I cannot wait for the full 1.0 to be released. I'm going to start a new character immediately.
|
Posted byBran2006#5075on Oct 17, 2013, 8:12:23 AM
|
oh it will be on steam ? thats awesome.
|
Posted byPoorJoy#0048on Oct 17, 2013, 8:12:24 AM
|
"
sidtherat wrote:
200% life means using 80% of entire tree currently. this leaves like 20 25 points for all other stuff.
i like that +2 base but life needs much more. esp +% life mods on amulets and armor. without it nothing really chamges. path of nodes and like 10nodes for dmg 10 for atmor and you are leff with with some spares for auras resists etc..
but i hope that spike dmg is reduced because this is what really makes life shit compared to ci.
^This right there.
He wasn't serious when he said "250% life nodes would = 561 more life", was he? Even 200% is ridiculous like you said, it's like 80% of the entire tree. This buff isn't even a band-aid, it's a dabbing from a paper towel.
@wawamelons
#1 Hillock farmer NA
|
Posted byWAWAMELONS#4225on Oct 17, 2013, 8:13:29 AM
|
All good news. But 6 more days of waiting is killer.
|
Posted byGaltrovan#5344on Oct 17, 2013, 8:13:48 AM
|
"
Smashr wrote:
Hmm 8 new maps only? :( I know it takes time but this is release. I was either expecting for endgame changes or atleast a bunch of new maps.
Also can we get an update on Coral Amulets and Iron rings not scaling well? Are there any plans to change this?
+1
yes some of the rings still oversized.... they should make it a bit smaller....
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ ++HIDEOUT IMPROVEMENT THREAD: ..../view-thread/2179528...++░░░░▒▒▒▒
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
|
Posted byloCurnus#1594on Oct 17, 2013, 8:13:56 AM
|
"
WAWAMELONS wrote:
"
sidtherat wrote:
200% life means using 80% of entire tree currently. this leaves like 20 25 points for all other stuff.
i like that +2 base but life needs much more. esp +% life mods on amulets and armor. without it nothing really chamges. path of nodes and like 10nodes for dmg 10 for atmor and you are leff with with some spares for auras resists etc..
but i hope that spike dmg is reduced because this is what really makes life shit compared to ci.
^This right there.
He wasn't serious when he said "250% life nodes would = 561 more life", was he? Even 200% is ridiculous like you said, it's like 80% of the entire tree. This buff isn't even a band-aid, it's a dabbing from a paper towel.
Maybe the percentages on the 1.0 tree were improved? Or put back to what they were before they nerfed them? Otherwise, 250%... ya... not realistic at all.
|
Posted byGaltrovan#5344on Oct 17, 2013, 8:16:57 AM
|
one question
will there be any changes in map drop systems, most time my friends and me fall back 2-3 lvl in maps if we play 74+
it is rly bored to play that much low lvl maps and invest currencys on em to get a higher one
often we buy higher maps to become some experience and maybe 1 hour 74+ mapparty.
is this what players had to do playing your endgame ?
plop
|
Posted byranger666#2892on Oct 17, 2013, 8:19:27 AM
|
"
sidtherat wrote:
"
Kochise wrote:
"
H4rleQuin wrote:
Huge buff to life builds!
+160 Life at Level 80 is a huge deal.
With about 200% increased life this is nearly 500more life for all!
In my opinion if they realistically expect us to pick up 200% to life in the average build in 1.0 then not a damn thing has changed. The way the life nodes are now you have to do exactly what I've been bitching about for a while. You have to skip a lot of cool shit just to freaking get to the life nodes on all of your side and traverse the frickin tree just to pick up more life. It's annoying, cuts down on build diversity and just plain awful.
If it continues to focus on grabbing every life node at the expense of cool and interesting stuff then I'll be disappointed.
However if all life nodes get a buff then cool this will make it much easier.
this this and more of this!!
just burry the path of life nodes already and let life players pick cool nodes that they currently cant afford!
I agree. It's understandable that life builds should obtain life nodes but not in such mandatory way. Maybe life nodes in the passive tree could have more bonus to life, maybe also the strength nodes could be improved and maybe improve the benefits to life from items, could be interesting that some melee weapons do have bonus to life too.
|
Posted byUkitalAran#7321on Oct 17, 2013, 8:39:33 AM
|
Is it only me who don't really like these new area names?
|
Posted byhomercall#0153on Oct 17, 2013, 8:50:12 AM
|
Ahh c'mon guys... Shock nerfed...
My best char is a 3 totem build/dual curse with ARC!!
I chose arc just to be different(To many sporkers out there :D)....and it actually is not that bad, combined with Elemental Proliferation snd Lightning Penetration.
Its main strenght was shock... and now it's nefed... :(
At least boost the dmg for ARC! Same should be for Lightning Nova!
The rest seems ok! :P
|
Posted bySebyTheDragon#3659on Oct 17, 2013, 9:02:45 AM
|