Some 0.10.0 info and supporter pack shipping update

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Scully wrote:
Drinking quicksilver makes you quick? I'll try it in real life!


If Breaking Bad has taught me anything, it's that mercury fulminate makes people move very quickly.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
whoaa quick silver flasks, mind blow
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FriarJon wrote:
Every character I build makes extensive use of phase run for movement and for melee builds the damage bonus as well- it's probably the same for most people. Any changes to such a central ability- real or imagined- is bound to make people leery. Adding a movement utility flask is an interesting idea, though it will need to be awesome to warrant giving up a flask slot for it. Guess I'll have to reserve judgment until we have more info, as any comments at this point is just speculation.


As a CI caster, I have no issue giving up a mana slot for a new flask. With my crit rate, the remaining 4 mana flasks will refill rather quickly and I have no use for life flasks anyway.

With my marauder, his fat slow ass would give up a life slot in favor of it as well as my life regen rate reduces the need for as many life flasks as I have.

The one thing these two builds have in common is zero use for dex stats, which are needed to level a phase run gem. A flask makes the speed advantage universal to all builds, if you are willing to sacrifice a flask slot slot.

This also frees up a gem socket which could be put to much better use.

Lastly, I am not entirely sure why anyone would see a down side to a change that might actually result in players...playing, rather than running through the maps.
...narf
Last edited by SqueakyToyOfTerror#0940 on Nov 27, 2012, 6:17:42 PM
It's pretty alarming how people don't realize how this affects melee in combat. If you use it to just "run" through maps with melee, you've not been using it very well.
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flab wrote:
It's pretty alarming how people don't realize how this affects melee in combat. If you use it to just "run" through maps with melee, you've not been using it very well.


I was not trying to disregard the melee use, just pointing out the common use. The past cut-throat tests can emphasize the other "uses" of PR as well.
...narf
Last edited by SqueakyToyOfTerror#0940 on Nov 27, 2012, 6:50:19 PM
With Quicksilver flasks being introduced, I hope Phase Run can be retooled into more of a combs skill rather than a movement skill, more like Wind Walk from Warcraft III - higher mana cost, more stealth, and more bonus "backstab" damage.
0.10.0 will be the start of open beta ?
I actually had a super movement oriented crit dagger shadow that used Lightning Warp, Phase Run, and Whirling Blades for damage purposes. It was rather a novelty build that sort of happened along the way in merciless. Cast Lightning Warp, Cast Phase Run, as soon as you land with warp cast Whirling Blades for the increased damage while critting and spreading adder's touch, shock, and fire.
http://www.pathofexile.com/forum/view-thread/36608
FAQ made through many hours of enduring global chat in Normal


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Dark0mens wrote:
I actually had a super movement oriented crit dagger shadow that used Lightning Warp, Phase Run, and Whirling Blades for damage purposes. It was rather a novelty build that sort of happened along the way in merciless. Cast Lightning Warp, Cast Phase Run, as soon as you land with warp cast Whirling Blades for the increased damage while critting and spreading adder's touch, shock, and fire.


That sounds amazingly fun! I have some LW ideas of my own, can't wait to try them on 0.10.0.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
As Chris said, quicksilver flasks will be the primary means of speed boosting if you want that for your character. Phase Run will be reworked to better capture what GGG originally intended for the skill. Obviously this represents a big change to how some people play their characters but I think it'll result in overall better gameplay.
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