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Quite funny how the dev manifesto which spoke about group v solo... has just disappeared off the face of the forum.

Well, no, it's no longer funny, it's quite disgusting.
Casually casual.

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Lacceh wrote:

Ok bro you can stop trolling now. It's boring.


Well i shouldnt expect everyone to be knowledgeable in the marketing department.
My bad i tried to teach you something.
Charges looks avesome ech that is unnnesesery to chenge it ,(i dont look at it on sceen becouse most time i have max if i dont im a flicker strike maruder and i move too fas to do it number on left corner is enough)
https://www.twitch.tv/sober667
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Oroboro wrote:
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Hypertension wrote:
Now she's just going to look like a f*cking christmas tree -.-



FUCK YEAH CHRISTMAS TREES

Also the patch looks amazing, but the purity nerf I feel is so unnecessary though.


Xmas is coming up soon after all.

Im going to be adding thin sharp trails to them once I get the tech however.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept?
The Scion dance is not a twerk? I am disappoint.
The new charges effect look absolutely awful, please give me the option to hide them entirely and just using the counter at top screen instead of watching this.

Also the purity nerf feel absolutely unnecessary, no one are gonna use the new auras (except the few people like me who keep trying to use RF). This is a perfect example of the illusion of choice. At least if all the gem were the same color (blue) you could think of swapping but here it's a totally retarded design choice and the cost of them are ridiculous.

Guess Shaefels are gonna be way more expensive now :D
My understanding is that the art department is still iterating on how the charges look. As I explained in the video, I filmed it on an early unfinished version of the patch. We'll make sure they look awesome. It's worth noting that the purpose of the charge redesign is so that they can be clearly read on a very busy screen (especially if lots of players or monsters have charges). I did not present it well in the video (by zooming in with nothing else happening). Sorry!

Regarding the Purity balance changes, they seriously improve the game. When a skill is so clearly dominant then it needs to be improved so that there are more decisions related to its use. This change hopefully helps Righteous Fire players because they're able to get close to the Max Fire Resistance cap without also becoming immune to other elements at the same time.

I understand that rebalance within a ladder season has large consequences, but it's for the best of the game if we continue to improve its balance more frequently. It was far worse to leave Spork Totems so dominant for much of this year. I would rather we keep new builds flowing through balance improvements rather than letting the metagame stagnate.

There are balance changes you'll hopefully unanimously appreciate coming in the near future. We process a lot of feedback and have some neat stuff in the works. Until then, please try the new aura skills and let us know your feedback after you've played with them!
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Why you dual spork Chris?! On a serious note, looks amazing =D As always. The neverending game.

Also I like the charges!!!
Return to this flameless sunder
Where exiles burn and the joyless wander;
Frozen lore beneath chaotic thunder,
Dominus returns to send us under.
Last edited by ckay27#1488 on Nov 10, 2013, 7:00:38 PM
This is not what I was expecting when you announced new auras were coming out.... needless to say I'm very disappointed.
I dont even use any of these auras, but I have to admit, ggg u raping solo players pretty hard it seems

Then again.. devs cant really bend their will to players whims all the time either, wont really be ur game I guess..
Last edited by fatmechanic#0136 on Nov 10, 2013, 7:04:23 PM

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