Oro's Righteous Fire Marauder [1.2.0]
" %Fire damage, health, and %damage (not %spell damage) all increase RF. I think most people just don't bother. |
|
Large post incoming.
" In general, rare rings with life, strength, and increased fire damage are preferable. Increasing Righteous Fire's base damage (via life or equivalent) has a profound effect on Righteous Fire's damage - especially when using Redbeaks. The reason for this is that the player will likely end up with several very large 'increased damage' modifiers (commonly +150% or more from the tree and at least +200% from gear), so +0.30 to this multiplier is fairly small. Changes to base damage produce much more dramatic changes in damage. Moreover, Le Heup of All are uncommon and expensive. " In general, quality Elemental Weakness is the best. The only reason Oro chose Vulnerability is because it has full effect (for Righteous Fire) at low levels, which allows him to use it effectively in a CwDT link. (Note that this is still not necessarily preferable - Elemental Weakness is an excellent curse.) " " Note the gems he's socketed in it. He Divinarius to mitigate the area penalty of Concentrated Effect with Flameblast. " " I compared Elemental Weakness and Vulnerability in a previous post. " Damage is static. You can test this by casting Righteous Fire naked and killing a boss, followed by casting with full gear, stripping down, and killing the same boss. Even though you'll have the same life when killing the boss, you'll notice a significant change in damage. " " " Don't trivialize regeneration. This build doesn't leech life, so regeneration is what keeps it alive and fighting. You can use Frenzy to build or maintain charges when you aren't killing enemies quickly enough to do so. Frenzy - Leap Slam - Faster Attacks - Blood Magic is a good option for mobility and charge upkeep (and can be used to trigger EE with gear that provides some flat Lightning or Cold damage). RRGG isn't difficult to roll with the Blood Dance. An important point to note is not what your absolute regeneration is, but what your net regeneration is. Assume Righteous Fire burns you for 498 damage per second - your net regeneration would be 1 point per second with no Frenzy charges, something around 25 with your rare boots, and something around 200 with five Frenzy charges. This is an extreme assumption, but it illustrates the point. Another aspect to consider is that as your total life increases, The Blood Dance will dramatically increase your regeneration rate. For example, if you equipped a Kaom's Heart, your life regeneration with The Blood Dance would be huge. Lastly, it is much easier to achieve the point where you can safely run Righteous Fire on "of Vulnerability" or "of Smothering" maps with The Blood Dance than without. Of course, this partly relies on you to have very high fire resistance - such as that provided by Alpha's Howl and the Sovereignty cluster. " The damage increase applies when the player has low life, not the target. Additionally, for the same reason that snapshotting works, this damage increase only applies if the player has Frenzy charges and casts Righteous Fire while low on life. Last edited by SilkTopHat#6680 on Apr 21, 2014, 7:15:53 PM
|
|
What you think guys, im lvl 85 and have 1 skill point free.
My mind is refund Diamond flesh and then put on Celestial Walker. Or maybe get the frenzy duration and Salvagery ? Another question, how i can knowh what dps i do ? Here i post my gear, i want someone tell me weaknesses or whatever (farming for Alpha Howl): Btw, amazing farming build! |
|
I encourage you to use lighting coil it's very very good armor, which greatly reduces the physical damage.
I use little changed configuration survival on the maps + 76 is awesome and really tank. I use a total of 5 frenzy charges ( 1 from Deal with the bandit and 1 from my corrupted "The Blood Dance Boot's") also i use to exp with vaal cyclone up to 4 I love to collect all the monsters from the map and burn them :D!!! here it's my gear x And potion's
Spoiler
Last edited by jasinsky82#4804 on Apr 21, 2014, 10:30:11 PM
|
|
@mikiengel there is a RF calculator in gameplay help section.
@silktophat thx for clearing all issues up, nothing to add quality post which can be linked later on ele weakness topic i was quite surprised most monster resists(outside maps) are so low, looking forward to get more info on this topic. anyone know what the maximum negative resistance is? if it is -100% for example cursing ele weakness+flammability+ele equilibrium should be beneficial up to like 40% monster resist, if lower vulnerability would be better i guess. got the part about vulnerability being best if u cannot reduce the resist below 75% (from ur chart, which handles mono curse i know) Last edited by MDGeizt#2677 on Apr 22, 2014, 4:11:03 AM
|
|
" how can you get 5 frenzy charge? 1 from bandit 1 from boots 1 from passive where are 2 more? and why 2xvaal cyclone? :0 Last edited by davc1234567890#2226 on Apr 22, 2014, 7:04:00 AM
|
|
Added a brand new section so you guys can see what people are saying about the build! :)
|
|
" why you spend 6 nodes for 3x 8% hp = 24%hp only if you can spend 6 nodes for 36% hp http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwCcQSzBS0LYRJpFE0VIBccGNsZhRo-Gmwb-iFgJKol3ycvJ9Uo-ikuKaUqTSzpLv81kjbpPC09_D8nQKBBh0TnR35KfUrITP9OKlBQUq9USVXGWGNbr18_YEtlTWegaHRsFm6qcXl07XTxeA15aHrvfLiCx4M4g9uE2Yd2iPGMz49GlKCYrZ2uogCkGacIqBipbqvFrUqvbLXytz64k7yfvorBBMRYxYrGrsbYzSbOcc9l0NDaYt0N42rjn-vu7w7vfPAf8azyL_Pd9kj56PxL_MX-Cv6PTeOmV3qqmuBFnQ== Last edited by davc1234567890#2226 on Apr 22, 2014, 7:19:50 AM
|
|
" 3 are always standard, whereas more from boot's and kraityn and all the 5. |
|
" oh ok ty Last edited by davc1234567890#2226 on Apr 22, 2014, 11:15:41 AM
|
|