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A lot of people seem to be under the impression that the purpose of the new auras is to swap them out deal with a particular damage type. However, all of them being a different color makes this very impractical. You'll need to either make room to slot them all, and then always have wasted slots in your gear, or constantly re-craft your gear with chromatics every time you want to switch resistances.

If the idea was to only use the one you need for a given map, they'd all be the same color.
Lol, GGG, I think you've finally managed to piss off just about everyone. You guys have GOT TO STOP with the nerfs. People can handle a few balance changes here and there, but ffs, when you can't even have your build be viable for two weeks, people get pissed.

I agree on the charges too, they look ridiculous.
IGN: Standard: Feugue, Domination: KaomsDisciple
Not a single change to the "oh so strong" Blood Magic Keystone????
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NorbTheOne wrote:
I'm happy about the new resist auras. Instead of running one shitty purity now I get to chose one element from the three and adapt to any situation.

-Map with Monsters deal 90% more lightning damage? -Let's equip Purity of Lightning.

-Going up against Piety and afraid of her shotgunning with Ice Arrows? -Let's equip Purity of Cold.

-On short of Fire resistance in an area full of explosive Al'Kaira's Devoted? -No problem, Purity of Fire at your service.


Just remember your 3 different coloured items, or your several stacks of chromes.

And good luck with Pietits' lightning if you feel you need to go +max on her avoidable 50/50 cold/phys ice shot. Good luck with the EW necro and the lightning arrow and frost bolt skeles in Mageara's room. Hell, good luck on any ele weakness mod map with a boss you'd like to have +max on.

In other words, group faceroll and you will be OK.

Casually casual.

Last edited by TheAnuhart#4741 on Nov 11, 2013, 1:20:37 PM
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B2BigAl wrote:
Lol, GGG, I think you've finally managed to piss off just about everyone. You guys have GOT TO STOP with the nerfs. People can handle a few balance changes here and there, but ffs, when you can't even have your build be viable for two weeks, people get pissed.

I agree on the charges too, they look ridiculous.


I love the changes i dont get what most people expect from GGG. You want the game to be broken? They know how to balance skills and i like it.

Wait for the changes and then tell me how it broke your build. How many times did the whiners stop crying about nerfs when they saw they had the same amount of auras or even more life than before.
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DirkAustin wrote:
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B2BigAl wrote:
Lol, GGG, I think you've finally managed to piss off just about everyone. You guys have GOT TO STOP with the nerfs. People can handle a few balance changes here and there, but ffs, when you can't even have your build be viable for two weeks, people get pissed.

I agree on the charges too, they look ridiculous.


I love the changes i dont get what most people expect from GGG. You want the game to be broken? They know how to balance skills and i like it.

Wait for the changes and then tell me how it broke your build. How many times did the whiners stop crying about nerfs when they saw they had the same amount of auras or even more life than before.


Wait, what?

The same amount of auras? You must mean in a group.

More Life? Like when GGG finally went back on the unbelievable life nerf that people 'whined' about?

What exactly was the meaning of your post?
Casually casual.

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DirkAustin wrote:

...

I love the changes i dont get what most people expect from GGG. You want the game to be broken? They know how to balance skills and i like it.

...


say hi to:

Finally we can change our mind about the Bandits in Act 2. This is extraordinarily great and will save my old characters from having to completely reroll. Plus the recipe is not that expensive, which may allow for some build changing down the line provided one has the required components. I love it. On a side note: are the books for the Bandit-choice change tradeable?
IGN: TheEvilGoat
Class: Two Handed Sword Duelist
Proffession: Poor Melee with crap items
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iteration2 wrote:
A lot of people seem to be under the impression that the purpose of the new auras is to swap them out deal with a particular damage type. However, all of them being a different color makes this very impractical. You'll need to either make room to slot them all, and then always have wasted slots in your gear, or constantly re-craft your gear with chromatics every time you want to switch resistances.

If the idea was to only use the one you need for a given map, they'd all be the same color.


Yes, but certain items (namely uniques with some support properties) will fit these amazingly well and you can hold them all in your helmet for example with a specific support (Reduced Mana in example) and turn on/off at will. Plus in full parties you will now have to make the conversation about who turns on which res auras so that we can all benefit to the max. Plus for the niche that uses Tabula Rasa, these can fit perfectly in just one slot. ;)
IGN: TheEvilGoat
Class: Two Handed Sword Duelist
Proffession: Poor Melee with crap items
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Rampe69 wrote:
Not a single change to the "oh so strong" Blood Magic Keystone????


hes right you know guys, bloodmagic needs some serious unfucking. I dont think qualifying for 'when on low life' bonuses was what bm users had in mind when they heard they were being buffed.

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