More 1.0.0 Information

I like the life buff. I've been forced to mostly play an ES build so far. With a ~700 ES chest I have over 5k ES, but with +max life on all of my gear I struggle to get barely over 2k life on my other characters.

I'm so excited for release! I've been getting all of my characters ready. I hope GGG is ready to have their servers crash and burn >:D
Far shot monsters are great, finally a benefit for melee !
Also shock debuff nerf was needed, was too strong compared to the others imho.
Yay at buzzards ! More plumes !
Yay at more map diversity !

A good yay overall !
how about "The Terraced Coast"? Acknowledge the past while bringing it into the future.
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Sexcalibure wrote:
Wow 6 unique only.... this will really be just a Big patch
they just gathered stuff they didnt release over the last month and a half of doing no patch and throw it in release to make it look bigger


you are an idiot, if i were GGG i would have never introduced any uniques to the game. The size of the patch is depending on the new content, eg new class, new zones, new maps, redesigned talent tree etc, this is actually a content patch, uniques means nothing.

if you are not satisfied by their job, why are you a divine supporter? why do you care about this game anyways? Seems the same sample applies to you aswell $$$>IQ?
Great changes to shock and life on level, and that far shot thingy will do wonders for melee-ranged balance together with that barrier monsters.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Sexcalibure wrote:
Wow 6 unique only.... this will really be just a Big patch
they just gathered stuff they didnt release over the last month and a half of doing no patch and throw it in release to make it look bigger


I don't get your point.
Do you actually understand what "game release" means?

When a game is finished, they release it.
They're not even obligated to add content on release to make it count as one.
Release is nothing more than declaring the game is ready to appear on the market.

They do add new content however, which is a bonus.
Last edited by Insert_Pixels#0380 on Oct 17, 2013, 7:40:45 AM
awsome life buff! really the right way to improve base life insteaod of the passive nodes
ign: ALLRAUDER
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Ludvator2 wrote:

but buffing life nodes wont prevent people to take all life nodes instead of interesting stuff. Getting most of them will still be the most viable strategy.

IMO life% nodes diminishing returns (with bigger impact than it is now) could help to solve this, but I have no idea how this would be implemented


What will diminishing return solve? We are not taking all life nodes we can because we are life nodes lovers, but because it's the only way to have suitable amount of HP.

It nice to read Chris boasting about this new shiny passives, but realistically my characters will not be able to take them, because I have to have 175-200% life from tree minimum to survive harsher maps.

And in new tree, I have to spend more points to get them, because I can't just cross middle of tree...
Anticipation slowly dissipates...
Wouldn't be a patch without LA nerfs ...
IGN: Tufz
Last edited by PuppySatan#3039 on Oct 17, 2013, 7:39:50 AM
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Newb4evar wrote:
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AusterlitZ wrote:
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Newb4evar wrote:
Chris, for the love of god XD, pls i want to know the answer to one single question. Is vaal pact gonna be moved to the right of the tree or not?

LOVE the hp buff and the general changes, keep up the excellent work.

i don't see why they would do that,CI is so strong compared to HP,you also want all the nodes that remove the weaknesses it has moved close to it?Let's also move Unwavering Stance next to CI,so it has zero downsides



I think i shoudve made my point a bit more clear. Its not about wanting ci vaal pact to be more or less op, im literally being forced to play scion. Its about the theme of the character, its simply impossible for me to play ci+vp now with the shadow i have to spend around 20+ extra points just to go all the way around for 1 single passive. Only want a freaking high way to reach vall pact from shadow. Its lame as fk that i cant play an assasin themed character, coz a blonde chick just doesnt cut it -.- ... my 50 cents.

Just few theories to throw in the mix. Vaal Pact in that tree is located where life builds roam. However currently its dangerous to use VP in life builds. Since they are making changes to life, maybe they are changing VP to be more life friendly? Maybe as a shadow you would actually want to go that way to grab VP among other things. But then VP is mostly for crit builds and little or no crit available there. CI+VP in any case seems most viable with scion, shes the new star of the show anyway. In other cases VP will be left unused, since life builds that have access to it, dont want it and CI builds that need it, cant get it. This kinda leaves crit nodes only to totem builds.
Path of Exile - RNG based hoarding simulator

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