1.0.0 Balance Changes

i'm confused about the quantity changes. they say quantity will only spawn on unique items. does that mean that quantity still affects drops? or it just spawns on these items but does absolutely nothing?
My Build http://www.pathofexile.com/forum/view-thread/496321
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IGN: Elyf
I excited with most of these changes but as most before have stated, The aura issue is a bit concerning

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Melkrow wrote:

Next up, AURAS, finally!!! Sounds amazing. I really disliked compromising fun because of auras. Because some builds I wanted to do were really fun, but required too many aruas...which were sometimes simply impossible to run and required either insane gear or heavy investment into passive tree (which again compromised the build). I'm quite happy to have to worry about one or two auras and not 7.


Melkrow, Im curious. You stated that some of your builds "required" many auras, meaning with out those auras your build would struggle or not make it.
With the new changes increasing the cost of auras, won't this mean that you will lose some auras thus ruining your character? If you play party then forget everything i said.

Which brings me to my next point. This is a major buff to team play.
Everyone bring 1 aura each and we will have the same aura as before except much stronger.

While the solo player loses his other more needed aura and have to decide.... which of these auras can i afford? which aura can i give up that wont get me killed?

Also goodbye blood magic + any aura build

Other than that everything else seems great! =]
[Removed by Support]
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To solve this, we're making auras more powerful but are increasing their mana reservation costs.


Does "powerful" include a larger base range? Because the issue with coordinating auras in a party right now is that the radius is tiny and it's difficult to keep effects up, especially for ranged characters.
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CookieVortex wrote:
Just make 2 versions of every aura. One with lower mana reservation, but with 1 radius, so it would only work on you. And second version for party playing with huge aoe and higher reservation, so some organized clan parties will be happy too.

Just GGG please don't screw solo players, it's much harder to play solo than in party already.


this. self-buffs with minimal cost would work on an individual and help solo players, while auras should have greater cost but help the whole party.
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charmolipi wrote:
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CookieVortex wrote:
Just make 2 versions of every aura. One with lower mana reservation, but with 1 radius, so it would only work on you. And second version for party playing with huge aoe and higher reservation, so some organized clan parties will be happy too.

Just GGG please don't screw solo players, it's much harder to play solo than in party already.


this. self-buffs with minimal cost would work on an individual and help solo players, while auras should have greater cost but help the whole party.


but then you'd screw solo summoners
Finally some news.
The balancing activities are welcomed and will extend playability.

Thus far I have not done much races as such. I do however understand that this is the perfect platform to implement balancing changes to the game.

If I understand correctly to benefit from the changes I would have to race when released.

Will try this but not sure if the races are something I personally like.

Community views on this?

Thanks
wow now it wont take 20+ fusings for a 4 link!
http://www.twitch.tv/rhoxxx

follow the stream :)
Last edited by RhoxPOE#0067 on Oct 15, 2013, 6:31:50 AM
Well, that's this hardcore project becomes more casual, gradually comes to strategy blizzard) For beginners it is difficult, so we introduce luchshienagrady quests and so on, you next step is to nerf bosses on the cards, but it is difficult for beginners to pass content. A great pity. The start was much better.

P.S. Although in terms of technical support GGG has caught up with Blizzard, is also responsible for a few days =)

Sorry for the English, translated google translator
Last edited by ReDev1L#0518 on Oct 15, 2013, 5:40:13 AM
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Last edited by Henry_GGG on Oct 15, 2013, 11:19:42 AM

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