 0.7s.

Point being: go for it if you like, but don't expect much from it.
Last edited by SilkTopHat#6680 on Apr 24, 2014, 8:27:38 AM
You smart cow ;)
Thanks for the clarification. Now i got it.
Be true to yourself and you will never fall.
ign @DingOfFire
ign @Tormented_Bowjob
ign @UmEinharKeinenNamen
When i have RF up would it affect my radius and damage if i swapped out concentrated gem for item rarity and would i get the bonus form rarity if it was swapped out after i casted RF
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unlucki05 wrote:
When i have RF up would it affect my radius and damage if i swapped out concentrated gem for item rarity and would i get the bonus form rarity if it was swapped out after i casted RF

The gems linked with RF at the time it is cast are fixed as of that moment in time (snapshot). Any subsequent changes to the support gems post-cast will have no effect.
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dessloc wrote:
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unlucki05 wrote:
When i have RF up would it affect my radius and damage if i swapped out concentrated gem for item rarity and would i get the bonus form rarity if it was swapped out after i casted RF

The gems linked with RF at the time it is cast are fixed as of that moment in time (snapshot). Any subsequent changes to the support gems post-cast will have no effect.

So in that aspect with the rarity gem i can Snapshot with the boots that give 100% rarity on low life and have that 100% snap shotted ?

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