More 1.0.0 Information

are we not supposed to beta test this all :P
Awesome! I am so excited!
Last edited by StayScuft#7379 on Nov 11, 2013, 12:31:08 PM
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Players now receive two more life points per level.


This is huge! <3

Also shock stack nerf ftw
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Ludvator2 wrote:
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sidtherat wrote:


currently getting 3.5k with midlvl gear requires 100% commitment


got your point, but this IMO applies only to top 1% of players. Average (or selffound) player will hardly get the ammount of HP you are talking about. My lvl 77 witch has 2k HP, lvl77 MF ranger 2k HP (enough for lvl 66-70 blue maps with negative resists), lvl 64 flicker duelist 1700HP, lvl 56 stunlock Mara 1500 HP..


I don't think it's that so bad as you describe it. I'm not even close to say the top 30% of players and I get to 3.3k life on my 74 discharger with solo selffound gear. Since every gearslot has at least 70+ life on it: yes it is 100% commitment, but no: it's not hard.
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hooray at more base hp, shock nerf, new monsters, far shot (anti ranged ability #1), new exile, and new maps
Hmm...it's look strange:
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hey're in tiers: 1, 3, 5, 7, 9, 11, 13 and 13.

Two times 13 ^_^. Edit this Chris and take a rest atleast.
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Ispita wrote:
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Sexcalibure wrote:
Wow 6 unique only.... this will really be just a Big patch
they just gathered stuff they didnt release over the last month and a half of doing no patch and throw it in release to make it look bigger


you are an idiot, if i were GGG i would have never introduced any uniques to the game. The size of the patch is depending on the new content, eg new class, new zones, new maps, redesigned talent tree etc, this is actually a content patch, uniques means nothing.

if you are not satisfied by their job, why are you a divine supporter? why do you care about this game anyways? Seems the same sample applies to you aswell $$$>IQ?

I'm also a person who think uniques kind of limit a game. I never understood why people all want the same piece of loot, I like to be different not a clone. Ah well something for everyone I guess. I'd like to design some that a lot of morons would definately want to look exactly like everyone else so I could laugh about their lack of imagination :p Designing one is alot more fun that wearing one.
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treborfflow wrote:
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Ludvator2 wrote:
"
sidtherat wrote:


currently getting 3.5k with midlvl gear requires 100% commitment


got your point, but this IMO applies only to top 1% of players. Average (or selffound) player will hardly get the ammount of HP you are talking about. My lvl 77 witch has 2k HP, lvl77 MF ranger 2k HP (enough for lvl 66-70 blue maps with negative resists), lvl 64 flicker duelist 1700HP, lvl 56 stunlock Mara 1500 HP..


I don't think it's that so bad as you describe it. I'm not even close to say the top 30% of players and I get to 3.3k life on my 74 discharger with solo selffound gear. Since every gearslot has at least 70+ life on it: yes it is 100% commitment, but no: it's not hard.


if you use build that can facilitate gear with life then maybe yes. but most cases include item or two or three that simply have no life on it. most uniques have no life on them. anvil,le houp,armors etc meee uniques have no life. my shield charger has very good armor with 100life and shield with 90 and picked reasonable life% and still is squishy as hell.. at the same time my poors man witch jas 5000es shitty resists and it takes me two beers and a desync to die
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duracelduck wrote:
Hmm...it's look strange:
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hey're in tiers: 1, 3, 5, 7, 9, 11, 13 and 13.

Two times 13 ^_^. Edit this Chris and take a rest atleast.


8 new maps, in the following tiers ie. 2 maps in tier 13. There's no need to edit this.
Any1 knows what level will be areas in act3x,maby getting to 90+ level will be easier now?Alternative to maps

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