Build of the Week, Season 2 Episode 3 Build Submission Thread

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shiroyukika wrote:
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knac84 wrote:
1st?

"Submit a build that trivialises our hardest content." ... "so we can nerf it to hell muhahahahah."



Yeah, do that guys, smart move.

+1, just don't feed the trolls(ggg)
helo i want to submit my high block /spelll block mom incinerate templar.


I have 4,3 k life (missing 1 life node still. 5,2 k mana 2000 unreserved.

my defence is 6 endurance charges plus mom(evtly getting 7) equals 58 purse physical reduction. and lvl 22 arctic armor always also in noregen maps.
i ran purity and will prbly use the specialized max resists aura for gmp piety und co.

the mom plus charges makes so i dont get 1 shotted, worst hit so far collonade vulnerabilit boss dmg crit , did not die.

i use incinerate gmp fasterproj(manleech for noregen)iron will lifeleech fire penatration.

it leeches extremly fast, reaches cap very easy. i m not completly sure about codt after nerf but i will mst likely use molten shell leech on ver high lvl altough its not neccesary,

the dmg from 6 linked incinerate is very high and it has huge range with faster proj and q incinerate/(maybe even on wand).

for very very hard bosses like double piety or maze vaal i use lmp fireball plus rest of 6 link.

i also use tempest shield plus elemental equilibrium. i wasnt sure if its worth it but shocking groups of mobs cuz they attack u in 74 maps is just to much fun to not do.

i havent died once since i respecced 3 lvls ago and im near lvl 88 now.

build is incredible fun and very effective altough the gear requirement are extreml high u need at least 320 plus mana regen and very high unreserved mana for using mom effective,and u dont want to use to mch mana passives cuz u need them for life block etc. thats why u need pretty insane regen /es gear . like this


no need foe legacy items in that build , would work completly similar with new strides

trivialises endgame content because: can do everything but blood magic(it also could run bm but its very annoying) extrem survivablitiy against very hard bosses/maps with insane mods.
Last edited by karlklaps#7622 on Nov 14, 2013, 11:43:06 AM
It's hilarious you even have the nerve to ask people to post build that steamroll end game content, so you can just nerf it to the ground? Stop using us as guinea pigs, do your job your self if all you want to do is make all builds slow and dull.
This is my 78 Health Based FP Maruader

Gear:
Spoiler

Naturally when you combine a 6L Taryn's Shiver with a Kaom's Hear great things will insue. The gear caps resistances at 77% and uses purity and determination. This build is sitting at around 8k HP with 3.65k dps. The build also uses critical weakness curse with hexmaster so it will never fall off. It also uses CoDT with molten shell and enduring cry.

Skill Tree:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3Uj_IvGS4n7fPdrKpZ88AakFWnhBo47Dg62ClPTdjkIoKbnjyMdhpsjmSBb52uGYX3pgSzpwgkqrb6FE3wHwJx2t2PRjbpogDQ0IFJ42qboc9lsjj311XGZk-smFtZFm8UsJ-0AP06MFiuF1BMLYIeiELyHcHFf8YnqX5ZEZYc3FptnaMOSPF2JDz8q-OEnaqnXMBRYqxJUfPqcNXWnXBSXfJCw9-EAv6MNlVLJpU=


This is obviously not the full skill tree but the rest of the points will go into % cold dmg, crit dmg and crit chance. The build revolves around a relatively high crit chance while using increased crit dmg gem with FP. I have streamrolled over all content that I have come across so far, and even did Poorjoy's Asylum at level 72 with no deaths or trouble.

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pneuma wrote:
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That's a badass build. Have you considered DW-ing ungil's ? 55% block by default, 18% block with DW nodes easy to achieve with passives, and 180% global crit chance from the daggers. You lose some of the nice shield nodes like 12% spell block and res, but you would save a few points.
Hi Cris, GGG staff, players…

I want to submit my solo hybrid melee ranger - the headless horseman



Character name: Justa

Occupation: Flicker Strike and Cyclone strike for Power charges and blind

This is hybrid melee life build for soft-core league.
Key nodes from the skill tree: Mind over matter, Acrobatics and Phase Asrobatics, Eldrich Battery and notable nodes for Shield block, 8 frenzy charges , 4 power charges, 5 nodes for Shield defense, Crit chance nodes for daggers .

