Content Update 1.0.1 Video Preview

oh man since "realease" the developers of this game seem to have really lost it, they act like they are perpetually drunk/smoked/drugged or something.

This "realeased" game is more beta than closed+open beta was together!
Introducing tons of new stuff without thoroughly testing, choosing quantity over quality is bad.

Patch after patch after patch of incompetence and amateurism!

lol at the so-called new "charges"? they are absolutely grotesque ... and besides in all the visual mayhem that is happening on screeen they imagine that someone actually counts rainbow bubbles?
are they on kindergarden or what?

incompetence and amateurism at its best, sadly. Too bad because this game had potential.
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elwindakos wrote:


For all i know,chance to flee works very good.Arc also is a good ability.All others needs some boost.That doesnt change the fact purity needed tweaking

Rare and Unique mobs are immune to it, and magic mobs are 50% resistant.

No. Chance to flee is worthless.
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
I wonder if we should expect even more auras, if GGG will continue this "development", like: in 1.0.2 we will receive Attack Speed Aura, Casting Speed Aura and Movement Speed Aura, all in different colors but incidentally, Haste will be nerfed into oblivion?

So we will be taken out our orange and given three rotten potatoes to have fun to choose, which is less rotten for our build? Will be a fun, at least for those ppls, who like to trash through garbage...
Anticipation slowly dissipates...
theres so many peoples negative posts I agree with in this thread and enough people agreeing with my negative posts that I actually feel bad for GGG now. Chris and the team, know that we love you guys, we love your game, we appreciate all the hard work thats gone into this. Thats why we say the things we do because we want it to be right, its the greatest arpg ever it has to be right for the sake of gaming.

Any new players reading this, dont be too distressed, what the veteran players are crying about is very real but its going to take you a long while to even get in a position where you can notice what a lot of us are complaining about. GGG are actually a team who listens to their players and makes changes, you dont have to wait 2 years for an off the shelf purchase expansion for shit to actually get fixed around here. A lot of things weve complaining long and hard about have been fixed, from the duelist patch to the ranger patch to 1.0.0 many long standing issues with the game have been sorted. Sometimes we had to be dragged kicking and screaming through changes for our own good, sometimes we had to do some kicking and screaming to get our point across for the good of the game. Best thing you can do is ignore the QQ on the forums, play the game, make your own mind up 3 months from now when you are in a position to know what you're talking about.
GGG should take care about those massive nerfs everywhere.... people are starting to become upset about them...
IGN TylordRampage
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Fhedaykin wrote:
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smartybarty wrote:
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haku777 wrote:
Will we be able to get these uniques from Descent Champion races in HC and standard leagues after the end of the race by transferring?


decent characters never go to their parent league i think (correct me if im wrong)


they never did before bcs the item progression is just off. (starting items, enhanced orb drop rate etc)
Same for endless laedge.
GGG will never change this I think.


Interesting. If they can do this for race events they can do that for a Self Found League. But they won't... boooo.

Purity gem at least still gives same % resist. Losing the +1/+2 to max resists kind of sucks but can live I suppose.

20 regrets to change the bandit quest... that's going to change the economy on regrets like crazy.
Pacific (GMT -8) Time
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tmaciak wrote:
I wonder if we should expect even more auras, if GGG will continue this "development", like: in 1.0.2 we will receive Attack Speed Aura, Casting Speed Aura and Movement Speed Aura, all in different colors but incidentally, Haste will be nerfed into oblivion?

So we will be taken out our orange and given three rotten potatoes to have fun to choose, which is less rotten for our build? Will be a fun, at least for those ppls, who like to trash through garbage...


I was thinking this the other day. Would be great to have separate auras. As of now there is anger and wrath but they don't work on spells only attacks so a casting speed aura would be a good addition. Hopefully it reserves something like 50% and not the 60% haste does.
Pacific (GMT -8) Time
Stop making such stupid changes half way through leagues, you're ruining the experience for many people for fuck sake. If you really thought this way about Auras then you should of made the changes before you released the god damn game.
I'm happy about the new resist auras. Instead of running one shitty purity now I get to chose one element from the three and adapt to any situation.

-Map with Monsters deal 90% more lightning damage? -Let's equip Purity of Lightning.

-Going up against Piety and afraid of her shotgunning with Ice Arrows? -Let's equip Purity of Cold.

-On short of Fire resistance in an area full of explosive Al'Kaira's Devoted? -No problem, Purity of Fire at your service.
Last edited by NorbTheOne#1240 on Nov 11, 2013, 12:50:50 PM
I think I know why purity has been nerfed

last time it was nerfed because with new aura passive nodes it was possible to get max resists to 6-8 or so, so it was nerfed to 2 max

the new enhance gem will most likely give +lvl to support gems. which includes reduced mana and empower. meaning, now you can get very high level auras if you decide to combine enhance and empower and red. mana.

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