1.0.0 Balance Changes

I am unhappy with the Aura changes personally. It seems to further tip the scales towards low-life Shav users and even further away from life builds. Still can run 4-5 Aura's after the changes on a Shav's user, but my HP tank, who actually needs the Grace, Discipline, Purity and Determination to stay alive is going to probably have to sacrifice 1 if not 2 of them? I guess I will start up a sporker now.
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Argdel wrote:
I am unhappy with the Aura changes personally. It seems to further tip the scales towards low-life Shav users and even further away from life builds. Still can run 4-5 Aura's after the changes on a Shav's user, but my HP tank, who actually needs the Grace, Discipline, Purity and Determination to stay alive is going to probably have to sacrifice 1 if not 2 of them? I guess I will start up a sporker now.

This. I already said that, its just retarded. Guys, keep complaining here, so ggg can see it.
Neurotypicals are the worst thing this planet ever experienced.
Aura change will be ok if you can still run like at least 4 auras based on a 1500 mana pool....
Great news. I like this. Maybe you can increase the range/area of effect of a aura - so that people (lets say 2-3 monitors away) still benefit from the party auras.
IGN:
ePirate

Good changes I think, and we all will have the chance to test it, and provide a lot of feedback for possible optimization. I´m sure this won´t be the last balancing changes. :-)
Große deutsche Community mit TS, Forum und Infos gesucht? -> http://www.exiled.eu/
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dogigy wrote:
Chris, can you explain to me why 6l's are not so common? 5ls are nice but you catn get any father then 80 with a 5l and the best gear


o_0 If you can't get past 80 with a 5l then I don't think a 6l is going to help.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
this aura nerf is ridiculous. why penalize the solo player? on top of it running auras is fun. it's a good way to round-up your build. now we're going to be forced to make hard trade off for little benefit. this really sux.

running purity in mandatory for maps. and then u need at least 1 aura for your main defensive stat like Ci or armor or evasion. so you're just gonna force everyone running solo to use 2 auras and heavily sacrifice their dmg output.
My Build http://www.pathofexile.com/forum/view-thread/496321
Gear shops thread: 486133 and 460916
Jewelry shop thread: 512124
IGN: Elyf
Last edited by inamory#5985 on Oct 15, 2013, 3:56:27 PM
/rant on
I am unhappy


Increase %mana reserved from auras is direct nerf to solo style of playin PoE.


I wouldnt mind it if it was followed by substantially bigger nerf for party style of playin by either decresing MF in group or decresing chance for survival.


And now group play has all the advantages and zero penalties.

/rant off


Cant wait for 1.0.0 :)













IGN : Sir_Big
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Achilion wrote:
/rant on
I am unhappy


Increase %mana reserved from auras is direct nerf to solo style of playin PoE.


I wouldnt mind it if it was followed by substantially bigger nerf for party style of playin by either decresing MF in group or decresing chance for survival.


And now group play has all the advantages and zero penalties.

/rant off


Cant wait for 1.0.0 :)



There is a penalty for full party play: shitty FPS. =P










[/quote]
Last edited by wehrberg#3045 on Oct 15, 2013, 4:01:52 PM
Still punishing solo players, no thanks.

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