Passive tree for lvl 90:
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAF4EsQUtBX0FtQguDPIOSBGWFr8Y2xmOGtsbrRzcIWAkPCT9JpUnqSyFLOEwcTY9OkI94j7PQKBHfkjuSVFKfUt4TGBRR1PfVUtW6lb6WNtaGlptW69gS2HiY0NlTWegbXtwUnBWdO108Xiueu9-WX_Ggh6E2YTvhTKHdofbiEKIa4w2jb-OipAblWaaE5uDm42do565pcumf6c0p1yrxaxmrK-xs7VIt9O95sBRwcXGotN-1CPVANfL2HbbC9vU3Q3dqOOE51TtQe2D7g7xdvPq-WP8q_zF




The base idea behind the build was to use Darkray Vecktors and 8 frenzy charges to get 56% dodge chance. Flicker strike as main dps skill and Cyclone skill (as a Panic skill then I run out of frenzy charges) for Power charges and to Blind enemies. But after full game release I find a room for an upgrade. Mind over matter, Eldrich Battery and some hybrid gear helps a lot against Ethereal Knife Bosses and One hitters.

My gear:
Spoiler




Defense stats:
~ 3500 life
~ 900 mana
~ 45% chance to evade
~ 56% chance to dodge
30% chance to dodge spell attack
42% block chance
75% All Resistance without Purity
3 Endurance charges
20/+20% Enfeeble

I’m not going to mention DPS stats: I have average dagger. With 5l chest and Hatred I had around 90K with Abyssys(and 50K without it).

Main advantage agains Damage Reflect:
Well, you have very good chances to save yourself against small reflect aura mob pack in desinc or long multistrike jump, if your 8 frenzy charges are up. And this is most valuable feature against pure ES flisker

Without Abysses I was able to to clear 73 Jungle Valley Trap Room solo. All other bosses with Abysuss
3.0 IC Elemental Facebreaker Ascendant (HHC) - https://www.pathofexile.com/forum/view-thread/1972518
2.6 Burning torpedo BLS Berserker(HC) - https://www.pathofexile.com/forum/view-thread/1866111
2.5 HoWA BF Elemental Raider - Hybrid 800+int - https://www.pathofexile.com/forum/view-thread/1785450
Last edited by Damac0101#4648 on Nov 14, 2013, 3:41:15 PM
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Having testers like these guys makes it really easy to work out what needs fixing or rebalancing. I observed one of them casting a storm of 40 fireballs in one click with heavy abuse of our skill augmentation system. Another tester was able to chain about 10 ice novas together in under a second. As we fixed each issue, they quickly converged on the next most broken skill combination to abuse. Our in-house quality assurance guys do a great job, but there’s nothing like a player who wants to retain their ladder spot to help you find the most abusive strategies.

...or people that post builds here.
IGN: Smegacore
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dzordzo wrote:
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pneuma wrote:
...

That's a badass build. Have you considered DW-ing ungil's ? 55% block by default, 18% block with DW nodes easy to achieve with passives, and 180% global crit chance from the daggers. You lose some of the nice shield nodes like 12% spell block and res, but you would save a few points.

It would make block a lot easier to reach, but I can get a ton more crit chance/multi and spell damage from a caster dagger and an eshield shield. Would free up Tempest Shield as well, though I tend to use that for auxiliary damage/shocks.

Double Ungwil's would be an excellent way to level the build, though, if anyone tries to do so.

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It's really sad to see so many people ITT look at GGG as the enemy.
Who cares if your build gets nerfed? Balance soldiers on. It's not personal.

I've watched my favorite build (endurance discharge) go from stupidly overpowered (0.9.3) to balanced (0.9.4) to overpowered (0.9.6 diamond flasks) to worthless (CB, removal of diamond flasks and crit multi nerfs) and back to the overpowered state it's in now (0.9.10? when they doubled its base damage and crit chance).

Beyond that, I've played dozens of different builds and watched all of them go through similar changes.

The one thing that has remained true throughout is that GGG doesn't throw the game over the fence and give up. I disagree with some of their new content and some of their balance fixes, but it's infinitely better than most games which don't even attempt to balance things, and over time, I do feel that PoE's balance is getting better more than it's getting worse.

I'll leave off with my favorite quote.
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Chris wrote:
The "nerfs" in this patch are in response to the rest of the rebalance and so that many builds are simultaneously viable. You can't complain that there are only seven good builds and then complain when we balancing the power level :P

Please note that the argument of "just buff the other skills, never nerf anything" has this cycle:
a) Buff bad skills: now everything is easy.
b) Game is now too easy: give monsters more life.
c) Values would now have all crept up: scale them all down slightly.

After those steps, it's exactly the same as just tweaking the abusive skills in the first place.
I really like the submissions in here. However, guys, GGG is not going to accept submissions that include legacy versions of items like 1000 HP Kaoms or 1-100 Lightning Damage Thunderfists. Keep that in mind, please.
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
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