Oro's Righteous Fire Marauder [1.2.0]
no the only useful stat is life/mana on kill, ur radius doesnt increase if u snapshot righteous fire without carrying it. spell damage only affects other spells which u maybe use
Last edited by MDGeizt#2677 on Apr 20, 2014, 5:08:58 PM
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Can you snapshot using Le Heup of all in both ring slots for increased damage?
What about Hrimnor's Resolve? |
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What curse is better for damage Vulnerability or Elemental Weakness?
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Couple numbers for the ditching Blood Dance post I made a bit ago.
499 regen with BD and no charges. 660.2 regen with BD and 4 charges 526.4 regen with some life boots (+82 in my stash) When I were to get the fifth charge I'd imagin it'd change to 700 regen. So while switching to life boots would lower my regen some. I would gain more RF damage and base life. Which could be better for fights where you wouldn't have charges. Also 30% movement speed instead of 20-26. On top you could get more resists to ditch Aurumvorax if it's needed or even IIR. Oh and easier to get correct link colours. |
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" u can use any % increase damage which affects righteous fire for snapshotting, not sure if troll ;) " depends on enemy, as long as they got resist ele weakness will be better, for bosses i even use dual curse ele weakness/flammability/EE trigger to get them down to -9k res ;) also not sure if troll @sam6555 on the boots topic, of course it depends on your max life. OP has legacy kaoms which are an easy +3k life so the regen gain is much higher than for your/mine 4-5k life char if u want to consider all mechanics blooddance also increase attack speed by 6-10% which lets u gain more life on hit triggers through cyclone. a 2,x APS weapon also has those benefits+increased leap/whirling blades speed. i have to agree the divinarius choice is pretty bad and should be updated maybe - i think its a relic from using discharge before? dont remember |
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" No. I honestly just didn't know. Why does it seem like nobody ever uses it to snapshot then? That's 30% effective increase of damage. Why does nobody use these? Last edited by B2rad#2990 on Apr 20, 2014, 9:52:05 PM
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try it, then decide if its worth your time. for Atziri or fights like that i would do it, but not all the time. snapshotting is boring and the damage increase isnt needed mostly.
u also have to carry the items for snapshotting since RF ends when u go back to town, not like summoner. this limits inventory space Last edited by MDGeizt#2677 on Apr 20, 2014, 10:06:15 PM
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" Thanks for Answering but why would it be a troll? it was a genuine question. |
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well answer also wasnt best so ill try again. just looking @ ur profile it doesnt seem ure very new to poe. nature of resistances in this game just means a pretty high multiplicative damage increase. for example getting from 75 to 50 resist doubles ur damage, thats why i thought its so obvious.
didnt think enough about it tho, i guess as soon as u hit 0 mob resist with ele weakness/ele equilibrium vulnerability starts getting worth it, but i dont know the resist/stacked resist of high end enemies (but expect the strongest ones to have some stacked) - so we'd have to look into those values and calculate. vulnerability is a more multiplier imo? so if the resistance barrier is gone its also quite good damage increase, and benefits phys party members a little. while playing i had the feeling that flam+ele weakness had the best damage increase at least (map bosses). i got all 3 curses equipped and tried em https://www.pathofexile.com/forum/view-thread/893612/page/2 only resource i found on this topic for now (monster resistances) Last edited by MDGeizt#2677 on Apr 21, 2014, 7:34:24 AM
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Well I've always played builds where you could only benefit off of ele weakness or vulnerability so I never looked to deep into the mechanics
I did test out vulnerability and ele weakness but didn't notice much of a difference I'll probably have to test it on bosses with resists |
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