1.0.0 Balance Changes
" you blocked / spell dodged the balls, if they hit you with that pos 2500hp ... lol would have been funny you evaded spinecrack, she hits for 4k ltng / physi (2k x 2) before crits and mods ... if she hit you it wouldve been rip or pretty much close, because eva chars got shit armor and the physical part alone will wreck you, on a random modded map and those are random modded maps lol, imagine hard ones what happened in crema boss room? massacre? this build cant compete at REAL end game, and needs support of parties, end of story you would fail at solo and real endgame, like 100's have done before ... its the reason NOONE builds an evasion hc build ... truth speaks for itself and i NEVER build a fail eva char in the first place lol ... nice ASSumption, who said im mad? just stating facts here ... block / armor >>> Last edited by mvm199#0755 on Oct 15, 2013, 6:10:30 AM
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There's some nice changes here, Chris.
I'm often impressed by your thinking and your developing. But then I'm also usually left shaking my head at how such an impressive aRPG developer can lay down something such as the paragraph quoted below, with the two parts bolded (by me) and feel they have a well place currency sink and a well designed aRPG. " Let me explain. 'The highest challenge' does not come from playing an economy sim, buying the best gear you can, rolling in currency and faceroll chaining 77s. It must also be mentioned that many of the filthy rich players are not touched by the currency sink, as they have no interest in 'the highest challenge'. 'The highest challenge', Chris, is by not simply buying the gear to roflestomp end game maps in a group. 'The highest challenge' is solo self found, no trade. Yet, the content is gated behind trade and the cost lessened in a party, which further diminishes the challenge. The challenging content is at first out of reach, it remains mostly out of reach while we farm content which slowly becomes easy. We gear up, we farm currency to attempt the higher content. What happens is, the challenging content grows less and less challenging with only extremely rare visits (if lucky) and the available content becomes stupid easy. 'The highest challenge' is one you, by design, remove from the game. Faceroll, is the current model, misplaced is the currency sink. Thanks. Casually casual. Last edited by TheAnuhart#4741 on Oct 15, 2013, 8:07:41 AM
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it's a lot easier to solo for evasion char than in party. i have maybe 35% spell dodge lol, i didn't dodge any balls. you can see my HP going lower but i just vaal pact quick.
the only thing u're right about is that evasion isn't meant for HC. i'm not playing HC and i sure as hell wouldn't recommend it. but the build is perfectly viable in SC on any map. just give me a map and i'll solo it. in the maps that i do RIP, pretty much everyone else does too. i'm just trying to show u that evasion is just as good as any other build. My Build http://www.pathofexile.com/forum/view-thread/496321 Gear shops thread: 486133 and 460916 Jewelry shop thread: 512124 IGN: Elyf Last edited by inamory#5985 on Oct 15, 2013, 6:12:32 AM
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I love these daily news on upcoming 1.00 :D
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" 35% spell dodge dont exist ... ok i saw the part where the lightning hits you, its just lol ... with no -res, extra / boss dmg mods, and no the 90% extra ele dmg doesnt apply to spells. it isnt as good at all, its shit because of the low hp and armor you end up having with it because of all the gear and nodes related to it. Its prone to one shots a lot, when the evasion check goes 'hit' instead of 'miss', unlike proper high hp with armor / es builds who can reduce a hit to a small fraction of its life / es bulb. Last edited by mvm199#0755 on Oct 15, 2013, 6:32:19 AM
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"End Game Parity: Maps, Farming and Boss Runs"
thats exactly what i was dreaming of - endgame for everyone! ign: ALLRAUDER
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thanks for the upcoming release sound rly nice and ppl will love it.
its short in time and maybe some other guys wrote that, but i think when new areas come with higher monster lvl low lvl maps are worthless. do you change the map lvl of maps lower than the new arealevels ? is it possible to have higher map drops in higher areas with release ? most of us like the mapping but its bored without that luck others have. example : played 6x77 maps ( i bought em :/ )last days ( first high maps since open beta starts, yeah i dont have luck with high map drops and yes theyr mostly rolled good used lots of currencys ) maprewards from those 6 77 maps are 2 68 1 69 1 71 1 72 and a 75 also i open 75 map and game crash ( haha ) Thats my Luck and i play so much ;) PLS GGG make it possible to get higher maps in higher areas, not all ppls like farming bosses :) greets plop Last edited by ranger666#2892 on Oct 15, 2013, 6:50:20 AM
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One stupid but important question:
Will I still be able to use level 1 Anger on my CI char just for show (Infernal Skull)? You won't have my gear.
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Still no tweak to randomness for 6s & 6l especially on uniques? Meh, I'm still traumatized by the last attempt for 6s on a Lionseye, over 2k jwl and nothing, I stopped playing the previus league for that reason.
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" AND PvP =D |
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